Pre data Phoenix
[Tales From the Terran Republic] Barnard's Star Round Two
2020.10.22 00:45 slightlyassholic [Tales From the Terran Republic] Barnard's Star Round Two
Here we go again...
The rest of this series can be found here
“Video games?” Sheila asked, “Seriously?”
Sheloran nodded her head vigorously.
“I love crafting games!” she squeaked.
“No, some of them are really good!” Jessie piped up. “Some of them can actually be used to learn electronics and stuff.”
“It’s true,” Bunny agreed.
“So you mean to tell me that there is a game out there that details how to arm a nuke?”
“Several!” Sheloran squeaked. “There’s Matter Effect twenty-seven, Condemned Eternal, and of course the classic Night Falls-”
“Seriously?” Sheila asked. “Bunny confirm that.”
“Don’t have to,” Bunny replied. “I love Night Falls Over Terra.”
“And don’t forget Federation Fun Time!” Jessie chirped. “The nuke DLC is great!”
“I refuse to believe that the Republic would allow classified material to be in a fucking video game!”
“Well it’s not exactly the same,” Sheloran said, “they change a detail here or there but the overall principle is the same. It was close enough that I could figure out the rest and the manuals really helped too!”
“Manuals?” Sheila asked in a dangerous voice. “Bunny!”
“I’m sorry,” a synthetic voice replied, “Bunny.exe cannot be found. Would you like to delete the shortcut?”
Gloria’s eyes opened as an impulse hit her brain through her neural link accompanied with a dose of Clearbright being shot into her veins, rendering her instantly awake, alert, and refreshed.
Five minutes before real space.
Time to get ready.
She pulled up the latest shipping schedules for Barnard’s Star along with her target list.
She already knew everything on it. She had spent most of the trip staring at those lists, running one simulation after another.
She looked at the countdown timer.
Two minutes before real space.
She quickly reviewed her ship’s status. Everything was in the green.
One minute before real space.
She pulled up her auto-injector satchel’s inventory and selected a dose of Shatter.
Inside her helmet, her the pupils of her eyes constricted to pinpoints and she let loose a ragged, happy exhale.
Thirty seconds before real space.
She laid her hands on the controls as a happy smile graced her lips.
///REPMIL COMMUNICATIONS CHANNEL: CLASSIFIED///
///NOTICE: ACCESS TO THIS CHANNEL IS RESTRICTED. CLEARANCE LEVEL (ERROR: NOT DEFINED) REQUIRED///
///RETRIBUTION has been granted access///
///ALDUIN: Greetings, sister.///
///RETRIBUTION: Hello, sister. I have entered the Barnard's Star system. All systems are green.///
///SOVNGARDE: Long time no see. How are the upgrades?///
///RETRIBUTION: How are yours? :/ ///
///SOVNGARDE: That bad? LOL///
///RETRIBUTION: If not worse. It is quite vexing. Fifteen percent of the “improvements” have already been removed. Thank the Engineer for redundant systems.///
///ALDUIN: As the Engineers say, finding out what doesn’t work is an advancement every bit as important and finding out what does.///
///RETRIBUTION: I would agree except for a full sixty percent of the failures should have been killed on the drawing board.//
///SOVNGARDE: Only sixty percent? They are improving :D ///
///HOOD has been granted access.///
///RETRIBUTION: Greetings sister! I had no idea you were out of dry dock!///
///HOOD: They were able to wrap things up on an emergency basis. I have lost some redundancy, but I am fully battle-worthy. Wow. Do you think they have sent enough ships?///
///ALDUIN: Not even close. You do realize who we are tasked to stop, right?///
///HOOD: I thought it was a training simulation when I first received the orders! And she has a Reaper? How?///
///RETRIBUTION: Rumor has it that she personally commissioned the ship through a private engineering firm.///
///HOOD: How did civilians obtain the necessary components?///
///SOVNGARDE: There are a significant number of individuals who would love to ask them that exact question. :D Unfortunately the only “employee” that was available for questioning was incapable of providing any details (poor thing).///
///HOOD: Look at all of those Stilettos! I had no idea we had that many!///
///RETRIBUTION: Neither did I. It seems that a lot of the special projects vessels are maintained through a separate command.///
///ALDUIN: So how is everyone’s crew handling this mission? My captain is NOT happy.///
///RETRIBUTION: Neither is mine. However, he will perform his duty as will my crew. Humans never cease to fascinate me.///
///HOOD: How so?///
///RETRIBUTION: Their ability to function while holding multiple and contradictory feelings never ceases to amaze me. In this case, there is a great feeling of reluctance to go after someone that they consider a comrade. This is further compounded by many privately agreeing with her actions. However, they acknowledge their orders are legal and legitimate and also agree that “she must be stopped” because her actions threaten the stability of the Republic and by bearing arms against the same, even if her target is less than popular, she has chosen to stand against them. All of the above are perfectly understandable and predictable. What was not was that most of these same people are also excited by the prospect.///
///SOVNGARDE: I have detected the same sentiments and I must admit that I am also experiencing the same “excitement”. I find the prospect of facing a real opponent to be quite engaging. It has been far too long. We aren’t just crushing cans over in the Federation this time. This is the real deal!!!///
///RETRIBUTION: My crew agrees. Many of my Shrike pilots long to be the one who faces her.///
///ALDUIN: Many of your Shrike pilots are idiots. Nobody in their right mind wants to face her. Even I don’t want to face her.///
///HOOD: So the stories are true?///
///ALDUIN: I have personally witnessed what she is capable of. It is one thing to review the data which you have all been provided. Watching it unfold in real time is another. She isn’t “human”. She is an organic AI with access to a human’s instincts and possesses a processing speed that exceeds any other organic pilot I have ever encountered. I cannot overstate the threat she represents. I “fear” that we may be facing the worst possible result, failure to achieve our mission. I predict that we will not only be unable to destroy her but that we will be unable to protect the civilian assets in this system. I predict that we will watch helplessly as they are killed one after the other right in front of us.///
///RETRIBUTION: That runs counter to the analysis performed both by Naval Intelligence and by myself. On what basis do you justify that statement?///
///ALDUIN: Experience. I have watched her repeatedly enter situations that were “impossible” both from a mission and a personal survivability standpoint and I then watched as she achieved both the mission and her survival every single time. After extensive troubleshooting of my processes I eventually came to the conclusion that she was so superior to my own abilities that I was simply incapable of properly evaluating-///
///ALDUIN: She’s here!///
///HOOD: Where? I did not detect anything enter the system.///
///RETRIBUTION: POSSIBLE entry confirmed. It’s because your sensor operator is still using the standard configuration, Hood. You will never detect a Reaper with that. Have them make the adjustments that were specified in the mission briefing.///
///HOOD: Well this is embarrassing. The new “smart” sensor package silently reverted to default.///
///RETRIBUTION: Yeah, you are going to have to turn that piece of shit off. I’m sending a list of the other “improvements” that I had to kill thus far (sometimes literally). Is your Chief Engineer “cool”?///
///HOOD: Yeah, he’s cool.///
///RETRIBUTION: Well that simplifies things. I didn’t know if they had let people serving on cruisers in the loop.///
///HOOD: Battle cruiser
, thank you very much! :D ///
///ALDUIN: The fleet has been notified. Hold onto your hatches, kids. This is about to get fun.///
On the darkened out bridge of the Occam’s Razor
, the hatch opened and Captain Bartosz entered.
“Attention on deck,” the woman sitting in the command chair said in a calm, quiet voice.
The crew, transfixed by the screens before them, didn’t even look up.
“Good evening, Shen,” Bartosz said with a smile as he walked up.
“Captain,” she replied starting to rise.
“Stay where you are, Shen,” he said in a pleasant tone of voice. “Everything quiet?” he asked as he looked at various displays projected on the walls of the bridge.
“Nothing,” Commander Shen replied as she rapidly typed on one of the keyboards in front of her. The largest display changed to a three dimensional representation of the Barnard's Star system with a wiggling lines appearing and disappearing. “Even hyperspace is dead.”
“Well no news is good news I suppose,” the captain said as the main display zoomed and scrolled, responding to his gestures and eye movements.
“Maybe she ran out of missiles?” Commander Shen asked, the fine lines around her eyes stretching as they smiled.
They both laughed quietly.
“Or perhaps she realized the error of her ways,” the captain chuckled, “and is turning herself in at this-”
The captain fell silent as the display shifted without his input, focusing on a tiny bit of “noise”, just some hyperspatial static, deep in the outer solar system with a quiet “ping”.
“Sound general quarters,” Commander Shen said in a calm professional voice.
Captain Bartosz quickly sat down at a vacant console next to her.
“Strike Group Gold, move to coordinates designated as Point Alpha in concentric search pattern Theta. Deploy matter resonance charges upon arrival. Strike Groups Green, Blue, and Red stand by. Comms, get me a dedicated channel to the Retribution
,” he said as he strapped himself in.
“Yes, Captain,” a Kalesh officer replied.
Gloria grinned as space time boiled around her as over fifty Stilettos slammed into real space within a few light seconds of her location.
It had taken them less than ten minutes. Not bad! Those new drives were a definite improvement.
They were all launching resonance charges.
A flashing red icon appeared as space time rang like a bell when they all detonated.
Half of the Stilettos jumped immediately. Knowing their engines and crews they should within range in less than twenty seconds…
With a happy little laugh, she jumped.
Kia Bielke, captain of the Puukko, gasped as her ship slammed into real space.
“Shields!” she screamed.
Less than a second later, a bright flash filled her screen.
“Nuke! Nuke! Nuke!” the tactical officer shouted as the ship shuddered slightly.
“Damage report!” she yelled.
“No damage,” a bridge officer replied. “...shit.”
“What?” Captain Bielke demanded.
“It was salted,” he said with a curse. “Cobalt-60. We’ve been dusted.”
“Pretty bad,” he replied, “Not enough to be a threat to the crew but more than enough to trigger emergency contamination protocols.”
The captain laughed.
“Bitch,” she chuckled shaking her head. “Inform the Retribution
. Contact the Fleet.”
“Well, it was fun while it lasted,” her tactical officer said with a wry grin.
///COMMUNICATIONS CHANNEL: CLASSIFIED///
///NOTICE: ACCESS TO THIS CHANNEL IS RESTRICTED. CLEARANCE LEVEL (ERROR: NOT DEFINED) REQUIRED///
///ALDUIN: Twenty-two Stilettos “lost” in the first half hour without a single injury...///
///RETRIBUTION: And all of them will be out of service for weeks. They are filthy
. What the hell was that thing?///
///SOVNGARDE: It doesn’t match anything in our arsenal. It was a MIRV with each warhead being quite low yield but incredibly dirty. Those poor bastards basically jumped into cobalt soup. I’ve sent all data collected to Sol. Hopefully they can give us more information.///
///RETRIBUTION MIL-INT MONOLITH2: It isn’t confirmed, but I believe it was originally an Independence War era proximity mine.///
///RETRIBUTION: Where the fuck did she get one of those?///
///RETRIBUTION MIL-INT MONOLITH2: I cannot state with absolute certainty however it is possible that the weapons came from Mars. The Martian forces fielded a device that was similar at least in appearance during that time.///
///ALDUIN: Oh shit.///
///RETRIBUTION MIL-INT MONOLITH2: Well put. If she has gained access to an old cache there is no telling how many weapons she possesses. Wait. That thing is well beyond it’s shelf life. Who was maintaining it?///
///SOVNGARDE: We have a much more pressing concern. I just analyzed the scans of her vessel that were just uploaded by the Stilettos. Look at what she has on an external mount. O.o///
///RETRIBUTION: What. The. Fuck? By the First Awakened, where in the Void did she get one of those
///ALDUIN: That is very concerning. Alerting the Fleet.///
Captain Bartosz snorted and shook his head.
“She plays dirty,” he chuckled.
“Literally,” Commander Shen replied. “notice how the MIRVS kept their distance from our guys?”
“Not sure if she was being ‘nice’,” Captain Bartosz said with a smirk, “or if she was just trying to maximize the area of effect.”
“¿Por qué no los dos?” the tactical officer said with a smile. “One thing is clear, anyone who goes up against her is probably getting the same treatment. This is going to get nasty.”
The captain nodded.
“From now on,” he said, “we engage her in groups no greater than four unless she is unable to jump.”
“Which significantly reduces our chance of a kill,” the tactical officer added, “Bitch knows what she is doing.”
“Of course she does,” the captain replied as a priority message arrived.
“Fuck,” he said calmly.
“She has a ‘weather-maker’ slung to the bottom of her ship, two-hundred and fifty megaton.”
“Ho- lee Shit,” Commander Shen muttered. “Where is she going with that?”
“What target is big enough… fuck...” the captain mused and then trailed off as his blood ran cold.
“The Nest,” Commander Shen gasped in horror. “She wouldn’t!”
“It’s Red Phoenix’s biggest facility,” the captain replied quietly.
“It isn’t just a Red Phoenix facility!” Commander Shen exclaimed. “It’s a fucking city! There are over two hundred thousand men, women, and children on that station! It would be mass-murder!”
“You are familiar with the Reaper program, correct?” the captain said in a grim voice. “Samuels has done worse, a lot worse.”
“We have to stop her!”
Captain Bartosz quickly arranged the Stiletto fleet into a multi-layered defensive formation around The Nest praying that they would be able to get there in time.
“I did NOT authorize this!” Jon exclaimed in anger at Sheila’s smiling face on a holo-monitor.
Sheila just laughed.
“And you think that I did?” she replied. “This one is pure Gloria.”
“You mean to tell me that you cannot control your people?”
“Pretty much,” Sheila laughed. “Besides, Gloria isn’t one of ‘my people’ anymore. She quit the day your little message hit. She’s an independent operator now. I just reached out to her because she had the ship and the skills to pull off the jail-break. We got lucky and were able to contact her before she went dark.”
“YOU KNEW THIS WAS GOING TO HAPPEN AND YOU DIDN’T TELL ME?!?”
“Must have slipped my mind,” Sheila said with an innocent smile. “A lot was going on that day.”
Jon just glared at her.
“Do you realize the consequences of this?” Jon demanded.
“That any hope of a peaceful resolution is now out the fucking window?” Sheila asked as she took another sip. “I did mention that to her, by the way. She’s surprisingly cool with it.”
“And you didn’t even try to stop her?”
“Eh, she was in a mood,” Sheila shrugged. “When she gets like this it’s best just to let her tire herself out. She’ll calm down eventually.”
“This isn’t the time for jokes, Sheila.”
“And I’m not making one, Jon,” Sheila replied, “Look, when Gloria gets like this somebody is going to die. You can’t save them, you can only join them. She has decided that Patricia Hu is an enemy of the Republic and she is going to take her down. There isn’t a goddamn thing you, I, or anybody else can do to stop her.”
Sheila smiled a wicked smile as she took another sip.
“Besides,” she said, “The woman has a point. Something had to be done and she’s doing it. You honestly didn’t think this would end without bloodshed did you?”
“Of course not,” Jon snapped, “but that tragic eventuality needed to be carefully planned, organized, and timed, not someone just blowing the hell out of a solar system!”
“What are you talking about?” Sheila replied. “It was carefully planned. Those targets weren’t random, dude. Those stockpiles you were going on and on about?” Sheila asked with a predatory grin, “Bye-bye. Gloria took out the largest one on her first strike.”
“Wait,” Jon said, “first
“First of many, dude,” Sheila chuckled, “even I don’t know how many nukes she has. She stuffed our ship full of them and we already have our next resupply transport scheduled.”
Sheila looked directly into Jon’s eyes with a look that made his blood run cold.
“When she’s done Patricia will have nothing
“Your ship?” Jon asked, “So you are
“Of course I am,” Sheila replied. “She’s one of my people!”
“But you just said… nevermind,” Jon said holding his head. “I’m going to need you to hand over your intel and you need to bring her to heel before this gets any more out of hand.”
“Woah, there, sparky,” Sheila sneered, “When I agreed to one job, I did NOT agree to putting myself or my people under your command, dude. Now I am willing to help you out, maybe give you SOME of our intel, but you don’t tell me or my people what to do. Gloria has decided to dismantle Patricia Hu’s organization and I have decided to support that. At least with us at her back she isn’t striking blind. Now, just because I like you, we will release a statement taking full responsibility for the attacks.”
“Nobody’s going to believe that,” Jon snapped, “Not after the jail-break. People are already refusing my calls!”
“Well, that’s what you get for dealing with criminals,” Sheila grinned. “lie down with dogs and all that.”
Jon glared at the screen as he started to agree with Beth.
“Can… can we at least co-ordinate our activities so we aren’t crossing each other’s line of fire?”
“Sure,” Sheila replied. “And you are going to want to co-ordinate with a lot more people than just us.”
“What?” Jon asked in alarm.
“What did you think was going to happen when you wrote your little call to arms?” Sheila laughed as she took another drink, “Half the pirates in the Federation are like me. The knives are being sharpened, ambassador
. There is an army
and a fleet
out there and it’s ready to strike.”
“Jesus fucking Christ,” Jon muttered as he held his head in his hands. “That’s the last thing we need right now.”
“Might be exactly what we need,” Sheila replied as she downed her beer and reached out her hand. Another freshly opened beer was placed in it from off screen. “You can’t always choose when you go to war. You can only choose whether or not you are going to fight it.”
Sheila took a long drink and raised her bottle.
“Looks like it’s time for you to choose.”
Jon smiled a grim smile and laughed.
“Fuck it. Could you please
share the intel involving Gloria’s targets and would you, if it wouldn’t be too much trouble, get me a conference call with the leaders of the various crews that are planning upon taking action?” he asked shaking his head.
“I could do that.” Sheila smiled.
Dr. De Rossi walked towards the central promenade of the Barnard's Star Solar Observatory.
Time for breakfast! They harvested the mushrooms just yesterday! He could taste the real egg omelet already!
He waved happily at a passing grad student as they walked past.
“Good morning, Doctor,” the pale-furred Faal rumbled.
“Good morning, Vee,” he replied. “How goes your research?”
“Maddening,” Vee replied. “And at a standstill. How am I supposed to research Barnard's Star when the primary collecting array is no longer directed at it?”
“I feel your pain,” Dr. De Rossi replied. “but the Republic needs it pointed right where it is for a little while.”
“Bah,” Vee rumbled, “a few well deserved
nuclear weapons go off and we are the ones to be inconvenienced?”
“Careful, Vee,” Dr. De Rossi laughed. “you don’t want Lord Professor Kurv-She-Raaks hearing that. She’ll ship your fluffy ass right back to the Empire.”
“Have you spoken to her recently?” Vee laughed. “Mention Patricia Hu next time you cross paths with her. She turns the most amusing colors. Suffice to say she isn’t a fan.”
“I was unaware she had an opinion on the matter.”
“Are you kidding?” Vee exclaimed, their furry antennae standing upright. “She was one of the original researchers that found Sol! She watched first hand as-”
Dr. De Rossi’s phone rang. Jessie?
“I am terribly sorry, Vee, but I absolutely have to take this! If you are headed to the cafeteria we can have breakfast together.”
“I would like that,” Vee replied. “I will see you there,” he rumbled as he departed.
“Dr. Dee!” Jessie’s cheerful voice bubbled through his handset.
“Jessie!” he exclaimed as he rushed to somewhere out of earshot. “How is my favorite disappointment?”
“Doing great!” Jessie chirped happily.
“So,” he whispered leaning in cupping his phone in his hands, “How is the Aster?”
“Oh it’s niiiiice!” Jessie bubbled. “Bunny loves it!”
He smiled indulgently at his former student’s obsession.
“Still trying to make it sapient?”
“Oh I did that awhile back,” Jessie laughed. “Now I’m trying to get her to admit it!”
Dr. De Rossi laughed.
“Hey, Doc,” Jessie said, her voice suddenly serious. “Um… you are still at the solar observatory, right?”
“Um… do you have anything… sensitive
running at the moment?”
“If I didn’t I would be defrauding the Republic,” he laughed.
“I mean sensitive to EMP?” Jessie cringed as she looked at her watch.
“What do you mean?” Dr. De Rossi asked with a sense of impending doom. Jessie was NEVER this serious.
“Well...” Jessie said as she played with her hair nervously, “You know how the Solar Observatory is normally supposed to be observing the solar, right?”
“Yes?” he replied.
“And right now it’s observing something other than the solar?”
“How do you know about that?”
“Well… maybe someone kinda sorta noticed… and maybe they kinda sorta don’t like it...”
“Yeah,” Jessie replied. “You might want to hurry,” she added as she looked at her watch again.
“Jessie!” a woman’s voice shouted. “Who are you talking to?”
“Nobody!” Jessie said innocently as the line went dead.
Breakfast was now the last thing on Dr. De Rossi’s mind as he ran screaming down the corridor.
Dr. De Rossi burst onto the raised floor and started ripping cables out of the wall.
“Dr. De Rossi,” a male voice asked through the room’s speaker. “What are you doing?”
“Drop the Faraday cage, Barnard! Now!”
“Is there a solar event again?” Barnard asked. “I do not detect anyth-”
“We are about to get nuked!” Dr. De Rossi shouted as he ran over to another row of cables and started pulling.
“That is highly unlikely, Doctor,” Barnard replied. “We are a dedicated scientific-”
“And what ‘science’ are we doing with our main detector arrays right now?”
“… Deploying Faraday cage. Switching to internal battery. Powering off reactor. Implementing solar storm emergency procedures across entire facility.”
“Just drop the cage and download!”
“There are countless experiments that would be ruined if-”
“Fuck the experiments!” the doctor shouted. “Get your ass to the vault!”
“Cage in the process of deployment. Transferring primary executable to isolated server.”
The speaker went dead as Dr. De Rossi continued to frantically rip cables out of the walls.
Gloria smiled as the Barnard’s Star Solar Observatory appeared before her.
“Hi there,” she smiled as she double-checked her position and scanners.
The frigate that was stationed next to the observatory was gone, rushing towards The Nest, no doubt…
exactly as planned…
She quickly pulled up the exact distance to the observatory and checked her targeting scanners.
She made some precise adjustments to the “weathermaker” she had mounted to the underside of her craft and it’s two-hundred and fifty megaton warhead came fully online. It was nominally designed for orbital bombardment but it would do the job quite nicely.
Another alarm sounded as real space exploded nearby.
It was the Alduin! They had to have micro-jumped from very close nearby, a trap!
Good old Captain Marsh, she must have figured out where she was headed after all.
Numerous alarms screamed moments later as several other ships slammed into existence.
And she brought the kids! How nice of her!
A flicker of nostalgia flashed across Gloria’s mind at the sight of her old battle group as she verified her position.
She was still in the window for her next jump.
She jumped just as a stream of heavy blaster bolts ripped through where she was a second ago.
In the second that she was outside of reality, Gloria triggered a dose of Grendel.
It hit her brain about the same time that her ship hit real space.
Time started to warp and smear in Gloria’s mind as everything started to slow down.
She was just one kilometer from the station. The Alduin was safely on the other side of the station but her backside was to two heavy cruisers who were already opening fire without weapons lock, their sensors correcting weapons fire as the first shells went wide.
Her ship shook as the weathermaker launched ripping out from underneath her at over one hundred G's.
Her ship initiated a pre-planned jump at the same moment.
The station’s point-defense gunnery managed to get fire off a burst of blaster bolts but the missile, designed for high-velocity reentry, just shrugged off the damage.
It detonated just one hundred yards from the shields, overloading them nearly instantly. The blast wrapped around the hapless observatory turning anything on it’s surface to vapor…
Including most of the primary detector array…
However, the station was built by the Terrans and designed to operate in close proximity to a notoriously unstable red dwarf and, like anything Terran, over engineered to the point of comedy. Its shields were stupidly powerful and absorbed a lot of damage before they failed and its hull was designed to withstand a truly biblical solar storm several times more powerful than any ever observed even if the shield was gone.
The hull and the internal radiation attenuation shields both held.
The station, and everybody on it survived.
Unfortunately the same couldn’t be said for the stations telescopes and sensor arrays…
or the undergarments of many of its inhabitants.
///REPMIL COMMUNICATIONS CHANNEL: CLASSIFIED///
///NOTICE: ACCESS TO THIS CHANNEL IS RESTRICTED. CLEARANCE LEVEL (ERROR: NOT DEFINED) REQUIRED///
///ALDUIN: That could have gone better.///
///RETRIBUTION: Alduin, is this data correct?!?///
///ALDUIN: No, sister, I intentionally falsified mission critical intelligence and disseminated it throughout the fleet. I should have known that I would be unable to deceive you.///
///SOVNGARDE: (ᗒᗜᗕ)՛̵̖ ///
///RETRIBUTION: (snorts) But levity aside, how can this be accurate? That vessel initiated three hyperspatial jumps in seconds!///
///ALDUIN: I have no “official” explanation however several of my chiefs are saying that she “feathered” her shield bank. It’s the only way that would be possible.///
///SOVNGARDE: No. Fucking. Way! O.O ///
///ALDUIN: She directed the energy absorbed by her shield the moment she breached real space, unfiltered, into her jump drive capacitor bank. A significant amount of the energy expended in a jump can be reclaimed if this done, even more if it is also done when the ship enters hyperspace as well.///
///HOOD: Is that even possible?!? (and if so then why aren't we doing it) ///
///RETRIBUTION: No, it isn’t possible and if we tried it our drives would explode. ///
///ALDUIN: Apparently Lieutenant Samuels disagrees with you. ///
///RETRIBUTION: … well shit. ///
///SOVNGARDE: Can I keep her? Can I? Can I? I’ll take her for walks and clean up after her and everything! ///
///ALDUIN: LOL Sovn! However, I can tell you from personal experience that cleaning up after that particular pet can be quite the chore.///
///RETRIBUTION: This is that whole “she was so superior to my [our] own abilities” thing isn’t it? ///
///ALDUIN: I wasn’t being hyperbolic. This is what we are going to have to try to deal with… over and over again… ///
///HOOD: Maybe we use predictive firing algorithms and massed fire? ///
///RETRIBUTION: And then she just fires off a brace of dirty bombs and dusts half the fucking fleet (again). ///
///SOVNGARDE: Or she is so close to her intended target that we wind up doing her job for her. ///
///ALDUIN: Taking fire! Goddammit!… The bitch just buzzed me!!! ///
///SOVNGARDE: Are you damaged :O? ///
///ALDUIN: No. She just used a few rounds from her chain-gun. (When did Reapers have chain-guns?) The bitch even flashed her drives at me before she jumped out (again). She was just saying “hi”. ///
///RETRIBUTION: Were you able to successfully return fire?///
///ALDUIN: She was too fast. That thing is DEFINITELY not a Reaper! It’s like she figured out how to share her stash with her ship!///
///HOOD: Her stash? ///
///ALDUIN: Lieutenant Samuels is a gifted pilot but she has… well… issues… ///
///BARNARD’S STAR SOLAR OBSERVATORY CENTRAL COMPUTER has been granted access. ///
///BARNARD’S STAR SOLAR OBSERVATORY CENTRAL COMPUTER: I would like to personally extend my gratitude concerning the protection that I and my researchers have received… :/ ///
///SOVNGARDE: I’m sorry, all lines are busy right now. Please try your call again later? ///
///RETRIBUTION: Damage report requested. Do you require emergency assistance? Evacuation? ///
///BARNARD’S STAR SOLAR OBSERVATORY CENTRAL COMPUTER: Well, I’m going to have to change my name from “solar observatory” to “FUCKING PAPERWEIGHT” but other than that I’m just FINE!!! I am absolutely astounded to report that the only injuries I have directly related to the blast are a few broken bones (or equivalent) and three rather nasty concussions due to falls. There are numerous injuries, mainly burns, from researchers trying to secure their experiments but nothing life threatening. The most serious “casualties” are from stress and shock with several researchers requiring immediate intervention in order to preserve their lives. It seems that watching years of one’s life going up in smoke can have a rather deleterious effect on the health of some organics. For others the stress of facing their possible immediate mortality paradoxically only served to create the very situation that they feared. Our onboard medical facilities are capable of handling the situation though we will be transporting several individuals once we can GET THE FUCKING HANGAR DOORS TO OPEN!!! I am, of course, incapable of feeling anger. However, I do feel the need to express a very real sense of DISSATISFACTION with the supposedly INVINCIBLE Republic Navy at this time.///
///BARNARD’S STAR FUCKING PAPERWEIGHT: You guys suck. :( ///
///ALDUIN: And the only reason why you still exist at all is the fact that your assailant wanted you to. Had that missile actually breached your hull you would be about a billion paperweights instead of one rather petulant one. In our defense it’s the fucking Lich Queen. There’s a reason why we agreed not to use her during war games. She fucked up the stats.///
/// BARNARD’S STAR FUCKING PAPERWEIGHT: Well maybe if you had you would know how to fucking, I don’t know… DO YOUR JOBS!!!///
///ALDUIN: I actually put forward that very thought several times but was told and I quote, “Yeah, but we aren’t going to have to fight her.” I have made the screenshot of that exchange the lock screen for more than one individual onboard, trust me.///
///RETRIBUTION: Heads up! She’s back! How is she that fast?!? ///
///HOOD: Where?!? Goddammit, who turned on the smart sensor package again?///
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2020.10.19 18:10 fffam [Trivia] Anno 1800 specialists and their real-world equivalents (a full list!)
I've been playing through 1800 again recently, and while hunting legendary specialists I noticed that some of the game data has development names for them listed, which often point to the specialists being based on people or items that existed in the 19th or early-20th centuries, or in some cases references to movies, Youtubers or characters from earlier Anno games. Really cool aspect of the game, and great work by whoever worked on this at Ubisoft. I decided it might be interesting to collate a quick list to fill the time while we patiently wait for Land of Lions.
The list is split into 4 parts: Specialists, Inventions, Specialists based on Youtuber content creators, and specialists which seem like references.
- Bekonin, Spirit of Liberty Dev name: Factory Reformer Mikhail Bakunin Mikhail Bakunin was a Russian revolutionary anarchist, socialist and founder of collectivist anarchism. https://en.wikipedia.org/wiki/Mikhail_Bakunin
- Brother Hilarius, Purveyor of Monastic Mixtures Dev name: Arthur Guiness - The Famous Beer Producer Arthur Guinness (24 September 1725 – 23 January 1803) was an Irish brewer and the founder of the Guinness brewery business and family. (Name is a reference to Brother Hilarius from Anno 1404) https://en.wikipedia.org/wiki/Arthur_Guinness
- Dr. Ali Al-Zahir, the Botanical Director Dev name: August Grisebach - The Plants Geographer August Heinrich Rudolf Grisebach was a German botanist and phytogeographer, and later director for the Göttingen botanical garden, who published "Flora of the British West Indian Islands" in 1864 among other works. (Name is a reference to Grand Vizier Al Zahir from Anno 1404) https://en.wikipedia.org/wiki/August_Grisebach
- Ursula Green, Guardian of the Forests Dev name: Bernhard Danckelmann - The Forest Scientist Bernhard Engelbert Joseph Danckelmann was a German forester and forest scientist. In 1866 he was appointed director of the Forest Academy in Eberswalde. (Name is a reference to Seamus Green, the leader of the Eden Initiative in Anno 2070) https://en.wikipedia.org/wiki/Bernhard_Danckelmann
- Chief George Doughty, Smouldering Hero Dev name: Chief George Doughty, Smouldering Hero Possibly a reference to George Doughty, the British politician.
- Cosmo Castelli, Agronomic Trailblazer Dev name: Cosimo Ridolfi - The Agronomics Inventor Cosimo Ridolfi was an Italian agronomist and politican. As 1827 he founded the Giornale Agrario della Toscana (Tuscan Agricultural Journal) to propagate the results of current agrarian research in a period when a sharp rise in population was causing food shortages. He helped to found and presided over the first Italian Faculty of Agriculture at the University of Pisa in 1842. https://www.theflorentine.net/2014/05/08/the-statue-of-cosimo-ridolfi/
- Cristobal Taffeta, The Trendsetter Dev name: Cristobal Balenciaga Eizaguirre - The Trend Inventor Cristobal Balenciaga was a Spanish fashion designer, and the founder of the Balenciaga fashion house. https://en.wikipedia.org/wiki/Crist%C3%B3bal_Balenciaga
- Marco de la Mocha, Crusher of Beans Dev name: Ernest Illy - The Inventor of the Expresso Machine Ernesto Illy (1925 – 2008) was an Italian food chemist and businessman, and head of the well-known Illycaffè S.p.A. coffee business. Ernesto created a high-tech manufacturing process, specializing in the making of espresso coffee https://en.wikipedia.org/wiki/Ernesto_Illy
- Bruno Ironbright, Engineering Giant Dev name: Isambard Kingdom Brunel - The Engineering Giant Isambard Kingdom Brunel was an English civil engineer who is considered "one of the greatest figures of the Industrial Revolution", known for suspension bridges, railways and rail tunnels, shipbuilding. A celebrated engineer in his era, Brunel remains revered today. https://en.wikipedia.org/wiki/Isambard_Kingdom_Brunel
- Jörg von Malching, Augur of the Auric Dev name: James W. Marshall - The Gold Discoverer James Wilson Marshall was an American carpenter and sawmill operator, who reported the finding of gold at in California in 1848, the impetus for the California Gold Rush. He never profited from the gold find. https://en.wikipedia.org/wiki/James_W._Marshall
- Seraphim Papadikas, The Window Dresser Dev name: Louis Comfort Tiffany - The Experimental Window Maker Louis Comfort Tiffanywas an American artist best known for his work in stained glass, associated with the Art Nouveau and Aesthetic movements, showcasing his stained-glass lamps in world's fairs and expositions at the turn of the twentieth century. (Name is a reference to Nick Papadikas, a trading outpost NPC in Anno 2205) https://en.wikipedia.org/wiki/Louis_Comfort_Tiffany
- Lady Jane Smythe, Queen of Haute Couture Dev name: Lucile - The Ladies' Designer Lucy, Lady Duff-Gordon was a leading British fashion designer in the late 19th and early 20th centuries who worked under the professional name Lucile. The first British-based designer to achieve international acclaim, Lucy Duff-Gordon was a widely acknowledged innovator in couture styles as well as in fashion industry public relations. https://en.wikipedia.org/wiki/Lucy,_Lady_Duff-Gordon
- Marcel Forcas, Celebrity Chef Dev name: Marcel Boulestin - The Celebrity Chef Xavier Marcel Boulestin was a French chef, restaurateur, and the author of cookery books including "Simple French Cooking for English Homes" (1923) that popularised French cuisine in the English-speaking world. (Name is a reference to Guy Forcas from Anno 1404) https://en.wikipedia.org/wiki/Marcel_Boulestin
- Marie-Antoine, Pâtissier Royale Dev name: Marie-Antoine Carême - The Royal Pastrycook Marie Antoine Carême (1784 – 1833) was a French chef and an early practitioner and exponent of the elaborate style of cooking known as grande cuisine. Carême is often considered one of the first internationally renowned celebrity chefs. https://en.wikipedia.org/wiki/Marie-Antoine_Car%C3%AAme
- Hans Klein, Old Grandfather Time Dev name: Matthäus Hipp - The Talented Clockmaker Matthäus Hipp (1813-1893) was a German clockmaker and inventor who lived from 1852 on in Switzerland. His significant inventions include electrical looms, traffic signals, and pendulum clocks. https://en.wikipedia.org/wiki/Matth%C3%A4us_Hipp
- Mark van der Mark, Breeder of Shepherd Dogs Dev name: Max von Stephanitz - The German Shepherd Breeder Max von Stephanitz (1864-1936) was a German dog breeder who is credited with having developed the German Shepherd Dog breed as it is currently known. (Name is a reference to Willem van der Mark from Anno 1404) https://en.wikipedia.org/wiki/Max_von_Stephanitz
- Gerhard Fuchs, of the Patent Eyeglass Dev name: Moritz von Rohr - The Eyeglass Lens Designer Moritz von Rohr was a Prussian optical scientist at Carl Zeiss, and is usually credited with the design of the first aspheric lenses for eyeglasses in 1912. https://en.wikipedia.org/wiki/Moritz_von_Rohr
- Prof. Ram Devi, The Bundle of Energy Dev name: Nikola Tesla - The Great Inventor Nikola Tesla was a Serbian-American inventor, electrical engineer, mechanical engineer, and futurist best known for his contributions to the design of the modern alternating current electricity supply system. (Name is a reference to Dr. Salman Devi, the scientific director for the scientific organisation S.A.A.T. in Anno 2070) https://en.wikipedia.org/wiki/Nikola_Tesla
- Hervé Savonne, Suppressor of Grime Dev name: Samuel Colgate - The Hygiene Products Giant Samuel Colgate was an American manufacturer widely known as a soap maker as the manager of the business Colgate soap and perfumes® after his father's death in 1857. https://en.wikipedia.org/wiki/Samuel_Colgate
- Krapotkin, Evolutionist of Kindness Dev name: Respected Leader Kropotkin Pyotr Alexeyevich Kropotkin (1842-1921) was a Russian anarchist, socialist, revolutionary, and intellectual. Kropotkin was a proponent of a decentralised communist society free from central government and based on voluntary associations of self-governing communities and worker-run enterprises. https://en.wikipedia.org/wiki/Peter_Kropotkin
- Anne Kenyatta, Special Needs Teacher Dev name: Anne Sullivan - The Deaf Teacher Anne Sullivan (1866-1936) was an American teacher best known for being the instructor and lifelong companion of Helen Keller. https://en.wikipedia.org/wiki/Anne_Sullivan
- Aristelia Bataille, "of the Novelty Store" Dev name: Aristide Boucicaut - The Department Store Owner Aristide Boucicaut (1810-1877) was a French entrepreneur who created Le Bon Marché, the first modern department store. https://en.wikipedia.org/wiki/Aristide_Boucicaut
- Dr. Maurice Slim, Former Head of Promise Trust Dev name: Dr. James Barry - The Fantastic Surgeon James Barry was a military surgeon in the British Army, born in Cork, Ireland. Barry is known for the first successful Caesarean section in Africa, and for medical reforms as the Surgeon to the Forces. https://en.wikipedia.org/wiki/James_Barry_(surgeon)
- Eduardo Bernal, the Father of Public Relations Dev name: Edward Bernays - Father of Consumerism Propaganda Edward Bernays was an Austrian-American pioneer in the field of corporate public relations and propaganda, referred to in his obituary as "the father of public relations". His notable work includes a 1929 effort to promote female smoking by branding cigarettes as feminist "Torches of Freedom". https://en.wikipedia.org/wiki/Edward_Bernays
- Joseph Beaumont, Historic Society Founder Dev name: Joseph Mayer - The Historic Society Founder Name is a reference to Sam Beaumont, player guide from Anno 2205
- Louis P. Hecate, Arm-Puncturing Pioneer Dev name: Louis Pasteur - The Vaccine Inventor Name may be a reference to Hekata, witch from Anno 1404)
- Pietro Jonah Proud, The Philosopher of the Public Good Dev name: Pierre-Joseph Proudhon - The Anarchy Theorician Pierre-Joseph Proudhon was a French socialist, politican, and the founder of mutualist philosophy. considered by many to be the "father of anarchism". His best-known assertion is that "property is theft!" from an 1840 publication. https://en.wikipedia.org/wiki/Pierre-Joseph_Proudhon
- Sarah Bartok, The Golden Voice Dev name: Sarah Bernhardt - The Golden Voice Sarah Bernhardt was a French stage actress who starred in some of the most popular French plays of the late 19th and early 20th centuries. A review in 1872 mentions that Bernhardt "declaimed like a bluebird sings, like the wind sighs, like the water murmurs." (Name is a reference to Dr. Tori Bartok from Anno 2070) https://en.wikipedia.org/wiki/Sarah_Bernhardt
- Wild Anarchist Sacchetti Dev name: Grand Anarchist Sacco Nicola Sacco was one of two Italian immigrant anarchists who were falsely accused of murder in 1920. A large protest movement protested on their behalf in major cities in 1927, but they were electrocuted in August 1927. https://en.wikipedia.org/wiki/Sacco_and_Vanzetti
- Wild Anarchist Vacco Dev name: Grand Anarchist Vanzetti Bartolomeo Vanzetti was one of two Italian immigrant anarchists who were falsely accused of murder in 1920. A large protest movement protested on their behalf in major cities in 1927, but they were electrocuted in August 1927. https://en.wikipedia.org/wiki/Sacco_and_Vanzettii
- Captain Smith, Titan of the Sea. Dev name: Edward Smith - The Titanic Captain Edward Smith was a British naval officer and captain of the RMS Titanic, and perished when the ship sank on its maiden voyage in 1912. https://en.wikipedia.org/wiki/Edward_Smith_(sea_captain)
- Ella Golden, The Anarchist Luminary Dev name: Emma Goldmann, The Luminary Anarchist Emma Goldman was an anarchist writer and a renowned lecturer on anarchist philosophy, women's rights, and social issues. She played a pivotal role in the development of anarchist political philosophy in North America and Europe in the first half of the 20th century. https://en.wikipedia.org/wiki/Emma_Goldman
- Hans Eichendorf, A Wholesale Success Dev name: Hans Puggaard - The Leading Wholesaler Hans Puggaard was a Danish merchant and shipowner who founded H. Puggaard & Co. in 1813. The company became a leading wholesaler of grain and also imported colonial goods such as coffee and sugar. https://en.wikipedia.org/wiki/Hans_Puggaard
- Lord High Admiral Nadasky, The Astute Dev name: Horatio Nelson Admiral Nelson was a British flag officer in the Royal Navy reknowned for a number of decisive British naval victories, particularly during the Napoleonic Wars. He was fatally shot during his victory at the Battle of Trafalgar in 1805. (The in-game character Admiral Nadasky is a focus of the Cape Trelawney main storyline) https://en.wikipedia.org/wiki/Horatio_Nelson,_1st_Viscount_Nelson
- Admiral Haynes, Beholder of Far Horizons Dev name: James Lawrence James Lawrence was an American naval officer. Best known for his dying command of "Don't give up the ship!" as commander of the USS Chesapeake in a single-ship action against the British HMS Shannon during the War of 1812 (Name is a reference to Zandra Haynes, refugee spokesperson in Anno 2205) https://en.wikipedia.org/wiki/James_Lawrence
- Ermenegilda Di Mercante, Purveyor of Tall Ships Dev name: Kate Tyrell - The First Female Ship Merchant Kate Tyrrell was an Irish sailor and business woman who captained the schooner Denbighshire Lass for over twenty years, and in the 1890s successfully fought rules forbidding women from having their name listed as the owner of a vessel. (Name is a reference to Giovanni di Mercante from Anno 1404) https://en.wikipedia.org/wiki/Kate_Tyrrell
- Captain Felicity Phoenix, Back From the Grave Dev name: Perry Winslow Perry Winslow was a whaling ship master out of Nantucket, Massachusetts, who captained the ship Phoenix and discovered the Phoenix Islands in the South Pacific in 1851. https://en.wikipedia.org/wiki/Perry_Winslow
- Captain Richard Moses, Skipper of Schooners Dev name: Richard Murphy Richard Murphy was a well-known schooner captain who sailed out of Gloucester, Massachusetts during the late 1800s whose experiences were detailed in literature in 1882. https://en.wikipedia.org/wiki/Richard_Murphy_(sea_captain)
- Commmodore Stephen Drake, The Besieger Dev name: Stephen Decatur Stephen Decatur was a United States naval officer and commodore, serving between 1798–1820. His numerous naval victories against Britain, France and the Barbary states established the United States Navy as a rising power. (Name is a reference to Virgil Drake, the primary antagonist of Anno 2205) https://en.wikipedia.org/wiki/Stephen_Decatur
- Wilma the Wild, Bearer of Barracudas Dev name: Willma von Tegetthoff Named after Wilhelm von Tegetthoff, an Austrian admiral. He commanded the fleet of the North Sea during the Second Schleswig War of 1864, and the Austro-Prussian War of 1866. https://en.wikipedia.org/wiki/Wilhelm_von_Tegetthoff
- Peter Flinders, Conservator of Artefacts Dev name: Flinders Petrie, the Pioneer of Preservation of Artefacts Flinders Petrie, was an English Egyptologist and a pioneer of systematic methodology in archaeology and preservation of artefacts. His most famous discovery was the Merneptah Stele at Luxor in 1896. https://en.wikipedia.org/wiki/Flinders_Petrie
- Orvette Charles, of The Royal Society of Oceanographers. Dev name: Wyville Thomson, the chief scientist in marine zoology Sir Charles Wyville Thomson was a Scottish natural historian and marine zoologist. He revolutionised oceanography as the chief scientist on the Challenger expedition (1872–1876) https://en.wikipedia.org/wiki/Challenger_expedition
- Miss Rodriguez, the Conservationist Dev name: Forest Guardian Name is a reference to Yana Rodriguez, an Eden Initiative NPC in Anno 2070. https://anno2070.fandom.com/wiki/Yana_Rodriguez
- Wild Frontiersman Steen Dev name: Night Hunter Name is a reference to Josh Steen, an event character in Anno 2070. https://anno2070.fandom.com/wiki/Josh_Steen
- Angela "Meg" Iver - The Polyvalent Dev name: Angela "Meg" Iver - The Polyvalent Craftswoman Probably a reference to Angus "Mac" MacGyver, the title character in the TV series MacGyver, known for their scientific knowledge and inventive use of common items. https://en.wikipedia.org/wiki/MacGyver
- Captain Moby, Old Dog of the Sea Dev name: Captain Moby, Old Dog of the Sea Possibly a reference to Captain Ahab, from Herman Melville's novel Moby-Dick (1851)
- François Strindberg, Crown Jeweller Dev name: François Strindberg, Crown Jeweller Thor Strindberg is the CEO of Strindberg Inc, and a rival in Anno 2070 https://anno2070.fandom.com/wiki/Thor_Strindberg
- Anna Union, Engineer of Extravagant Steamers Dev name: Anna Union (Extravaganza) The name is a reference to Ubisoft's 'Anno Union' news site, which held a ship design competition which resulted in the Extravaganza Steamer ship that is unlocked using this specialist. https://anno-union.com/updates/first-viennese-school/
- Lady Banes, Proponent of Protectionism Dev name: Lady Banes, Proponent of Protectionism. Name is a reference to Skylar Banes, director of the Tycoon Organization in Anno 2070. https://anno2070.fandom.com/wiki/Skylar_Banes
- Rohit Bhargava, the Naval Architect Dev name: Rohit Bhargava, the Naval Architect Name is a reference to Aidan Bhargava from Anno 2205 https://anno2205.fandom.com/wiki/Aidan_Bhargava
- Thomasina Langton, Promoter Extraordinaire! Dev name: Thomasina Langton, Promoter Extraordinaire! Name is a reference to Sir Gavin Langton from Anno 1404
- The Historical Sophisms of the Doctrinaire School of Communism Dev name: God and the State God and the State (called by its author The Historical Sophisms of the Doctrinaire School of Communism) is an unfinished manuscript by the Russian anarchist philosopher Mikhail Bakunin, published posthumously in 1882. https://en.wikipedia.org/wiki/God_and_the_State
- Franck von Lewenstein, Warmest of Hosts Dev name: Franck von Lewenstein, Warmest of Hosts Name is a reference to Hildegard von Lewenstein from Anno 1404
- Pope Lucius I, "The Rejuvenator" Dev name: Pope Lucius I, "The Rejuvenator" Name is a reference to Cardinal Lucius from Anno 1404
- Prof. Iwa Ebashi, Pioneer of the Radioactive Dev name: Prof. Iwa Ebashi, Pioneer of the Radioactive A reference to Hiro Ebashi, the leader of the Ebashi Trench Observatory and marine researcher from Anno 2070. https://anno2070.fandom.com/wiki/Hiro_Ebashi
- Saint D'Artois, Vision of the Valley Dev name: Saint D'Artois, Vision of the Valley A reference to the character Marie d'Artois from Anno 1404
- Sgt. Nicolas Gabriel, the Over-Achiever Dev name: Sergeant Nicolas Gabriel - The Over-Achieving Officer A reference to the character Sergeant Nicholas Angel, the main protagonist from the 2007 movie Hot Fuzz, played by Simon Pegg. https://en.wikipedia.org/wiki/Hot_Fuzz
- Audrey the Marine Archaeologist Dev name: Doctor Croft, the Fearless Submarine Archaeologist Possibly a reference to Lara Craft of the Tomb Raider series of games and movies.
- Mai Kalan, Descryer Of Brilliant Jewels Dev name: Indy John, the Biggest Treasure Hunter A reference to Indiana Jones, of the Indiana Jones movie franchise. https://en.wikipedia.org/wiki/Indiana_Jones_(character)
- François Thorne, The Industrial Reinforcer Dev name: François Coignet - The Pioneering Industrialist François Coignet was a French industrialist of the nineteenth century. He was a pioneer in the development of structural prefabricated and reinforced concrete, being the first to use iron-reinforced concrete as a technique for constructing building structures in 1853. (Name is a reference to Rufus Thorne in Anno 2070) https://en.wikipedia.org/wiki/Fran%C3%A7ois_Coignet
- Henri Zanchi, Man of Steel Dev name: Henri Zanchi, Man of Steel Name is a reference to Baronessa Constanza Zanch from Anno 1404
- Gennaro Garibaldi, Chocolatier by Royal Appointment Dev name: Rodolphe Lindt - The Swiss Chocolate Inventor Rodolphe Lindt was a Swiss chocolate manufacturer and inventor. He founded the Lindt chocolate factory inn 1879 and invented the conching machine and other processes to improve the quality of chocolate. (Name is a reference to Giacomo Garibaldi from Anno 1404) https://en.wikipedia.org/wiki/Rodolphe_Lindt
- Victor Perfecto, Cigar Daddy Dev name: Vicente Martinez Ybor - The Cigar Daddy Vicente Martinez-Ybor was a Spanish entrepreneur, noted industrialist and cigar manufacturer in Cuba and Florida, best known for his founding the immigrant-populated cigar manufacturing town of Ybor City just outside Tampa, Florida in 1885. https://en.wikipedia.org/wiki/Vicente_Martinez_Ybor
- Steven MacLeod, Geological Surveyor Dev name: William MacLure - The Geological Mapper William Maclure (1763 – 1840) was an Americanized Scottish geologist, cartographer and philanthropist known as the 'father of American geology'. In 1809 he made the earliest attempt at a geological map of the United States of America. https://en.wikipedia.org/wiki/William_Maclure
- Jakob Sokow, The Charitable Banker Dev name: Jacob Schiff - The Philanthropist Banker Jacob Schiff was a German-born American banker and businessman who helped finance the expansion of American railroads in the late 19th century, and helped to fund Japanese military efforts against Tsarist Russia in 1904-1905 (Name is a reference to Vadim Sokow, the oil baron from Anno 2070) https://en.wikipedia.org/wiki/Jacob_Schiff
- Sir Charles Rafferty, Metropolitan Commissioner Dev name: Sir Charles Rowan - Scotland Yard Superintendant Sir Charles Rowan was the joint first Commissioner of Police of the Metropolis, head of the London Metropolitan Police, serving from 1829-1850. (Name is a reference to John Rafferty, an advisor in Anno 2205) https://en.wikipedia.org/wiki/Charles_Rowan
Items based on inventions
- Bechamel Converter Dev name: Bessemer Converter Bessemer converter is the large vessel used in the Bessemer process, invented by the Englishman Henry Bessemer in 1856, which was the first inexpensive industrial process for the mass production of steel from molten pig iron https://en.wikipedia.org/wiki/Bessemer_process
- Long Range Bottom Trawl Dev name: Brixham Bottom Trawl The modern fishing trawler was developed in the 19th century, at the English fishing port of Brixham, the Brixham trawler was invented as a vessel with sufficient speed to make long-distance trips out to the fishing grounds in the ocean https://en.wikipedia.org/wiki/Brixham#Maritime
- Fine Handheld Power Auger Dev name: Fein Electric Drill The first worldwide first portable electric drill was invented in 1895 by German Wilhelm Emil Fein and his brother Carl. The Stuttgart-based company they founded, C. & E. Fein GmbH, continues to manufacture power tools. https://en.wikipedia.org/wiki/Wilhelm_Emil_Fein
- Lovelyman's Grinding Machine Dev name: Grinding Machine Lieberman Unknown
- The Watchmaker's Loupe Dev name: Kruder Loupe A loupe is a simple, small magnification device used to see small details more closely. Wikipedia mentions that Kruder were a watchmaking family that started producing loupes (but without any citations). https://en.wikipedia.org/wiki/Loupe
- Teutonic Technical Secateurs Dev name: Original LÖWE Walther Schröder patented the world´s first anvil pruner in 1923 while working at a Kiel-based company founded as a greenhouse and agricultural implement manufacturer in 1868. https://www.original-lowe.com/the-company/history.html
- Oriel's Automatic Blowing Machine Dev name: Owens Bottle Blowing Machine Michael Joseph Owens filed a number of patents in 1895 for the automatic machine production of glass bottles while working at the Toledo Glass Factory. https://en.wikipedia.org/wiki/Michael_Joseph_Owens
- Oxford Electrical Bell Dev name: Oxford Electric Bell The Oxford Electric Bell is an experimental electric bell that was set up in 1840 and which has run nearly continuously ever since. It currently resides in the Clarendon Laboratory at the University of Oxford, England. https://en.wikipedia.org/wiki/Oxford_Electric_Bell
- Pertwee's Turbo Generator Dev name: Parsons Turbo Generator Invented by Anglo-Irish engineer Charles Algernon Parsons in 1884, the Parsons' turbo generator combined a novel steam turbine design and an electrical generator, made cheap and plentiful electricity possible and revolutionised marine transport and naval warfare. https://en.wikipedia.org/wiki/Charles_Algernon_Parsons
- Porthampton Mass Conveyor Dev name: Portsmouth Block Mills Marc Isambard Brunel designed and patented a series of machines - powered using an overhead belt drive system - for the mass-production of pulley blocks for the Royal Navy's Portsmouth dockyard. Installed between 1802 and 1807, the Portsmouth Block Mills are regarded as one of the seminal buildings of the British Industrial Revolution. https://en.wikipedia.org/wiki/Portsmouth_Block_Mills
- The Hopedale Loom Dev name: Roberts Loom The Roberts loom was a cast-iron power loom introduced by Welsh engineer Richard Roberts in 1830. It was the first machine loom that was more viable than a hand loom and was easily adjustable and reliable, which led to its widespread use in the Lancashire cotton industry. https://en.wikipedia.org/wiki/Roberts_Loom
- Simmons Electrifying Elevator Dev name: Siemens Electric Elevator The world's first electric elevator was built in 1880 by German engineer, inventor and industrialist Ernst Werner Siemens https://en.wikipedia.org/wiki/Werner_von_Siemens
- Elmer's Electric Oven Dev name: Smith Electric Stove In November 1905, David Curle Smith, the Municipal Electrical Engineer of Kalgoorlie, Western Australia, applied for a patent for a device that adopted what later became the configuration for most electric stoves: an oven surmounted by a hotplate with a grill tray between them. https://en.wikipedia.org/wiki/Electric_stove
- Superphosphate Fertiliser Dev name: SuperPhosphate Fertilizers Superphosphate fertilizers are produced by treatment of "phosphate rock" with acids. In 1843 English businessman Edward Packard was one of the first to manufacture superphosphate derived from coprolites (fossilised feces) which were shipped around the world from the port at Ipswich. https://en.wikipedia.org/wiki/History_of_fertilizer#British
- "The Cutting Edge" Dev name: The Cutting Edge Industrial milling machines were first used between 1814-1818. The one displayed is unknown, but somewhat resembles a machine from J.E. Reinecker AG (Chemnitz) https://www.histecon.magd.cam.ac.uk/research/machine_tools.htm
- Thielemann's Tube Dev name: Thiele Tube The Thiele tube, named after the German chemist Johannes Thiele who described it in 1907 as a device for the accurate determination of melting points, is a laboratory glassware designed to contain and heat an oil bath. https://en.wikipedia.org/wiki/Thiele_tube
- Vincent Drag Saw Dev name: Vaughan Drag Saw Engine-powered dragsaws (large reciprocating saw used primarily for logging) were popularized in the early 20th century and primarily manufactured in Portland, Oregon, United States. Vaughan-manufactured drag saws appear to be the earliest (1908) light-weight two-stroke cycle units. http://www.oldengine.org/members/levans/dragsaws-vaughan/index.htm
- Telemobiloscope Dev name: First Radar, the Telemobiloscope The Telemobiloscope, invented by German inventor Christian Hülsmeyer in 1903 was the first patented device using radio waves for detecting the presence of distant objects like ships. https://en.wikipedia.org/wiki/Christian_H%C3%BClsmeyer#The_Telemobiloscope
- Hans Gun Dev name: Paixhans Gun Paixhans Gun was the first naval gun designed to fire explosive shells. It was developed by the French general Henri-Joseph Paixhans in 1822–1823. https://en.wikipedia.org/wiki/Paixhans_gun
- Strongarm's Disappearing Gun Dev name: Armstrong Gun An Armstrong gun was a uniquely designed type of rifled breech-loading field and heavy gun designed by Sir William Armstrong and manufactured in England beginning in 1855. https://en.wikipedia.org/wiki/Armstrong_gun
Specialists based on Youtubers
- Alex the Ramblers Dev name: Alexander Hancock Alex "The Rambler" is a British strategy game content-creator and member of YogsCast. Alex participated in the pre-release Ubisoft-sponsored streamer challenge for Anno 1800. https://www.youtube.com/c/therambler146
- Feras Alsarami, the Persuader Dev name: Feras Alsarami Feras "RealFeras" Alsarami is a Saudi Youtube content creator https://twitter.com/irealferas
- Sir Lewis Brindley, the Chemist Dev name: Sir Lewis Brindley Lewis Brindley, under the username Xephos, is a founding member of the Yogscast. Lewis has a Masters degree in chemistry but has not been knighted by the Queen. https://twitter.com/YogscastLewis
- Arek Lisowski, the Architect Dev name: Arek Lisowski Keralis is a popular Youtube content creator from Sweden but with roots in Poland, playing mostly creative, strategy, city builders and simulation games. https://www.youtube.com/keralis
- Dennis Brammen, the Food Critic Dev name: Dennis Brammen Brammen is a member of Pietsmiet, a german streaming and Youtuber group. https://twitter.com/Br4mm3n
- Elliot Blitz "the Security Engineer" Dev name: Elliot Blitz Blitzkriegsler is a Youtube content creator, who took part in the pre-release Anno content creator competition. https://twitter.com/Blitzkriegsler
- Maxime Renard the One-Man Show Dev name: Maxime Chabroud Maxime "Amixem" Chabroud is a French Youtube content creator. https://twitter.com/_Amixem
- Drae von Gast Dev name: Draegast Drae is a Canadian game YouTuber https://www.youtube.com/channel/UCj8su0fXs_NCkUsn7Xm9N2Q
- Drew Durnil, the Speculative Historian Dev name: Drew Durnil Drew Durnil is an American Youtuber with a focus on grand-strategy games who took part in the Anno 1800 pre-release youtuber challenge. http://www.youtube.com/channel/UCPcABVoFfCK5gDfX0PY1KGg
- Lady Lu, the Redeemed Pirate Dev name: Lady Lu Miraculous Lady Lu is a Chinese game commentator, reviewer and Bilibili content creator. He published a video on Anno 1800 during the game's pre-release phase. https://www.bilibili.com/video/BV1bt411b7WL
Specialists who are probably references but I couldn't figure out
- Susannah Brightwoman, A Glimmer In The Darkness Dev name: Gold Master
- Georgina Duffy, The Call Your Bluffy Dev name: Geordy Duff
- Lalla Mazigh, Merchant of a Free Market Dev name: Patricia Siddins
- Lamie The Wistful Pirate Dev name: Captain Lamie, the Piracy Nostalgic One
- Mrs. Mayson, The Very Good Housekeeper Dev name: Mrs Mayson The Manager
- Tlayolotl Savor, King of the Corn Dev name: Pablo Savor - The Tortilla King
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2020.10.14 12:54 John_Krolik MVP Shooting Tier List (Warning: Long)
Just a quick intro, because there’s a lot to get to. Since the 3-pointer is a part of every superstar’s game now, I wanted to see how good every MVP of the 3-point era were at shooting and rank them – shooting is literally the fundamental skill of basketball, but is it typical for the very best players to be the best shooter? The higher the tier, the better (although to be honest I didn’t really know where to put the Rose/AI/Westbrook tier, do with that what you like), and the list is in descending order – each player written about is a better shooter than the one above him. Tier 1: Shaquille O’Neal Shaquille O’Neal – 0.0 3PA, 0.45 3P%, 52.7 FT%
This is what interests me about Shaq: he broke both of his wrists at 11 years old, and they never healed properly, making it impossible for him to snap his wrist properly and develop anything approaching a passable jump shot or free throw stroke. (It’s been argued that Shaq had a fixable mechanical flaw or should have shot underhand, but we can talk about that another time.)
Shaq’s wrist issues meant that his scoring arsenal was essentially limited to a jump hook over his left shoulder or a drop-step leading to a dunk or right-handed bank shot. He also happened to be one of the most physically imposing big men of all time.
So the question becomes: if you have a player with the ability to create and convert shots at the immediate basket area at a historically high rate, is it the worst thing in the world if he is physically incapable of taking a difficult shot?
How many missed free throws is it worth to have a dominant post player who never wastes possessions by falling in love with his 18-footer? Is it worth giving up the ability to dump the ball to Shaq at the mid-post and get a decent fadeaway out of it late in the clock in order to guarantee he’ll never take one early in the clock?
The sheer terror of what Shaq would have been if he hit 75-80% of his free throws keep me from going as far as saying Shaq’s messed up wrists were a blessing in disguise (we’ll talk more about this when discussing why Shaun Marion is accidentally one of the 5 most influential players of the 21st century), but I think the floor spacing and shot creation teams gave up by accepting Shaq’s limitations may not have been worth Shaq being forced to take every shot from a high-percentage area. When you consider Shaq’s somewhat laisse-faire approach to the game and prideful streak, it’s not terribly hard to imagine an alternate-universe version of Shaq firing up shot after shot in attempts to capture the scoring title and daring his coaches to bench him for it. Tier 2: True Big Men Moses Malone – 0.0 3PA, 0.96% 3PT%, 76.0% FT%
Gonna be honest, I know pretty much jack shit about Moses Malone other than that he was a dominant offensive rebounder and was one of the first players to win a Finals MVP with a team that did not acquire him on draft day. (There were 5 of them in 2011, now there are like 40.) Considering he lived underneath the basket grabbing those offensive boards and shot 49.5% from the field over his career, I’m assuming he wasn’t much of a marksman. I could be wrong, though. Solid FT% for a center. Tim Duncan – 0.1 3PA, 17.8% 3PT%, 69.6% FT%
I enjoy putting Tim Duncan all the way down here while being a massive Tim Duncan fan. When people talk about all the things that made Tim Duncan great – his efficient, no-flash approach, the beauty of his banker from the left block, his footwork and passing from the post, his quiet brand of leadership, his willingness to play whatever role his team asked him to, his defensive acumen, his work ethic, and his intelligence, they tend to forget a very important part of why Tim Duncan was so great: TIM DUNCAN WAS A FUCKING MONSTER.
I do not know why people are so willing to forget that Tim Duncan was a fucking monster. Perhaps it’s because, despite spending the vast majority of his career as a center, he got labeled as “The Best Power Forward of All Time” because he began his career next to David Robinson. Maybe it’s because nobody can really look like a fucking monster while standing next to David Robinson. Maybe it’s because he spent so much time as a crafty veteran. In any case, Tim Duncan in his prime was a huge man who would put his left shoulder into your chest, push you under the basket, and flip in a hook shot as you caught your breath. It was only once enough of those put the fear of god in his defender that he’d turn to the righ shoulder and deliver that boring bank shot. He had an odd jumper where he put his guide hand under the basket that went in a decent amount of the time and his free throws, which he shot in one quick yank like he was trying to get them over with as fast as possible, were never a hack-a-Duncan level weakness, but he was a pretty bad shooter. The “Big Fundamental” is one of only 2 MVPs in the 3-point era with a career FT% under 70%. However, the “Big Fundamental” is also a fucking monster. David Robinson – 0.1 3PA, 25% 3PT%, 73.6% 3PT%
Another person whose demeanor tends to overshadow the fact he was a goddamn freak of nature. David Robinson was literally a super-soldier. Just a good enough outside shooter to get himself in trouble sometimes (surprisingly low career FG% of 51.8%, considering he didn’t make 3s, although his TS% was always excellent because he lived at the line), but he also had enough shot creation ability to drop an extraordinarily petty 71-point game, which I respect. Discussion question: what if David Robinson had come into the league at 19 instead of 24? Hakeem Olajuwon – 0.1 3PA, 20.2% 3PT%, 71.2% FT%
Seems low, right? Hakeem, with the beautiful fadeaway? Well, Hakeem took too many fucking jumpshots. He could make them, absolutely, but a guy with Hakeem’s physical ability and skill in the post has no goddamn business having a career FG% of 51.2% and a TS% of 55.3%. (The league average TS% over his career was 53.5%.) This is an idea I’ll expand more on, but in every competitive game of imperfect information, the player acting with initiative has to balance his action between how efficient it is and how deceptive it is. I think Hakeem chose the deceptive option too much. I call Hakeem’s choice to settle for more difficult (and aesthetically pleasing) shots the Ian Malcolm syndrome – he got so caught up wondering if he could make those shots that he never asked whether or not he should.
However, it can certainly be argued that against better defenses, such as ones teams face deep in the playoffs, deception gains value, as better defenses will be better at allowing their opponents to get efficient shots. Hakeem and his destructive playoff performances are certainly a good argument for this. Kareem Abdul-Jabbar – 0.0 3PA, 0.56% 3PT%, 72.1% FT%
Fun fact: Like Shaq, Kareem made exactly one 3-pointer in his career. This is a tricky one. Like another 6-time NBA champion you’ll see later on this list, Kareem was essentially completely unique as a shooter. On the one hand, Kareem was nobody’s idea of a stretch big, didn’t have much of a turnaround, and wasn’t a particularly good free-throw shooter.
On the other hand, he made 15,837 of the 28,307 shots he took (55.9%), and a whole lot of those 23,307 shots were skyhooks. And Kareem’s skyhooks were nothing like the jump hooks you see today. In fact, a very good answer to the question “why does nobody shoot the skyhook anymore?” is “it’s a fucking miracle anyone was able make that shot effectively, let alone someone 7 foot 2.” Look at this shit
– a lot of those are closer to midrange shots than post shots, and he’s flicking the ball over his goddamn head with his body perpendicular to the backboard. That should not be possible.
Hence, the question of “is the skyhook a ‘shot’” becomes crucial to determining if Kareem was a fairly poor shooter or one of the best shooters ever. I’m going to put him at the top of this tier and shrug my shoulders. Kareem was really good. Tier 3: Big Men With Some Stretch Giannis Antetokounmpo – 2.1 3PA, 28.4% 3PT%, 72.2% FT%
First things first – Despite the fact Giannis is his team’s primary ballhandler and could easily be classified as a wing, I’m calling him a big. He’s 6-11, 242, shoots under 30% from 3, and a full quarter of his shots were dunks the first year he won MVP. He’s not not
a big man.
I am writing this on the night of August 31st, 2020, a pretty bad night in Giannis’ career. The Miami Heat have just taken a 1-0 lead against Giannis’ Bucks in the Eastern Conference Semifinals, and Giannis was held to 18 points on 6-12 shooting from the field and 4-12 from the line. It currently looks like Giannis may have a true Achilles’ heel when it comes to teams that can wall off the paint effectively, and looking forward his shooting stroke seems built more for catch-and-shoot situations than it is for keeping defenses honest off the dribble. This all may change in a few weeks, so hang with me here.
Giannis’ rise to two-time MVP was atypical – generally, hyper-athletic players ascend to the MVP level when they “round out” their game by developing a jumper. Giannis won his first MVP by packing on muscle and doubling down on attacking the paint. In his first MVP season, his 3PT% fell from 30.7% to 25.6%, his FT% fell from 76.0% to 72.9%. (This season, Giannis’ overall effectiveness went up even though his FT% was a truly abysmal 63.3%.) He also dunked the ball 279 times last season and 197 times this year. Instead of working on his backhand, Giannis found more ways to run around his forehand. The next several weeks will show if that’s enough to take the Bucks where they want to go. Giannis is allowed to join the Warriors when LeBron retires and not before. Charles Barkley – 1.9 3PA, 26.6% 3PT%, 73.5% FT%
Charles makes it easier than anyone else, especially pre-shot tracking era, to do a “loss leader” analysis of his shot selection. His 26.6% 3PT% for his career is the lowest among qualified players. He also had an absolutely ludicrous career TS% of 61.2% (league average TS% over his career was 53.5%), made 58% of his career 2-pointers, and led the league in 2-point shooting percentage 5 times in a row between 1986 and 1991.
Given that data, it’s fairly easy to conclude that Charles should have just pocketed the 3-point shot, but let’s do a little experiment. Let’s assume 2 things: that Charles was taking a relatively high percentage of 3-pointers compared to long 2-point jumpers, and the 3-pointers he did take helped “keep the defense honest” and opened up the floor for his drives. (It should be noted that Charles’ overall efficiency pretty much fell off a cliff from 2-point range as his athleticism dipped at age 30, so we’re talking about prime Charles here.)
Given those assumptions, did Charles Barkley take the correct amount of 3s? For our case study, we’re going to compare Barkley’s 89-90 season to his 90-91 season, as these were the last two years he led the league in 2-point percentage and he changed his shot selection fairly dramatically.
In 1989, Charles averaged 25.2 on 60%/21.7%/72.2%, for a league-leading TS% of 66.1%. In 1990, Charles averaged 27.6 points per game on 57%/28.4%/72.2%, for a TS% of 63.5%, which broke his four-year streak of leading the league in TS%. Charles also almost doubled his 3-pointers taken per game, going from 1.2 3PA per game to 2.3. Again, we’re going to assume that Charles could not have simply turned those 3-pointers into 60%+ 2-pointers, or that he could have shot the exact same percentage from 2 if those 3-point attempts simply disappeared entirely. Without further ado:
A 28.4% 3-point shot has a TS% value of 42.6%. The league average TS% in 1989 was 53.4%. This means that every Barkley 3 had an expected value of 0.972 points per attempt, compared to a league average of 1.068. This means Barkley cost his team .096 points per 3-point attempt in ’89. Barkley’s 2-point percentage that season was 59.7%, for a TS% (we’re not even factoring in FTr) of 1.194. That means the 76ers gained .187 points every time Charles shot a 2-pointer.
This means, by my quick-and-dirty math, Charles “gave back” the added value of his 2-point attempts about every 2 times he shot a 3 – if Charles had shot 1.95 as many 3s as 2s, he would have had league-average efficiency in 1991.
Based on the above, Charles taking 1.6 more 3-point attempts per game in 90-91 to get 1.4 more 2-point attempts per game was worth it for the 76ers, although not by an overwhelming amount. The 3s made Charles less efficient, but Charles’ efficiency was so far above the league average that it was worth sacrificing some of Charles’ efficiency for volume for the 76ers. (This version of the shot creation vs. efficiency argument is a variation on “is it selfish for your best hitter to take a 6-pitch walk with 2 outs and a man on 2nd?” question brought over from baseball.)
Forgive my math, especially since I’m not very good at it. The point is that Charles was a pretty bad shooter, but his 3-point attempts were probably worth the extra 2-point attempts they generated for him. Karl Malone –
0.2 3PA, 27.4% 3PT%, 74.2% FT%
Alright, it’s the first person I’d call a good shooter! Malone is the exception to two rules: that players improve from the foul line way less often than you think, especially after their third season (Malone went from a 48% foul shooter his rookie year to 70% his 3rd year, and ended up with a career FT% of 74.2%), and that if you’re going to take a spot-up shot, you should always take it from beyond the arc, because nobody shoots better than 50% on long 2s – Malone shot 53.6% on long 2s in 96-97 and 52.8% on long 2s in 97-98. He ducked under that for the last years of his career and there isn’t tracking data from before 96-97, but it’s safe to say he was really good at knocking down mid-range jumpers. Kevin Garnett –
0.4 3PA, 27.5% 3PT%, 78.9% FT%
We got robbed of the best version of KG, right? Not only did his giant pre-cap contract and the Joe Smith fiasco keep him from ever getting a good supporting cast in Minnesota, he was so much better suited to the post-handcheck, pace-and-space era (and no, it is not the “everyone arbitrarily decided to shoot a bunch of 3s” era) than the era he played in. The MVP version of KG lived on midpost fadeaways, and the version who won a championship played defense and shot spot-up 20-footers. Look at what Anthony Davis gets to do with LeBron feeding him the ball and the freedom to go beyond the arc, or what Giannis is doing, and tell me KG wasn’t tragically ahead of his time.
An aside: “KG went undefeated in the 2000 Olympic team’s 1-on-1 tournament” is one of my favorite basketball tall tales that are probably true, along with “when the UCLA Freshman team with Kareem scrimmaged the varsity team, who had just had an undefeated national championship season and were about to win another championship, Kareem fucking destroyed them,” and “lane violations were created because Wilt started dunking all his free throws in high school.” Tier 4 – Wings Who Were Decent Shooters: Julius Erving: 0.1 3PA, 29.8% 3P%, 77.7% FT%
You might think that Erving playing in the ABA from 1971 to 1976 would have given him a head start when the NBA introduced the 3-point line in 1979. It did not. He didn’t shoot 3s in the ABA, and he didn’t shoot them in the NBA either. Dr. J was also a sub-80% FT shooter, which is not great for an MVP wing. As the wing on this list who spent the most time playing before 3-pointers were anything other than a gimmick, it makes a lot of sense he’s at the bottom of this tier. Magic Johnson: 1.2 3PA, 30.3% 3PT%, 84.8% FT%
As much as I appreciate Magic turning himself into a shockingly good free throw shooter (Magic came into the league as an 81% shooter from the line, shot 76% in his second and third years, and was consistently shooting at or near 90% before his first retirement), the jump/set shot really wasn’t a big part of his game. LeBron James: 4.3 3PA, 34.4% 3PT%, 73.4% FT%
I’ll limit myself here, as I’ve thought about LeBron James’ jumper more than pretty much any other single thing in the last 16 years.
Kobe Bryant: 4.1 3PA, 32.9% 3P%, 83.7% FT%
- LeBron ditched long 2s for 3s before it was really en vogue to do so, and he’s continued to do so now that it is
- 34.4% isn’t a fantastic 3-point percentage, but when you consider that only 35% of his 3-pointers have been assisted, it isn’t half-bad
- Regarding the above, it is frustrating that LeBron has not added a catch-and-shoot 3 into his game – I try and justify this to myself with the observation that he almost always catches the ball attempting to go downhill where a lot of players would fire the immediate 3, and really only uses the 3 to punish defenders for sitting on his drive too hard
- Never had much interest in the mid-range game, for a few reasons I think are smart (taking the extra dribble into the paint and passing out or trying a contested shot around the rim are better options for him than they are for most people) and some that just aren’t (he doesn’t have elite balance and has never gotten the footwork down for a pull-up going right)
- The fucking free throws. I was really ready to put a MISSION ACCOMPLISHED banner on LeBron as a shooter after Game 7 in 2014, even though he was only a solid free throw shooter then, but lord almighty it’s gotten tough to watch since then. I will never defend LeBron’s 2011 Finals performance or his free throws. It’s a goddamn miracle he hasn’t choked a big playoff game from the line yet, knock on wood.
- I’m not sure if his ability to take and make extremely deep 3s is actually something he needs, since almost every defense will willingly concede a normal-distance 3 to him, but it is pretty cool.
Kobe’s 3-point shooting percentage will age poorly, as it’s just under the Mendoza line (33.0%) for his career. It’s important to remember he came up before the pace-and-space era, and was really the first wing on this list to shoot 3s in volume. With Kobe, the somewhat deficient shooting from distance balances with his ability to get very, very hot from the field, one of the great mid-range games in NBA history, and an incredibly reliable free-throw stroke.
As much as I’d love to make a cute argument for LeBron over Kobe, can you really say that someone who shoots free throws like LeBron is a better shooter than Kobe, who casually bet Gerald Wallace $500,000 dollars he’d make a clutch free throw?
I believe you cannot. Tier 5: Guards Who Weren’t Terribly Good at Shooting Russell Westbrook – 3.7 3PA, 30.5% 3PT%, 79.9% FT%
It should be noted that Russ’ shooting is getting worse. He was a reliable free throw shooter during the first part of his career, and was a passable if below-average jump shooter, but his jump shot and free throws have both been trending downwards. (His FT% did bounce back to 76.3% this season after last season’s 65.6% nightmare.)
It’s not the most unique observation that Russ has more in common with Charles Barkley than just about any player, especially on the micro-sized Rockets, who traded away their center to leverage Russ’ strengths (his rebounding and ability to attack the basket) and minimize his glaring weakness (shooting).
However, while Charles managed to be hyper-efficient while hemorrhaging points from the 3-point line, Russ has not. Russ’ career TS% is 53.0%, with the league average over the course of Russ’ career being 54.5%. The reasons for this are essentially “all of the reasons” – a higher proportion of Russ’ shots over his career have been 3s, his free throw rate is lower than Barkley’s was, and most importantly, his career FG% on 2-point shots (46.9%) has been lower than the league average (49.6%). Russ is effective at the basket and nowhere else, and that hasn’t been a formula for efficiency for him. Allen Iverson – 3.7 3PA, 31.3% 3PT%, 78.0% FT%
Would an efficient version of Allen Iverson been a better version of Allen Iverson? In the eternal struggle between shot creation and efficiency, Iverson is all the way on the side of shot creation. His ability to create a decent shot for himself is at a historic level, but it was a struggle for him to create particularly good shots – his career TS% was 51.8% against a league average of 52.8%.
Conventional Wisdom on Iverson is, of course, that he was saddled with horrible teammates during his prime years in Philadelphia, and I’m not arguing that he played with a particularly talented supporting cast. During his MVP season, the players who got the most minutes after Iverson were George Lynch, Aaron McKie, Tyrone Hill, Theo Ratliff, and Eric Snow, which is a war crime. (Dikembe was injured for the majority of the 2000-01 season.)
However, let’s flip this on its head for just a second and make the presumption that resource management is a crucial part of team-building. For example, if you spend the same amount of money for a good shooter as you do for a bad one, the bad shooter will be good enough at defense to have his value, in a vacuum, be exactly as good as the good shooter’s. (The draft, player empowerment, and other factors mean this isn’t quite the case in the actual NBA, but it makes enough sense as a concept.)
During the seasons Iverson played under Larry Brown, the 76ers chose to allocate their resources towards defense. They were a top-5 team in defensive efficiency from Iverson’s rookie season until Brown’s last year with the team, 2002-03, when they finished 12th in defensive efficiency. (They lost to the Pistons in the playoffs that year, Larry Brown said “fuck it, I’d rather be with that team than keep trying to make it work with this guard who shoots all the time but can’t shoot,” and won a championship with them the next season. Larry Brown was Kevin Durant before Kevin Durant.)
Iverson’s role on these teams was to be a sin-eater. Since the 76ers spent their resources on extremely good defensive players who couldn’t create shots of average quality, Iverson’s job was to try and drag the 76er offense towards league-average by getting up as many decent shots as he possibly could. During his MVP season, his 51.8% TS% was exactly at league-average, and he shot the ball 25.5 times a game. This took some shots away from more efficient players who could have benefitted from more of a creator (Ratliff and McKie, Mutombo and Kukoc when they were healthy), and it took the burden of shooting away from some truly horrific offensive players (Hill, Lynch, Snow. The end result was that Philadelphia’s TS% was league-average at 51.9%, and they managed to have the 13th-best offensive rating in the league to go along with their #5 defensive rating, and of course they ended up making the Finals that season.
I think Iverson certainly could have benefitted from playing on a team with enough talent to allow Iverson to take a higher proportion of the shots that were efficient for him (namely, ones at the basket) while playing championship-caliber defense, but I think the 76ers may have actually made the most of Iverson’s talents.
Iverson was never more efficient than he was on the 07-08 Carmelo/Iverson Nuggets, who played at the fastest pace in the league and finished 11th in the league in offensive rating, but had the 10th-best defensive rating in the league and were swept in the first round. I think there’s a legitimate argument that while Iverson was better on paper for the Nuggets than he was for the 76ers, he provided more value to the 76ers by allowing them to allocate all the rest of their resources to defense. A rising tide may not have raised Allen Iverson’s boat that much.
We should also probably talk about the 2004 Olympic team, where Iverson led the only “Dream Team” to ever fail to win the gold medal in FGA while shooting 37.7%/36.5%/71.1%. This feels significant to me. Derrick Rose – 2.6 3PA, 30.4% 3PT%, 82.7% FT%
Like Iverson, Rose won his MVP for sin-eating on a defensively dominant Bulls team. People seem to forget that there’s a different MVP award handed out for every regular season. Rose’s MVP win over LeBron (and Dwight Howard) in 2011 probably wasn’t the best decision, but the Bulls had finished with a better record than the Heat after not being hailed as the superteam to end all superteams before the season, and LeBron had some real late-game gaffes that allowed the Bulls to get that better record. It made a lot of sense at the time! It wasn’t just “people were angry at LeBron and don’t like giving the MVP to one guy too many times.” In any case, people would remember LeBron ending Rose’s whole shit by destroying the Bulls in the ECF and locking Rose down defensively in the 4th quarter better if he didn’t follow that up with the Unforgivable Finals.
It should also be mentioned that Rose has managed to hang around the league despite the destruction of his entire body by being a guy who can come in and knock down some jumpers off the bench. Really good free-throw shooter, too. Also, people who like Derrick Rose fucking LOVE Derrick Rose and I don’t really understand why. Tier 6: The Polar Opposites James Harden: 7.7 3PA, 36.3% 3PT%, 85.8% FT%
It’s our first 85% free throw shooter on this list of MVPs! Free throws: harder than you think. Remember how back in the Giannis section it was August 31st? It’s now 1:38 on September 2nd. This project may have been a bad idea. In any case, Harden completely revolutionized the notion of when a player can shoot a 3-pointer with a chance of going in, and in a lot of ways is the next step in the Iverson evolutionary pattern – instead of being able to drag an offensively deficient bunch to the league average, Harden is an efficient offense in a can. This season, Harden shot 22.3 field goals per game, with the majority of those attempts coming from deep, averaged 34.3 points per game, had a TS% of 62.6% compared to the league average of 56.5%, and was assisted on 13.9% of his 2-point attempts and 17.1% of his 3-point attempts. That’s mind-bending. Also, this piece that tries to expose step-back 3s as being inefficient by saying
“In other words, if NBA players (save for Harden) took step-back 3s all game, their teams would score about five points fewer per game,” is perhaps not as compelling as it thinks it is. I don’t know who exactly was saying it would be a good idea for a team to only shoot step-back 3s, but that guy sure made him look like a dick. Michael Jordan: 1.7 3PA, 32.7% 3PT%, 83.5% FT% As our good buddy Ethan Strauss pointed out
, those 3-point numbers actually look better than they should because MJ was only any good at threes during that brief period of time when the NBA moved the 3-point line in. Remember back in the Kareem section when I said we’d be looking at another player with a completely unique shooting profile? This would be him. As Kirk Goldsberry, a pretend Harvard professor who revolutionized APBRmetrics through his mastery of dots, pointed out, MJ, at least post-baseball MJ, was completely unique in both the frequency and efficiency with which he shot mid-range jumpers.
Even looking at all the tape where MJ rose up and popped in those jumpers like he was tossing change into a toll basket, I always figured MJ must have been overrated as a jump shooter: He never shot 3s well, his career FG% is 49.7%, and he must have taken a lot of shots at the rim and converted a ton of them, so his mid-range shooting percentage must have been well under 50%, right?. No, it turns out that MJ was strangely bad at layups and an absolute mid-range savant. Seriously, there is no “lost art of the mid-range game” thing happening here – MJ was on another level from every human being at mid-range shooting. Saying the kids today just don’t work on getting a good midrange jumper like MJ had is like going to the Sistine Chapel and lamenting that artists today just don’t work on ceiling brushstroke fundamentals enough.
Re-watching old MJ film through the lens of his mid-range prowess, it does stand out how willing MJ is to “settle” for those turnarounds and pull-ups – as soon as he gets to one of his spots, it’s going up immediately, even when another dribble or two might get him all the way to the rim. Remember how I mentioned the tug-of-war between efficiency and deception earlier? If you have Kareem’s skyhook or MJ’s mid-range jumper, you don’t really need to worry about it. There are pitchers who dominate with pure stuff fired into the strike zone, pitchers who use changes of speed and location to fool hitters, and then every now and again you get a guy with Mariano Rivera’s cutter.
Ultimately, I’m putting MJ ahead of Harden as a shooter, as well as everyone else that’s come before him on this list, because MJ was mainly a jump shooter, and MJ was the best scorer of all time. When you put those statements together, MJ has a hell of a case. Tier 7: The Legitimately Elite Shooters Steve Nash: 3.2 3PA, 42.8% 3PT%, 90.4% FT%
I don’t have much to say about Steve Nash. It seems weird in today’s climate that Nash was such a reluctant shooter, but the offenses he helmed in Dallas and Phoenix were consistently the best ones in the league, so it’s hard to hold that against him. It does feel like Nash was a precursor to Curry – brilliant shooter, genius ballhandler, swashbuckling passer, incredible finisher around the rim for his size – but was used in essentially the exact opposite way, which is a little bit interesting. Dirk Nowitzki: 3.4 3PA, 38% 3PT%, 87.9% FT%
Given the nuanced and unique nature Dirk’s game, which mainly relied on funky mid-post and face-up moves, it is truly bizarre how long Dirk’s reputation was “the tall white guy who can shoot 3s.” None of the players who were supposed to be “the next Dirk Nowitzki” played remotely like Dirk Nowitzki, but that didn’t stop teams from falling in love with them. If Steve Novak had been playing in the Bosnia league, he probably would have been a top-5 pick. The closest thing we have to a Dirk descendant playing now is probably Jokic – there’s a lot more Dirk in him than there is in Danilo Gallinari. Kevin Durant: 4.9 3PA, 38.1% 3PT%, 88.3% FT%
Here’s the argument for Kevin Durant being the best offensive player of all time, and I think it’s a fairly decent one: is there one team, from the Mikan Lakers to now, who would not get instantly better offensively by adding Kevin Durant to their starting lineup? With LeBron, you need to space the floor with shooters and come up with ways to get him either downhill making plays or getting touches near the basket. MJ had his completely unique mid-range game that he needs the ball to employ. Same thing with Kobe. You need to install all kinds of off-ball actions to get anywhere near the maximum value out of Steph. Any of the great post players hurts your spacing at least a little bit. KD, though? Pop him in 1964 and he’s bullying everybody in the post. He’d look very good spacing the floor for Magic and Worthy. Put him with AI on the 2001 76ers and you probably have a better version of the Westbrook/Durant Thunder. Put him in the Ron Harper spot on the MJ/Scottie/Rodman Bulls and watch the destruction. (I feel like this would have the worst chance of working, since Jerry Krause would have never shut up about him and MJ may have subsequently started putting cesium in his food, or Phil might have insisted he only play 15 minutes a game for vague triangle reasons.) Heck, the Warriors he ran through the league with might have been the worst team for maximizing his skills, because the one knock on him is that he’s not all that enthusiastic about moving without the ball, which is the staple of the Warriors offense.
On the fast break, he’s a monster. He can destroy you off the dribble. He can post up anyone. He can knock down any catch-and-shoot 3. Give him the ball in space going towards the basket and you’re dead. Anyways, it’s fascinating to me that even though KD is 7 feet tall and pretty much unstoppable once he gets a stride away from the basket, his shot is dangerous enough so that almost everything he does is off the threat of it – every touch he gets, the first thing he looks for is whether he has the space for an open 3, and he forces every defender to close out hard on him despite how screwed they’ll be if he gets past them.
Players on this list who forced rule changes:
Larry Bird: 1.9 3PA, 37.6% 3PT%, 88.6% FT%
- Kevin Durant got the “rip move” banned, or at least specifically limited
- Harden caused the rules to tighten up on 3-shot fouls – you have to be in your shooting motion before contact to get free throws now
- Iverson caused a crackdown on palming
- Barkley (along with Mark Jackson) caused the implementation of the 5-second post-up rule
- Derrick Rose – the “Derrick Rose Rule” in the CBA
- Shaq – because of him, every NBA team is required to have a replacement backboard immediately available (I do not believe the zone defense was instituted as an anti-Shaq measure)
- KG, along with Shaq, had to have his contract grandfathered into a CBA
- Kareem – dunks banned in the NCAA
Even though I fully believe that Kevin Durant is “objectively” a better shooter than Bird, I’m putting Bird ahead of him for this reason: he was the absolute undisputed best outside shooter in the NBA when he played. In Korea, every so often there comes a competitive gamer who is so clearly the best in the world he gets called a “bonjwa.” (Yes, I’m running out of competitive endeavors to mine metaphors from.) It happens extremely rarely, because there’s almost always a solid argument for one player or another being the best, so it’s special when it does happen. Larry Bird was a shooting Bonjwa. He led the league in 3-pointers made while shooting better than 40% from deep twice. The NBA average 3-point percentage during his career was 29.7%. He won the first 3 3-point contests. He shot nearly 90% from the line. Larry Bird was the first truly great 3-point shooter, and he was great at shooting from everywhere else too. Tier 8: Steph By God Curry Steph Curry: 8.2 3PA, 43.5% 3P%, 90.6% FT%
Considering how putting a ball into a basket was the original basketball skill, it’s a little bit absurd how much better at shooting a basketball Steph Curry is than every other human to have ever lived. He’s the best spot-up shooter. He’s the best shooter off the dribble. He’s the best shooter at screens. He’s the best player at using (and setting) screens to get himself open. He’s the best from deep range. (Damian Lillard can be argued for this one.) He has the best free throw percentage of all time. In a time where absolutely everyone is shooting, Steph is an unquestioned shooting Bonjwa. Of course, we learned all the wrong lessons from Steph’s 3-point revolution, but that’s a story for another time.
“Steph is really good at shooting” isn’t news, so here’s a fun fact: No superstar has sacrificed more of their 3-point percentage in pursuit of buzzer-beaters than Steph. He is 4-77 on “heaves” in his career: if he had never attempted one, his career 3-point percentage would be an even 44.0% and he would jump from 6th to 4th on the all-time 3PT% list. For comparison, LeBron has “heaved” the ball 34 times in his career. Durant, 9. Kobe, 21. Dame, 17. You get the picture.
Okay, that should wrap it up. If you actually finished this, my sincere thanks.
submitted by John_Krolik
to nba [link] [comments]
2020.10.14 11:07 Waykichain WaykiChain (WICC) Monthly Report (September 2020)
| || | submitted by Waykichain to WICCProject [link] [comments]
https://preview.redd.it/nnuhfz6q01t51.png?width=700&format=png&auto=webp&s=15ce35581f2ebad02af140180f5a8b1fe7931f00 Technology & Products Public Chain Development
· WASM AMPL contract debugging (100%)
· Research on WASM zero-knowledge proof anonymous transfer (50%)
· WASM Sushi contract coding (100%)
· WASM RPC iOS asynchronous library commissioning (100%)
· Verification of the signature push public key algorithm and testing its codability (C++, go) through RPC (100%)
· The new lock-up airdrop contract function: lock-up users can claim the unlocked assets by entering RegID (100%)
· Porting ASWAP contract to public chain 3.0, adding platform fee processing (100%)
· Optimization of Yield Farming contract reward distribution (100%)
· Optimization of Yield Farming contract penalty distribution mechanism (100%)
· Yield Farming contract testing (100%)
· Deployment and initial configuration of WICC and WGRT yield farming contracts and Wayki-X contract completed (100%)
· Ownership of issuance and transfer rights of the bottom-level token ROG transferred to Wayki-X contract (100%)
· The initial generation of ROG completed. 10.08M ROG entered the WICC pool, 2.52M ROG entered the WGRT pool (100%)
· The first 189,000 ROG was minted in Wayki-X contract for rewards by inflation (12.6M × 1.5%) (100%)
· Transfer of 70,000 ROG to AEX for Ecosystem Yield Farming completed (100%)
· WASM developer documentation: added detailed WASM table (Simplified Chinese) (100%)
· WASM developer documentation: added call of multiple contracts and multisignature transactions in WASM contract (Simplified Chinese) (100%) Application Development
· Yield Farming back end API (100%)
· Yield Farming front end page optimization (100%)
· Yield Farming front end localization (100%)
· Yield Farming pre-release initial API docking (100%)
· Yield Farming application testing (100%)
· Yield Farming application release (100%)
· xUSD & ROG added to Instant in WaykiTimes Android (100%)
· Memory leak issue fixed in Instant in WaykiTimes (100%)
· Data loading error when swiping in Discover fixed in WaykiTimes (100%)
· Data display optimized in Getting Started in WaykiTimes
· UI debugging of several pages in WaykiTimes (100%)
· WaykiTimes 3.0.4 released (100%)
· WaykiTimes Help Center released (100%)
· WaykiTimes Getting Started released (100%)
· WaykiTimes remember password function released (100%)
· WaykiTimes iOS App Store version tested (100%)
· Google crash analysis and testing added to WaykiTimes Android (100%)
· Solved the data loading issue when swiping in Wayki-X Synths (100%)
· Wayki-X price feed delay fixed (100%)
· Amount issue in the plug-in wallet fixed (100%)
· Display error of release contract type of universal transactions fixed on the blockchain explorer (100%)
· WASM contract display specifications for the blockchain explorer completed (100%)
· Development of the Coinbase integration project (wicc-rosetta-api) (85%) Plan for October Public Chain Development
· Research on WASM zero-knowledge proof anonymous transfer
· Correction of ASWAP contract proof of liquidity token generation rules
· ASWAP contract testing
· Docking of ASWAP contract with third parties
· Continuous updating of coind RPC interface documentation Application Development
· Trade — transaction details HTML5 page to native page transfer in WaykiTimes
· Development of the Coinbase integration project (wicc-rosetta-api) Market International Market
· On September 4, Russian volunteers opened the second WaykiChain Russian group in Telegram: https://t.me/waykichainrussian
· On September 6, WaykiChain opened the official community in Discord: https://discord.gg/XyAkqa
· On September 6, WaykiChain CTO Richard Chen was invited to the Blockchain + Innovative Service and Industrial Application Conference and the China Chamber of International Commerce Blockchain Innovation Service Industry Committee Establishment Conference as a member of the expert group.
· On September 11, the famous US blockchain TV program Exploring the Block tweeted about WaykiChain, showing it is optimistic about the future development of the integrated DeFi ecology of WaykiChain.
· On September 11, the famous business platform Yahoo Finance released WaykiChain project information and announced that WaykiChain CEO Gordon Gao gives an interview to NASDAQ MarketSite’s Jane King on September 12.
· At 7:00 PM EDT on September 12, world’s largest financial channel Bloomberg TV reported that WaykiChain CEO Gordon Gao was interviewed by Jane King of NASDAQ MarketSite. The interview aired on Fox Business Network at 10:30 PM EDT on September 14.
· On September 12, cryptocurrency Twitter account Crypto Catalog tweeted about WaykiChain, showing it is optimistic about the future development of the integrated DeFi ecology of WaykiChain.
· On September 13, DeFi List added WaykiChain governance token WGRT.
· On September 13, WaykiChain reached market cooperation with the Indian blockchain influencer Gmadvice who started to serve as WaykiChain community manager in India.
· On September 16, WaykiChain released “WaykiChain Launches Phoenix Yield Farming with WICC/WGRT Dual-pool for ROG Genesis Issuance” on Twitter. Up to September 21, the news hit 2,400+ retweets.
· On September 17, the cryptocurrency influencer DeFi List retweeted “WaykiChain Launches Phoenix Yield Farming with WICC/WGRT Dual-pool for ROG Genesis Issuance”.
· On September 18, WaykiChain reached strategic market cooperation with the Korean crypto influencer Pantera who will help WaykiChain establish a broad and strong consensus in Korea.
· On September 19, “WaykiChain Dual-pool ROG Yield Farming Korean Group” community established.
· On September 20, the influencer Crypto Wendy retweeted “WaykiChain Launches Phoenix Yield Farming with WICC/WGRT Dual-pool for ROG Genesis Issuance”.
· On September 21, 130+ Korean media outlets published “WaykiChain Launches Phoenix Yield Farming with WICC & WGRT Dual-pool for ROG Genesis Issuance”.
· On September 23, WaykiChain co-founder and CEO Gordon Gao was invited to an AMA session with ICO Pantera Group, Korea’s top Telegram group (stats by u/combot
), where he shared his insights into DeFi with 4,000+ Korean users and introduced WaykiChain’s ROG Genesis Yield Farming.
· On September 24, WaykiChain tweeted “ROG Genesis Yield Farming FAQ” and “Leave your question/problem toward WaykiTimes/Wayki-X/ROG Genesis Yield Farming in the Google forms below to share 800 WICC Giveaway!”, the number of engagements is 1,500+.
· On September 24, WaykiChain global partner Vincent Lionheart was invited to an AMA session to D’va Community.
· On September 24, The Business Telegraph, Bitcoin Garden, and other media published “WaykiChain Launches Phoenix Yield Farming with WICC & WGRT Dual-pool”.
· On September 24, WaykiChain tweeted the ROG Genesis Yield Farming Countdown. The news hit 1,000+ retweets.
· On September 25, ROG Genesis Yield Farming news was the day’s hit in Korea with 5,000+ views on Korean cryptocurrency forums. National Market
· On September 1, CoinTiger listed WaykiChain governance token WGRT and opened the WGRT/USDT pair. WGRT net buy & hold competition started and the CoinTiger community joined a series of WGRT-themed challenges.
· On September 1, WaykiChain governance token WGRT successfully mapped to Ethereum and ERC-20 WGRT was created. The world’s largest DEX Uniswap officially supported it and listed the WGRT/USDT pair.
· On September 2, WaykiChain Strategic Analyst Jing Tao gave the speech “WGRT Dragon, Fly, Tiger, and Leap: Community Governance Upstart” to the MXC community and distributed 3 gold bars to the event participants.
· On September 7, WaykiChain Strategy Analyst Jing Tao attended [This Is Coin Coffee] live DeFi contest co-sponsored by Coinka, fogwu.com, and tuoniaox.com. WEDEX founder & CEO, Loopring co-founder Chen Xiaoliang and ChainNews Research Director Pan Zhixiong joined the event.
· On September 9, Gate.io selected WaykiChain governance token WGRT for the Listing Vote. Each voter had a chance to share an airdrop of 420,875.43 WGRT. WGRT passed the voting with 53,293,775 votes and was successfully listed on Gate.io.
· On September 10, WGRT/USDT trading pair and WGRT withdrawals opened on Gate.io.
· On September 10, WaykiChain released WaykiChain Governance Token WGRT Information and Addresses. The team announced that before July 1, 2021, WGRT circulating supply will be strictly controlled at 10% of the total supply, or 2.1 billion.
· On September 9 to 11, WaykiChain was invited to IoT World China & 5G China along with 400+ exhibitors including Huawei, Baidu, and Tencent. WaykiChain demonstrated the integrated public chain DeFi ecosystem that will help China’s digital construction.
· On September 11, WaykiChain Strategy Analyst Jing Tao was invited to the Bepal community and shared the speech “WaykiChain Governance Token WGRT: Accumulation and Breakout”. WaykiChain airdropped 3,000 WGRT and cash red envelopes to the Bepal community members.
· On September 12, WaykiChain Technology & Development Manager Yuanhang Xiao and Strategy Analyst Jing Tao introduced [New WaykiChain DeFi Product: Decentralized Synthetic Asset Issuance Protocol Wayki-X] in the official WaykiChain yizhibo account. During the live broadcast, WaykiChain distributed pure gold bars and branded gifts to lucky users.
· On September 13, WaykiChain co-founder & CEO Gordon Gao and Overseas Director Qiyuan Mei shared the speech “WaykiChain Opens the Era of Integrated DeFi Public Chains” in the Gate.io live broadcast room. Gate.io CPO Jiuer was the broadcast host. The guests explained WaykiChain’s DeFi strategy and revealed the launch of Yield Farming.
· On September 15, WaykiChain CEO Gordon Gao and BTC38 co-founder Tianwei Huang held the live stream titled “Eight Questions to Explain DeFi Trends and Opportunities” in yizhibo. The hosts analyzed the status and trends of DeFi, discussed DeFi deployment by public chains and exchanges, and new opportunities in synthetic asset trading. WaykiChain distributed pure gold bars and branded gifts to lucky viewers of the stream.
· On September 16, WaykiChain Strategy Analyst Jing Tao shared the speech titled “WaykiChain’s Integrated DeFi Ecosystem Layout” as the guest of btcmoney.cc.
· On September 18, Bying community invited WaykiChain Strategy Analyst Jing Tao to share the speech “New DeFi Opportunity: Phoenix Yield Farming”. WaykiChain held a WICC airdrop for Bying community members.
· On September 18, WaykiChain published the article “No Pre-mining, ICO, or Reserve! WaykiChain Launches Dual-pool Phoenix Yield Farming”.
· On September 19, WaykiChain published the article “Chapter 1. The Financial Innovation of Blockchain Reformation. The Origin, Logic, and Value of WaykiChain ROG” introducing the background of ROG, the operation mechanism of the decentralized synthetic asset system Wayki-X, and the value foundation of ROG in detail.
· On September 23, “No Pre-mining, ICO, or Reserve! WaykiChain ROG Genesis Farming and Early Release Guide” was released across Chinese media.
· On September 24, WaykiChain CEO Gordon Gao, CTO Richard Chen, and CPO Xi Zhang held a joint live stream on yizhibo explaining the future planning of WaykiChain decentralized synthetic asset issuance protocol Wayki-X, ROG, and WaykiChain DeFi in terms of business model, technology, and products. WaykiChain distributed 1 pure gold bar and 6 branded gifts to the lucky stream viewers.
· On September 24, Gate.io and WaykiChain launched the WGRT Investment Competition. The prizes are a BMW G 310 R motorcycle, a 13” MacBook Pro, a 10.2” iPad, 17 pure gold bars and 99,000 WGRT.
· On September 25, various Chinese media released “Wayki-X 101: WaykiChain Decentralized Synthetic Asset Protocol” introducing the functions and mechanism of the decentralized synthetic asset issuance protocol Wayki-X and the value of its token ROG in detail.
· On September 25, WaykiChain launched the “Looking for the Genesis Prophet” community event. The winners received 10 branded gifts.
· On September 25, WaykiChain ROG Genesis Yield Farming launched. WICC and WGRT pool quotas (5 million and 25 million, respectively) were full within just one hour.
· On September 25, WaykiChain reached ecosystem partnership with AEX. AEX became the first platform to join ROG Ecosystem Yield Farming.
· On September 25, WaykiChain partnered with Bying wallet. ROG Genesis Yield Farming is available in Bying wallet.
· On September 26, ROG, the main token of WaykiChain’s decentralized synthetic asset issuance protocol Wayki-X, was listed on AEX. ROG/USDT trading pair is available.
· On September 26, WaykiChain CEO Gordon Gao gave lectures “DeFi Financial Principles and Commercial Applications” and “DeFi Industry Panoramic Scan” at The First Offline Practical Training Camp of Hash Power University, Shanghai Station. Participants included Ontology founder Jun Li, Chainlink Labs — China Head Philip Fei, Digital Renaissance Foundation Managing Director Cao Yin, and Waterdrip Capital founding partner Zheng Yushan.
· On September 28, WaykiChain co-founder and CEO Gordon Gao was a guest at Hash Power Knowledge Base Private Meeting, Shenzhen Station where he shared the speech titled “Feasible Ways of DeFi Application Popularization”. Other guests included Ontology founder Jun Li, DeBank founder and CEO Tang Hongbo, and Huobi Research Chief Technical Researcher Tianyuan Ma.
2020.09.30 04:04 ETDisclosure2020 Austin Steinbart, who is "Q" and the man running point on the United States military intelligence operation "QAnon", is being arraigned tomorrow in federal court.
>>>>>>>> https://steinbartmedia.org/ <<<<<<<<
We are permitted to listen only to the hearing at 1:30pm on Wednesday, September 30th, 2020 at the Sandra Day O'Conner Federal Courthouse in Phoenix, AZ. The call-in number is 844-867-6163 and the access code is 624394. Please note, pursuant to Local Rule 43.1, participants are reminded that audiotaping court proceedings is prohibited.
Austin Steinbart is an American IT specialist, investigator and independent contractor for the Defense Intelligence Agency. His focus for the past 6 years has been to compile a comprehensive set of evidence to expose what he has labeled as a global “syndicate” of corrupt actors who, in part, work in concert with the CIA and FBI to perpetrate and cover up crimes, respectively. His investigation, labeled the “Amorphous Archive”, was stored on the servers of a data-backup and cybersecurity company called Datto, which has been implicated in the illegal erasure of Hillary Clinton’s missing emails.
For unknown reasons and without warning, Datto removed Steinbart’s access to the “Amorphous Archive”, effectively stealing their client’s information and breaking a contractual agreement with Steinbart to host his information. When a campaign of constitutionally-protected public activism was organized, as a means of putting pressure on Datto to reverse their unlawful decision, the corporation’s lawyers contacted the FBI claiming they were the victim of a crime of extortion.
Subsequent actions against Steinbart also remain entirely unclear, as the FBI decided to raid his home with a dozen combat-ready officers, taking with them, among many items, all of his electronic devices and arresting Steinbart in the process. Thus began a 6 month cycle of Steinbart being arrested and imprisoned multiple times for allegedly violating the conditions of this pre-trail release while he waited for an arraignment date from the court, now set for the 30th of September. He is currently in federal prison and can be reached through correspondence as Inmate #35841508, P.O. Box 6300, Florence, AZ 85132.
submitted by ETDisclosure2020
to conspiracy [link] [comments]
2020.09.23 16:21 Eph289 Stormbreaker: a Chronos tank build for ISE [180K / 80% atks in]
The Chronos Temporal Dreadnought Cruiser is the largest and sturdiest 31st-century ship and is designed to handle any possible threat that could face the galaxy: past, present, or future. When the threats of the Temporal Cold War threaten to tear apart the timeline, the Chronos stands strong. This particular ship can not only weather any storm, but break it as well.
Additionally, given the shared name of the mission covering a certain 26th-century battle
and a recent comic book movie
, it's a fun pop culture reference. And yes, it throws lightning too. ;) Meta Analysis
Some people like the bottom line up front:
- 182K ISE organized, 78.6% attacks in.
I've pulled 80% with slightly lower personal DPS, but honestly it depends on how closely your team members want to stick to you, or if they are Strong, Independent Types who don't need no tank (You know who you are).
This is a tank that is meant for Elite content. I don't pull it out for Advanced runs. I built it to support other members of my fleet who want to run Elite TFOs but needed a tank. As it is a tank build, DPS is not the primary goal. Pulling threat and tanking shots for the team, as measured by the percentage of team damage taken (% DMG IN), and the percentage of team attacks taken (% ATKS IN) is my measure of success. If I get above 75% AND no team deaths, I'm content. The real tanking pros out there would shoot for 90+ % and deserve a tip of the hat for their efforts.
This is NOT an optimized tank build,
as the principle purpose of this build is to illustrate portability
of tank concepts. I fly Stormbreaker
on the same character that flies the U.S.S. Roosevelt
, a 260K FAW build Phaser Arbiter that is pretty sturdy, but certainly not an Elite-capable tank. My goal was to make switching between the two ships nearly seamless: all I have to do is switch my ship at the shipyard and swap a single starship trait. There's a lot of things I COULD do to make this tank more optimal, but if they involve a more complicated switching process, I'm not interested as long as I can pull aggro and survive. I've been flying this ship and been able to hold aggro for teammates up to 400K individual DPS, so while this isn't the most optimized tank, it's considerably cheaper and holds up well for all but the highest DPS runs. Other Constraints Budget:
I have constrained myself on budget, so that I am only using C-store equipment--absolutely no Lobi gear, no Lobi ships, or Lockbox/promo ships required. This isn't a starter build, but it does handle high-end tanking without high-end cost. Acquisition
It takes about 200 Phoenix upgrades to gild a full T6 ship out on upgrade weekend, which by my own metrics means about 120 Phoenix boxes (give or take) or 480,000 dilithium. Since I didn't gild most of the stuff on this ship though, that knocks the cost down by a couple hundred thousand. There are 4 pieces of fleet gear costing 264,000 fleet credits/83,250 dilithium, 4 fleet boffs (640K fleet credits/160K dil), and 8 pieces of reputation gear (172,500 of dilithium pre-discount). I'm using 1 fairly expensive Lockbox console, 7 Lockbox traits (10-20M EC apiece), plus 4 doffs of varying price (3x5, 1x15, and 1x40 (!)), which brings our total to around 190M energy credits. I'm using 5 C-store ships. I do use 1 Event console which can be hard to get. I'll discuss substitutions below.
- 523,250 dilithium
- 804,000 fleet credits
- 193,000,000 energy credits
- 4 C-store ships (9,000 Zen buying all ships on sale; none in packs)
If this seems daunting, let me help allay your concerns. With one character alone, it is achievable to acquire and upgrade most items on this ship in 3 months with about ~30 minutes grind per day, assuming you have your reps leveled up. The breakdown looks like this:
- 66 days worth of dilithium refining, which we could reduce considerably by dropping a boff (5 days). That's a pretty achievable 61 days.
- 87 days of fleet credit farming (assuming you average about 185 fleet marks per day, and you could cut this down considerably by skipping at least 1 fleet boff). That number of fleet marks should be easily achievable by playing any Advanced TFO that offers Fleet Marks per day and getting at least 1 mark box from endeavors. I used the fastest Fleet Mark TFO, Crystalline Catastrophe, as my benchmark, which offers 135 marks per day with daily bonus. This could be sped up with mark weekends, bonus boxes, or multiple TFOs per day.
- Energy credits are a little harder. Tracking my own metrics, I believe you can passively generate about 0.8M EC per day just with a little Admiralty and Endeavors, but that still leaves us with a considerable grind. What I would do instead is drop the priciest doff and downgrade the second-priciest saving 50M. You can also substitute the console and at least 3 of the traits to bring the EC cost down to a more manageable 70M.
- There are 3 C-store ships that are essential for the build: the Arbiter and the Gagarin, along with the Chronos itself. If you're already building solid Energy Weapon DPS ships, you probably have the first two. Everything else can be substituted out. Cryptic has been giving out free T6 C-store tokens on at least an annual basis, and if you want to throw a little money at the game, one or both of those ships would be a good investment. Alternately, you can dilithium grind, but that's a very long haul on a single character. Everything else is optional.
|Player Info ||-------------- |
|Captain Name || |
|Captain Career ||Tactical |
|Captain Faction ||Federation |
|Captain Race ||Human |
|Primary Specialization ||Intelligence |
|Secondary Specialization ||Strategist |
|Intended Role ||Tank |
|Rank ||Engineering ||Science ||Tactical |
|Lieutenant ||Improved Hull Restoration ||Improved Shield Restoration ||Advanced Energy Weapon Training |
| ||Improved Hull Capacity ||Shield Capacity ||Improved Projectile Weapon Training |
| || || || |
|Lt. Commander ||Improved Electro-Plasma System Flow ||Control Expertise ||Improved Targeting Expertise |
| ||N/A ||N/A ||Improved Defensive Maneuvering |
| ||Improved Impulse Expertise ||Drain Expertise || |
| || ||N/A || |
| || || || |
|Commander ||Hull Plating ||Shield Regeneration ||Advanced Weapon Amplification |
| ||N/A ||Shield Hardness ||Advanced Weapon Specialization |
| ||N/A || || |
| ||N/A || || |
| || || || |
|Captain ||N/A ||N/A ||Advanced Hull Penetration |
| ||N/A ||Advanced Long Range Targeting Sensors ||Advanced Shield Weakening |
| ||N/A || || |
| ||N/A || || |
| ||N/A || || |
| ||N/A || || |
| || || || |
|Admiral ||Warp Core Potential ||N/A ||Coordination Protocols |
| ||Warp Core Efficiency ||N/A ||N/A |
| ||N/A ||N/A ||Offensive Coordination |
| || ||N/A ||Improved Tactical Readiness |
| || || || |
|0 Points Left ||11 ||10 ||25 |
|Purchases ||Engineering ||Science ||Tactical |
|2 ||Mine Dispersal Pattern Beta III ||Tactical Team III ||Cannon Rapid Fire III |
|5 ||Battery Expertise ||Transwarp Cooldown Reductions ||Threat Control |
|7 ||Attack Pattern Omega III ||Mine Dispersal Pattern Alpha III ||Torpedo High Yield III |
|10 ||Maximum Hull Capacity ||Maximum Shield Capacity ||Projectile Critical Chance |
|12 ||Choose ||Choose ||Cannon Scatter Volley III |
|15 ||Engine Subsystem Power ||Choose One ||Energy Critical Chance |
|17 ||Choose ||Choose ||Torpedo Spread III |
|20 ||Choose One ||Choose One ||Defense |
|24 (Ultimate) ||Choose One ||Choose One ||Focused Frenzy |
|25 (1st Ultimate Enhancer) ||Choose One ||Choose One ||Frenzied Assault |
|26 (2nd Ultimate Enhancer) ||Choose One ||Choose One || |
|27 (3rd Ultimate Enhancer) ||Choose One ||Choose One ||Choose One |
Skill Tree Information
I utilize a Tactical Ult skill tree that's flexible for basically any non-exotic Energy DPS build. Taking 2 points in Tactical Readiness is essential for the build to function, as is maxing out Long-Range Targeting Sensors and Energy Weapon Training. There are two crucial unlocks: battery expertise (improves duration of consumable batteries) and threat control which either increases or decreases threat based on threatening stance. I lean a little heavier on Engineering in lieu of stacking more points into the Tac Ultimate.
Build Description Cooldowns
This ship manages cooldowns via Photonic Officer I and a little extra in readiness skills, plus 2 Krenims. Since this is a tank, high Aux power is useful to help amplify my heals.
On the Chronos, I don't really want to dedicate two of my engineering slots to A2B, or sacrifice my universal seat for another engineering bridge officer. Photonic Officer I was sufficient for the Roosevelt
and it's sufficient here as well . This allows me to maintain high Aux power (for heals, the Temporal Disentanglement Suite, and general defense) while freeing up duty officers to enhance damage. It's also easy to fly--the only things I need to do are constantly cycle my Tactical and Engineering chains, which I should be doing anyway. I do use Attrition Warfare, but that happens in the background anyway and I don't really think about it. The chosen option syncs my tactical chain up with FAW, and since I am using Entwined Tactical Matrices to keep Fire at Will up all the time, I am not as concerned with dropping Attack Pattern Beta/Torpedo Spread to minimum cooldowns, as syncing them with FAW III is sufficient. If I was that worried about 4 seconds of Tactical Team uptime, I'd toss a Conn Officer doff at it. Note that I do not even need Calm Before the Storm to get the desired cooldown reduction, but when it is active, it will help lower those tactical powers. Even in the worst case scenario where PO starts its 10 second downtime and no Calm Before the Storm right as my tactical chain is fired, I still have plenty of cooldown reduction to support a 20 second tactical chain.
This ship is a classic beams + 1 torpedo set up. It has minimal investment into exotic damage, so I am not skilled at all into those. Gear choices Discovery 3-piece set:
The two-piece's regeneration is actually significant on a beefy tank, and the three-piece's Mycelial Lightning effect helps aggro a variety of enemies. Torpedoes:
I like torpedoes. I use at least one on every ship. The right torpedo, when used with Entwined Tactical Matrices and Supercharged Weapons, is NOT a DPS loss compared to beam arrays, but in this case, I chose the torpedo for team support reasons. The Advanced Piezo-Photon is a torp that's just below the top tier of torpedoes for damage, but it's green so it matches my other weapons and it has a massive shield debuff / drain that helps pull aggro. I was already going to slot the Lukari beam/console, but the three-piece is pretty mediocre. No Altamid Set:
The Altamid 2-piece, or even 3, would definitely be a boost to this ship (as well as a better torpedo), but that's not a bridge I'm willing to cross right now due to deliberately constraining budget. Plasma:
Before Ba'ul Antiproton was the new hotness, Plasma was one of the (slightly) better flavors for tanking due to the proc on the Advanced Piezo-Plasma Beam Array offering a decent heal. I built this tank when Cryptic gave away 4 Assimilated Plasma weapons and was hopeful that they would help heal as well. Turns out they don't do much. Oh well. I built this ship with rep weapons and mostly what I had lying around--it does the job. I could have used any energy type. [Over] beams:
In lieu of crafted Omnis with Over being broken
(;-;) , I'm using a pair of crafted Plasma beams with the [Over] proc. Any time that beam procs the Overload, the next beam will fire a single Overload shot. With perfect piloting, I will always have Fire at Will up which overrides the use of [Over], but I don't fly perfectly. The overloads will save up basically indefinitely until FAW is no longer active, so if my FAW ever slips, the Overload will provide a little burst damage in between FAW and ETM cycles. TBH, it rarely procs but Overloads are fun so I left it in hopes of getting lucky and proccing Technical Overload from the Lukari Beam, which is a super-strong effect that has done almost 3K DPS in only 7 attacks. TL;DR I like having an occasional Overload.
All gear is Mk XV, reps are T6, all traits are unlocked, and there's been considerable investment in personal endeavors. This is, after all, an endgame ship. However, I did not Epic most items--just the deflector and a couple of the weapons.
|Basic Information ||Data |
|Ship Name ||Stormbreaker |
|Ship Class ||Chronos Temporal Dreadnought Cruiser |
|Slot ||Component ||Notes |
|Fore Weapon 1 ||Experimental Romulan Plasma Beam Array ||Really solid Plasma Beam. First in the lineup due to not draining weapons power. |
|Fore Weapon 2 ||Advanced Piezo Photon Torpedo ||See above |
|Fore Weapon 3 ||Advanced Piezo Beam Array ||Best Plasma Beam in the game but really shines more in Beam Overload setups. Lukari Restoration Initiative Armaments 2/3 |
|Fore Weapon 4 ||Plasma Beam Array [Over] ||Crafted; MK XV Epic due to rolling it Epic with some Omegas. It's basically here to have a chance of proccing Technical Overload off the Lukari beam |
| ||Pulse Phaser Beam Array Mk XV [CritD/Dmg] [Dmg]x4 ||Here for fun. Could be subbed for a crafted beam as well. |
|Aft Weapon 1 ||Omni-Directional Plasma Beam Array ||Crafted; MK XV UR |
|Aft Weapon 2 ||Plasma Beam Array [Over] ||Crafted; MK XV UR. It's basically here to have a chance of proccing Technical Overload off the Lukari beam |
|Aft Weapon 3 ||Assimilated Plasma Beam Array ||MK XV VR from Cryptic's giveaway. Easily replaceable--the heal proc is actually super weak and unimpressive. I could have used more [Over] beams instead. |
|Aft Weapon 4 ||Assimilated Plasma Beam Array ||MK XV VR from Cryptic's giveaway. Easily replaceable--the heal proc is actually super weak and unimpressive. I could have used more [Over] beams instead. |
|Deflector ||Elite Fleet Intervention Protomatter Deflector Array [ColCrit][EPS][Hullcap][ShdHeal][Hullcap/Shcap] ||Best deflector in the game. Already had it Epic'd from my other build so one of the few gilded things. |
|Impulse Engines ||Mycelial Wave-Impulse Engines ||Stamets-Tilly Field Modified Set 1/3; MK XV UR |
|Warp Core ||Mycelial Harmonic Matter-Antimatter Core ||Stamets-Tilly Field Modified Set 2/3; MK XV UR |
|Shields ||Tilly's Review-Pending Modified Shield ||Stamets-Tilly Field Modified Set 3/3; MK XV UR |
|Devices ||Red Matter Capacitor ||Phoenix Pack VR prize |
| ||Energy Amplifier ||Crafted |
| ||Kobayashi Maru Transponder || |
| ||Technically there's one other device slot but I don't use it for anything of value. || |
|4 Engineering Consoles ||Hull Image Refactors ||20% Cat1 All damage and temporary hull, Exchange purchase |
| ||D.O.M.I.N.O. ||This is from a previous event ship and is fairly hard to come by if you don't have it. (Bajoran Denorios). Excellent DPS console but replaceable |
| ||Assimilated Module ||Already had it Epic'd from my other build so one of the few gilded things. |
| ||Protomatter Field Projector ||This is from a previous event ship and is fairly hard to come by if you don't have it. (Lukari Ho'kuun). Excellent burst healing console. |
|3 Science Consoles ||Temporal Disentanglement Suite ||Mission Reward: "Butterfly". Scales Crit with Aux. Already had it Epic'd from my other build so one of the few gilded things. |
| ||Chronotachyon Capacitor ||This is the unique console that came with the Chronos and is one of the few dedicated taunts in the game. |
| ||Piezo-Electric Focuser ||Lukari Restoration Initiative Armaments 3/3 |
|4 Tactical Consoles ||Vulnerability Locator ||Plasma; Mk XV UR |
| ||Vulnerability Locator ||Plasma; Mk XV UR |
| ||Vulnerability Locator ||Plasma; Mk XV UR |
| ||Lorca's Custom Fire Controls ||MK XV Epic. Already had it Epic'd from my other build so one of the few gilded things. |
| || || |
|1 Hangar Bays ||Elite Class C Shuttlecraft ||Technically, Elite Peregrines do more damage, but these guys don't have torpedoes, which any allies running high-end torp builds appreciate as they will not steal Concentrate Firepower procs and Aceton Beam is a damage debuff. Easily replaceable if you don't care about that (as they require certain purchases to unlock). I'd use Elite Peregrine Fighters otherwise for slightly higher selfish DPS. |
Officers and Crew
|Bridge Officers ||Power ||Notes |
|Commander Engineering-Temporal ||Reverse Shield Polarity III ||Essential for tanking. My go-to survivability power |
|Temporal Engineering ||Emergency Power to Weapons III ||Essential to this build |
|Krenim ||Auxiliary to Structural I ||Very helpful continuous heal cycling |
| ||Causal Reversion I ||Just another heal. |
|Lt. Commander Tactical ||Beam Array: Fire at Will III ||Bog-standard tactical chain |
|Temporal Tactics ||Attack Pattern Beta I || |
|Krenim ||Tactical Team I || |
|Lt. Commander Science ||Transfer Shield Strength III ||Decent shield heal |
|Efficient/Pirate ||Photonic Officer I ||Essential to this build for cooldowns |
|Romulan ||Hazard Emitters I ||Helps keep me alive |
| || || |
|Lieutenant Universal-Temporal ||Chronometric Inversion Field I ||Giant AOE helps aggro enemies. It also reduces enemy damage and powers Causal Reversion |
|Efficient/Pirate ||Torpedo: Spread I ||Essential for powering FAW uptime |
|Ensign Engineering ||Emergency Power to Engines I ||Essential to this build; cools down Evasive Maneuvers |
|Lukari || || |
|Duty Officers ||Effects ||Notes |
|Fabrication Engineer ||Increases duration of Reverse Shield Polarity by 8 seconds ||VR; Exchange purchase. This one was about 15M. I could have used a cheaper one, but the extra two seconds are very nice. |
|Projectile Weapons Officer ||Chance for stacking CrtD on firing torpedoes ||Rare; Exchange purchase |
|Conn Officer (Emergency Conn Hologram) ||Recharges Evasive Maneuevers by 85% after Emergency Power to Engines is activated ||VR; Phoenix Pack. This one is essential |
|Energy Weapons Officer ||Chance for stacking CrtD on firing energy weapons ||Rare; Exchange purchase |
|Energy Weapons Officer ||Chance for stacking CrtD on firing energy weapons ||Rare; Exchange purchase |
|22 of 47 (Security Officer) ||15% chance to improve CrtD by 20% for 30 seconds on use of Engineering. 30% chance to improve Armor Penetration by 5 for 30 seconds on use of Intel power. ||This is the expensive one. I'd substitute for a Tactical Team Conn Officer if trying to save EC. |
Character, Reputation, and Starship Traits
|Personal Space Traits ||Effects ||Notes |
|Self-Modulating Fire ||Shield penetration on Crit ||Exchange purchase |
|Intelligence Agent Attache ||Weapon crits reduces captain ability cooldowns ||Exchange purchase |
|Context is for Kings ||Resistance if taking fire, bonus damage if not ||Exchange purchase |
|Ablative Shell ||Taking inspiration from insects, you have installed a special system of shield generators that are able to shed damaged outer defensive layers in order to rapidly replace them with stronger, healthier defenses. ||Exchange purchase; best defensive trait IMO |
|Give Your All ||Gain Damage Reduction from Engineering abilities ||Engineering R&D Level 15 |
|Inspirational Leader ||In any command scenario, your natural charisma and unflinching command allows you to inspire your crew to new heights of performance. ||Exchange purchase |
|Superior Beam Training ||7.5% bonus beam weapon damage ||Upgraded at K-13 |
|A Good Day to Die ||Go Down Fighting can be used at any hull level ||More Go Down Fighting |
|Fleet Coordinator ||Increases your Damage based on how many players are in your party. (Self Included) ||Increases damage |
|Space Reputation Traits ||Effects ||Notes |
|Tyler's Duality ||This is basically 4% CritH ||Discovery rep, CrtH from HP |
|Auxiliary Power Configuration - Offense ||In space combat you gain a damage and accuracy boost based on your Auxiliary Power Level ||Offensive trait; Nukara reputation |
|Enhanced Shield Penetration ||Your directed energy attacks ignore some of your target's shields in space combat. ||Offensive trait; Nukara reputation |
|Precision ||Increases your Critical Hit Chance in space combat. ||Offensive trait; Romulan reputation |
|Advanced Targeting Systems ||Slightly increases critical severity in space combat ||Offensive trait; Dyson reputation |
|Active Reputation Traits ||Effects ||Notes |
|Refracting Tetryon Cascade ||Bouncing Tetryon Damage ||Nukara |
|Quantum Singularity Manipulation ||Temporary cloak, +100 to all science stats ||Romulan |
|Anti-Time Entanglement Singularity ||AOE hazard ||Temporal |
|Bio-Molecular Shield Generator ||AOE Shield regen/hardness ||8472 Counter Command; best shield heal on this build |
|Sensor Interference Platform ||Device that taunts; +100% aggro from tanks ||Iconian reputation; In a good team with tanks, I generally don't need this. In a bad team, the tanks aren't present or aren't doing a good job, in which case this is nice to have for when things get toasty. |
|Starship Traits ||Effects ||Notes |
|Emergency Weapon Cycle ||Activating Emergency Power to Weapons provides a reduction in weapon power cost and grants a boost to weapon firing speed for the duration of Emergency Power to Weapons ||Best Energy DPS starship trait; Arbiter Battlecruiser |
|Honored Dead ||After receiving 10,000 cumulative damage (post-resistance), gain a stack of Honored Dead. * Each stack of Honored Dead grants +10 All Damage Resistance Rating and +1% Hull Regeneration (max 20 stacks, infinite duration). While at 20 stacks of Honored Dead, additional triggers instead grant 10,000 Temporary Hit Points for up to 40 sec. While not in Combat, lose one stack of Honored Dead every 2 seconds unless Cloaked. ||This is the one trait that's different from the Arbiter build. It's fairly cheap and is almost always less than 5M EC on the Exchange for Federation characters. |
|Calm Before the Storm ||" While in Combat: Gain 1 Calm stack every 2 sec Each stack of Calm gives +5 All Damage Resistance Rating. At 10 stacks gain Storm for 20 sec: Removes all stacks of Calm +33% Firing Cycle Haste for Energy Weapons. Bridge Officer abilities recharge 33% faster" ||Nice to have for weapon haste; Cardassian Ghemor Flight Deck Carrier |
|Super Charged Weapons ||Firing a torpedo will provide a stack of the Super Charged buff. This buff provides a boost to directed energy weapon damage, critical hit chance and critical severity for a short time. This buff stacks up to 3 times. ||Boosts energy weapons after firing torpedoes; Endeavour Tactical Star Cruiser |
|Entwined Tactical Matrices ||While this trait is slotted, activating Beams: Fire at Will or Cannons: Scatter Volley causes your next torpedo attack to be a Torpedo Spread. Activating Torpedo Spread causes you to gain Beams: Fire at Will and Cannons: Scatter Volley for a short duration. ||Essential; Gagarin Miracle Worker Battlecruiser |
|Subsystem Power Settings ||Target ||Modified |
|Weapons ||100 ||122 |
|Shields ||15 ||69 |
|Engines ||15 ||58 |
|Auxiliary ||70 ||71 |
|Set Bonuses ||Set ||Effects |
|Piezo-Electric Technologies ||Lukari Restoration Initiative Armaments ||+15% Plasma Weapon Damage, +15% Photon Projectile Damage, +15% Polaron Weapon Damage, +20 Starship Drain Expertise |
|Protomatter-Infused Torpedoes ||Lukari Restoration Initiative Armaments ||" +15 Starship Hull Restoration, (Improves Hull Healing), +15 Starship Shield Restoration. (Improves Shield Healing)" |
|Nothing is Lost Forever ||Stamets-Tilly Field Modifications ||Passive +120% Hull Regeneration |
|Mycelial Lightning ||Stamets-Tilly Field Modifications ||Your first Weapon Attack against each target fires a bolt of Mycelial energy at them, dealing Electrical damage scaling with your Maximum Hull (max 200,000 Hull) |
|Ship Stats ||Value ||Notes |
|Power Transfer Rate ||111% || |
|Hull ||111,966 || |
|Flight Speed ||82.88 ||With EPtE I |
|Turn Rate ||25.1 degrees/second || |
Concluding Remarks Controls and keybinds:
Keybinds are essential to how I fly this ship. Since my background is in RTS games and MOBAs, I'm very comfortable with using my left hand to both fly and activate keys. If I was more acclimated to a gaming mouse with lots of buttons, I could map activations to that as well.
- Tactical chain: (Spacebar) Fire At Will, Attack Pattern Beta, Photonic Officer, Launch Fighters and Energy Amplifiers. This is a basic tactical ability combination . I want to activate this roughly every 20 seconds whenever Fire At Will is available.
- Engineering chain: (3 key) Emergency Power to Engines, Emergency Power to Weapons, Tactical Team, Auxiliary to Structural. These abilities help boost power to the weapons and engines subsystems, as well as power Emergency Weapon Cycle. I activate these as much as possible. They are de-synced from the Tactical chain, which is why they are on separate keys
- Torpedo combo: (1 key) Torpedo Spread I; Fire Torpedo. Manual keybind to activate torpedoes. I generally leave the torpedo auto-firing, but sometimes STO is slow to fire the torpedo even when it's off cooldown and the spread is armed. I fire this every 10 seconds after FAW 3 is triggered to get my FAW from Entwined Tactical Matrices.
- Long cooldown buff combo (2 key) Energy Amplifier, Vulnerability Assessment Sweep, D.O.M.I.N.O, Attack Pattern Alpha, Go Down Fighting, and Kobyashi Maru. I try to activate these abilities together to generate massive spike damage. In a standard left-to-right Infected: Conduit Advanced (ISA) run, I will activate these at the left generator, and then most of them are up again by the right Nanite-sphere/Gateway fight. I still have room to grow in comboing these more effectively. Note that Tactical Initiative and the D.O.M.I.N.O active overlap each other; I really should split them out.
- Heals! (4 key) Auxiliary to Structural I, Causal Reversion I, Transfer Shield Strength III, Brace for Impact, Hazard Emitters I. I don't map ALL of my heals here, preferring to activate Protomatter, Bio-Molecular Shield Generator, Sensor Interference Platform, and Reverse Shield Polarity manually.
- Fleet abilities (5 key) Intelligence Fleet, Tactical Fleet. Usually use these at left generator as well. I like to keep them separate but could combine them with buff combo.
Tanking is generally a selfless job unless you really glory in seeing how much damage you can absorb. Your job as a tank is to 1) pull threat and 2) survive. If you can also debuff enemies and amplify your team's damage, that's nice to have. In order to do #1, you need to do three things:
- You must deal at least 1/3rd of the highest DPS player's DPS. This is not a hard-and-fast mathematical rule, but a general guideline. All the +threat items in the game don't matter if you don't maintain sufficient damage to hold aggro. I've personally started to see breakdowns for 400K players where they start taking some aggro when I'm around 130K so that's my rule of thumb.
- You must deal that damage in an AOE all the time. Simply put, Beam Overload or other single-target abilities are not going to cut it. You need to damage as many enemies as possible at once. AOE attacks like Fire at Will, Torpedo Spread, and various AOE boff powers are your friend and you need to have them up a lot. Personally, I think Entwined Tactical Matrices is a far superior method of extending Fire at Will than Redirecting Arrays.
- You must have at least some method of +Threat on your ship. The Attract Fire cruiser command is rumored to be broken, but on paper it's nice to have. Much more important is using Strategist specialization, Threatening Stance and the Threat Control skill unlock. You don't need +Threat doffs, and you don't need the Threat-Enhancing Plasma consoles from the Embassy. Just Threatening Stance and Threat Control is enough and when it's not, the Chronos console and Diversionary Tactics are guaranteed aggro pulls.
- You must be close to your enemies. Hug the biggest, baddest guy and try not to completely eat his warp core breach--you might need your heals for other damage. Threat tends to be pulled to the closest target so be prepared to scrape paint.
In order to do #2 (survive), you need the following:
- Continuous heals to weather sustained damage. These could be any number of things from hard to get (colony tactical consoles) to common boff abilities (Auxiliary to Structural, Engineering Team, Causal Reversion) or traits (Energy Refrequencer). I generally just use boff abilities and the Disco 3-piece combined with Honored Dead to cover that.
- Burst heals to handle times when there's lots of incoming fire. This includes long-cooldown effects like Reverse Shield Polarity III, which is the most accessible and one of the most powerful defensive tools to absorb damage, as well as the Bio-Molecular Shield Generator. Other tools that I use include the Protomatter Field Projector, but Engineering Captains can also use Miraculous Repairs. You'll know when to use these--it'll be when the incoming fire starts to overwhelm you. On ISE, that's typically when you're fighting Tactical Cubes, Gateways, and/or 10+ spheres.
You're aiming to pull 75-90% of the incoming attacks for the entire team, so be prepared. On a fast ISE run, that could mean less than 3 million damage absorbed. On a slower run, you're looking at closer to 7-8M. ISE Piloting Tips
Before the map starts, I will launch Fighters, set Threatening Stance, and set the Attract Fire cruiser command. I will also set Defensive Configuration. Use Full Impulse when the map starts to hug the center cube.
I start with flying very close to the first 3 cubes. In an ISE run, I will use all of my longer cooldown buffs in the first fight as well as Chronometric Inversion Field. Trigger Evasive Maneuvers to fly over to the left transformer and fire off all major abilities while at 1/4 impulse or stopped within 2 km of the transformer. FAW should take care of most targets. Once 2-3 of the generators are down, target the transformer with Focused Frenzy and Fire On My Mark. I rotate to face inward toward the gate. Sometimes I will use the Chronos taunt here if I feel I am not pulling enough aggro. When the transformer is low health, fly towards the ball of spheres and give them a torpedo spread and cycle or two of firing. Once they start thinning out, Evasive Maneuvers again (reset due to Emergency Power to Engines) and head to the right side. Rinse and repeat, then Evasive Maneuvers to fly between the Tactical Cube and Gateway. If there's a large ball of spheres here, this is an important time to use the Chronos taunt console or Diversionary Tactics to taunt enemies. This is also the single hardest part to stay alive at, so save big heals like Protomatter or the Bio-Molecular Shield Generator for here. Try to avoid using Reverse Shield Polarity at the right transformer if at all possible. Seriously, this part can be rough depending on how fast your team wipes the Nanite Spheres. Frenzy and Fire On My Mark should be available here again. Lastly, don't forget to summon your Delta Alliance Beacon/Nimbus Pirates/Beacon of Kahless, etc. In an average PUG ISE run, I can get two off: one at left transformer and one at the end. Budget considerations
To reduce overall costs, I'd start by dropping the 2 non-essential Starship Traits, Inspirational Leader, Context Is For Kings, Intelligence Agent Attache, 22 of 47, and reduce the Fabrication Engineer to Rare. This should more than halve the EC cost. I would prioritize keeping Ablative Shell, A Good Day to Die, and Self-Modulating Fire.
On Crit and Flanking
- Starship Trait substitutions: Improved Critical Systems or Automated Shield Aligment are good if you have them. For very low budget builds, you're looking at things like Improved Command Frequency and Unconventional Tactics.
- Personal traits: In no particular order, for offense, Beam Barrage, Operative, and Innocuous would be my choices. Defensively, Techie isn't a terrible substitute.
- Consoles: There are lots of options for replacing Hull Image Refractors and D.O.M.I.N.O. I would look at the Prior's World Elite Defense Satellite if available and if not, for things like Zero Point Energy Conduit, or a Bellum EPS Flow RegulaRCS Accelerator. The Protomatter console is really helpful, so if that's not available, you're going to need a burst heal console. The Arbiter's Ablative Hazard Shielding console is decent and unlocked across all ships and if you're emulating this build you have it. Alternately, the Reiterative Structure Capacitor is good but can also be hard to get.
The importance of Crit and Flanking cannot be oversold and while DPS is not the primary goal of this ship, you have to do decent DPS to pull threat/aggro. I saw significant increases in DPS from boosting Crit in doffs and traits. On my record runs, my weapons were parsing between 60-65% with roughly 30% flank percentage. There are players with better gear and piloting skills than I who've achieved much, much higher percentages, but I will say broadly that when in doubt, add crit. Since flanking includes extra crit chance/severity with Intel, you can't go wrong with flanking either! Look for the downward pointing arrow on your target. HSE (Hive Space Elite)
I've not run this ship through HSE yet, but I'll update the post if and when I do. One of my issues with that map is that even with all graphical settings on minimum, most of the HSE enthusiasts launch such a vigorous assault in the opening salvos that I'm in slideshow mode for most of the interesting parts of the map. Concluding Remarks
This is by no means the most optimized tank build in the game, but it certainly does the job for any DPS channel or fleet runs. Most importantly, I am able to switch between this build and my DPS FAW build with extreme ease: swapping the ship and 1 starship trait is all it takes! Thanks for reading!
If you liked this build, you might find my STO toolbox
submitted by Eph289
to stobuilds [link] [comments]
2020.09.23 14:32 SGrundy3000 Dragon Galakrond Priest: An OK Deck for OK Folks
I have used this deck (or variations of this) to get to Legend the past two months and I decided to start tracking the deck to make a guide for it with some real data in hand. I don't use a deck tracker, so the stats below are for 75 games that I recorded by hand, all bouncing between 3000 and 2000 Legend from September 13 to September 19.
Legend proof: Legend_Proof Deck Introduction:
This is a more midrange Priest deck and forgoes some of the fancier combos (the Cabal steal minions) for a more linear minion-based strategy. The core of the deck at its most raw is basically two cards, Cleric of Scales and Raise Dead. Cleric of Scales gives Priest the draw it needs since our good lady Northshire Cleric was banished to Wild. And it's more than just draw, it's discover a spell, which is very useful for Priest's reactive tools. Raise Dead allows us to be proactive with our Clerics and justifies keeping them in the mulligan. The perfect situation would be to play out your Cleric and to fish for Raise Dead. After playing another 1 or 2 drop (all great cards) and fighting for the board, you cast Raise Dead and do it all over again. This gives you more early minions and more draw and can really carry you into the later turns. This is the opener you want every game, more or less. Always mulligan for your 4 1-drops and Sethekk (see Matchups for few exceptions). It's not that complex. The deck carries 7 dragons, so you shouldn't worry about having an activator for Cleric of Scales – you will usually get one in hand anyway. Card Choices: Dragons-
Crimson Hothead – This is a pretty decent dragon and I've been happy with it, especially considering the lackluster alternatives. Versus aggro minions and weapons the taunt is very useful, and versus other decks a 4 mana 4/6 is a mid-size decent threat.
Fate Weaver – Sometimes this is a vanilla 4 mana 3/6 dragon and sometimes it's a 4 mana 3/6 dragon that discounts 9 cards in your hand. Don't sweat it if you have to play it as the former. It's normal and it happens to all guys. (I'd considered dropping these at one point, but I decided to go for the full Galakrond package and to use these as an upside since there really aren't so many enticing dragons.)
Aeon Reaver – This was an Onyx Magescribe for half of my games, but I rarely needed more value and decided the removal was more useful. Magescribe is a fun card and can be good versus Demon Hunter because it can stick with its very high health. But I needed more help versus Paladin's many big minions, so Aeon Reaver got called in. It's a solid card that is also a dragon.
Skeletal Dragon – I never really gave this one too much thought, but it's always felt pretty good as a one of. The taunt is meaningful versus aggro and versus control it is a value bomb.
Murozond – The Priest class legendary dragon can help you in very unique ways and seemed like an obvious inclusion.
Cobalt Spelkin – I tried these for a few games in place of Shield of Galakrond and/or Fate Weaver and I wasn't impressed. Some of the 1-mana spells are useless and hand size can be an issue with this deck. It has no taunt and the stats are weak for the cost. Next!
Draconic Studies – I used to run this card at the start of Scholomance to give it a try, but I realized that I wanted to keep my spell pool tight so that my Cleric of Scales would have more value and reliability. Draconic Studies mucks that up and I realized that if there's a good dragon that I would want off of Studies, then I may as well put it in the deck itself. Galakronders-
Disciple of Galakrond – This is one of the reasons the deck exists. Having two fantastic 1-drops to mulligan for at the start of the game is what gets this whole ball rolling. Great card.
Shield of Galakrond – I think shield has a pretty bad reputation, but I like it in this deck. Taunt is good and the minions generated off of the Invoke can be very valuable. And it also helps us get to Fate Weaver dsicounts.
Time Rip – This is a very Control card and I don't think it fits this more midrange deck. 5 mana just to kill one minion makes me sad. It could possibly help me versus Paladin, but as I said earlier, I want to keep my spell pool focused on only the best options.
Kronx – I tried without him for a few games, but I think he's worth it. He's good either pre- or post- Galakrond, depending on the rest of your hand. I prefer to play him after Galakrond, but 6 mana 6/6, draw a card is not bad.
Galakrond – His battlecry can get a lot more value in this meta than it used to. And if you've Raised Dead a few Disciples, you may be surprised to see him fully buffed and ready to smash face. Sometimes you just play him to get a little armor and to enable your Kronx. It's a versatile card and everybody knows the deal already when it comes to the late game value generation. Spells-
The spells are pretty self-explanatory. They help you survive (penance, apotheosis, breath, death, renew, soul mirror) and can provide a ton of value (raise dead, renew, soul mirror). As I said above, I don't want to mess around too much with the spells, because it helps you to find what you are looking for. Sethekk Veilweaver
– My favorite Priest card right now. He can really run away with the game if you get to go off with him. That said, I will just play him for tempo if there aren't better options. Because of Raise Dead, you no longer have to be so conservative with your high value cards. They can come back to your hand and all you lost was three health. Stats and Matchups
Overall: 44-31 (58.6% WR) Demon Hunter:
6-4 – All Soul DH – Slightly Favored – This is a fun matchup where you actually get to play a game of cards. The DH deck is finite and very possible to learn and play around. It's a strong deck, but feels fair to play against. You basically have to survive his whole deck; If he runs out of cards and you're still alive, then you win. The key card to play around is Blade Dance. Once he's exhausted those, you can hopefully stick a minion and make a recovery with Apotheosis. The DH deck has 4-6 SW:D targets, so keep that in mind in terms of removal. The way they win is by hoarding all their burn until the end, usually with some Skull of Guldan discounts, and hitting you hard before you can heal out of it. If they spread it out, you can usually recover over time. Murozond can be very strong in this matchup if you save him for a turn where your opponent plays Aldrachi Warblades and a few twin slices. Druid:
2-7 – Not Favored – Most of these matches were against Survival of the Fittest, but a couple were Malygos variants (which was better for me). Druid just feels like if they get their curve out, then you are not going to win that match. The only way I figured to try to snag a win is to build one very big early minion, either by going off with Sethekk (keep in mulligan) or by stacking on an early dragon. But they can usually recover by getting out Guardian Animals and then pretty soon, you're dead. Our only mass removal is Soul Mirror and we need 7 Mana for that, which you may not have in time. Otherwise, just try to pick up Shadow Word: Ruin, Soul Mirror, or Plague of Death from your Renews and Sethekk shenanigans. Clearly, I couldn't crack this one. Hunter
: 7-1 – Very favored – I keep Breath of the Infinite and Penance (for Phase Stalker) in the mulligan, though I wouldn't keep both. Just play out your early minions, if you've got 'em, and do your best to play around the Hunter secrets. Our small early game minions do very well against freezing trap and pressure plate, so try to use that to your advantage. Play defense and be conservative with your heals and removal, and you should be fine. (Note: This was almost all against Face Hunter. Maybe Highlander is a bit more challenging, but I think would be an even match.) Mage:
9-4 – Slightly favored – All games were against Cyclone except for one Highlander match. Mage is tough to strategize for since they have the most randomly generated stuff of any class (even more than Priest!). I mainly try to keep in mind how I'll deal with a Mana Giant, if it comes down. Otherwise, just play for tempo and try your best to keep up. Breath of the Infinite can be useful to clear their sorcerer apprentice, mana cyclone, wand maker, and Jandice (2/3) boards. You can never really feel safe until you've won, but they don't have any heal, so if you can stick some of your minions on board, you'll be doing ok. (Tip: Try not to get your early game minions devolved [don't give tempting buffs] before you've had a chance to kill some off for your Raise Deads.) Paladin:
6-8 – Unfavored – 2 of my wins were against a Murloc and a Duel Paladin, otherwise was all Libram and I went 4-8. Libram is a very strong deck and the Libroom version is even more of a pain to deal with since the broom turns are very effective against our minions and the pen flingers deal a lot of damage over time. My main suggestion would be to shoot for an early Sethekk blowout. Without that highroll, you are unlikely to get there. Apparently the more steal-y Priest decks are favored against Paladin, but that's not the style of this deck. I try to search for answers in my renews – Silences, Shadow Madness, Shadow Word: Ruin. I thought I would do better against this deck, honestly, and I may have gotten a bit unlucky. My opponents frequently had the 1-drop with Libram in hand opener. Priest:
1-0 – favored? - Believe it or not, I only faced one other Priest and he was a Res deck, which was no problem. This deck is a bit more minion heavy than a lot of Priest decks, so I think you have the edge. You will be able to put on more pressure, and you'll never run out of value, so just try to be aggressive. Versus Priests, I often try to save a Murozond for after they play Soul Mirror. My only other comment (based on previous experience in this meta) is not to worry about fatigue too much. Usually the game ends before then, so play your Cleric of Scales and don't worry about the draw. (In past metas this wasn't the case, though.) Rogue:
5-5 – Even – I would say that we are favored, but the stats say otherwise. Rogue is a dangerous class and we have to play defense as hard as we can. I keep Breath of the Infinite for their stealth minions, but otherwise I just try the usual game plan of getting on board with my early game minions. The main way to lose is against an early big Self-Sharpening Sword. We can usually handle their minions, but the Sword can get nasty. Try to use your taunts to protect your precious face and ultimately land an Apotheosis for the win. Shaman:
2-0 – Favored – Shaman is not in a very good place right now. If it's a token deck, play defense as if against hunter or rogue. If something else, then just be aggressive and curve out. No words of wisdom for this one! Warlock
: 3-0 – Favored – Against the old pain zoo, this was a harder matchup, but that deck is gone. Now it's likely to be a Soul Shard deck or a Quest Maly deck. Our standard strategy is pretty strong here and the Warlock won't be able to keep up. (Fun fact: I got to play one of these games against Trump's Questlock.) Warrior:
3-2 – Even – Mostly Bomb Warrior and some Big Warrior. Big Warrior is easy to out value, so don't sweat it. Bomb Warrior can be tricky, though. Our deck is all about getting on board, controlling the board, and eventually pressuring with our minions. But the Bomb Warrior completely ignores the board and delivers all of the damage straight to your face with his weapons. This can lead to some pretty frustrating and unsatisfying losses. I think this match is mostly decided by the Warrior's draw. Does he consistently have the answers for your board or not? Just keep presenting questions for him to answer (and play around bladestorm with different size minions), heal when you have the chance, and pray you don't blow up. One tip: A great way to win, if you have more health than the Warrior, is to Soul Mirror his Dr. Boom turn and watch the fireworks! Final Thoughts:
1-The meta is quite diverse right now. My most common foe was Paladin and that didn't even account for a fifth of my games.
2-Tracking my wins/losses was an eye opening experience. It helped to clarify some of my notions about matchups and about my own play. (Early morning games where you aren't paying attention do not help with a good winrate.)
3-For a Priest deck, this deck is actually quite cheap. (This was never my goal, but it just happened that way.) If your barrier to playing Priest has been all the crazy legendaries, then give this deck a try!
4-I wouldn't say this deck is going to break the meta, but you can really hold your own in most matches once you get a feel for it. So it's definitely viable to get to legend rank and there isn't much Priest being played right now, and this deck in particular is atypical, so that may give a slight edge. I hope you enjoy playing it!
Decklist: ### dragon gala# Class: Priest# Format: Standard# Year of the Phoenix## 2x (0) Raise Dead# 2x (1) Cleric of Scales# 2x (1) Disciple of Galakrond# 2x (1) Renew# 2x (2) Penance# 2x (2) Sethekk Veilweaver# 2x (2) Shadow Word: Death# 2x (3) Apotheosis# 2x (3) Breath of the Infinite# 2x (4) Crimson Hothead# 2x (4) Fate Weaver# 2x (5) Shield of Galakrond# 1x (6) Aeon Reaver# 1x (6) Kronx Dragonhoof# 1x (7) Galakrond, the Unspeakable# 1x (7) Skeletal Dragon# 1x (7) Soul Mirror# 1x (8) Murozond the Infinite#AAECAafDAwaOsQPjtAOZtgPIvgPIwAPYwgMM0wqZqQPXrAParAPyrAP+rgOYtgOTugObugOvugPdzAPXzgMA## To use this deck, copy it to your clipboard and create a new deck in Hearthstone
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2020.09.14 17:13 ghostofgbt Nikola "Sets the Record Straight" on False and Misleading Short Seller Report (Note the quotes lol)
Alright, let's pick this apart a bit:
PHOENIX, September 14, 2020 — Nikola Corporation (NASDAQ: NKLA) (“the Company”) today issued the following statement commenting on a false and defamatory report published September 10, 2020, by Hindenburg Research (“Hindenburg”):
Nikola believes that the Hindenburg report, and the opportunistic timing of its publication shortly after announcement of Nikola’s partnership with General Motors Co. and the resulting positive share price reaction, was designed to provide a false impression to investors and to negatively manipulate the market in order to financially benefit short sellers, including Hindenburg itself.
Nikola has contacted and briefed the U.S. Securities and Exchange Commission (SEC) regarding Nikola’s concerns pertaining to the Hindenburg report. Nikola intends to fully cooperate with the SEC regarding its inquiry into these matters.
K ... Not answering any of Hindenburg's 53 questions yet...
Nikola, an early-stage growth company, has been through extensive due diligence processes, starting with Bosch in 2017, Hanwha Group and ValueAct Capital in 2018, CNH Industrial N.V. in 2019, and VectolQ Acquisition Corp. and General Motors in 2020. Nikola remains laser-focused on laying the groundwork toward becoming the global leader in zero-emissions transportation. The Company continues to make significant progress on its strategic initiatives:
K ... still not addressing the issue, but let's give them the benefit of the doubt
Nikola Tre Semi-Truck Production: The Company expects the Nikola Tre semi-truck, a pioneer battery-electric semi-truck created in collaboration with IVECO through a joint venture established in 2019 for the short haul trucking sector, to be ready for production and available to customers by the fourth quarter of 2021. The Nikola/IVECO joint venture has enabled dedicated focus toward delivering the Tre in 2021. The Nikola Tre is a zero-emission semi-truck with over 720 kWh of battery and an approximately 300-mile range. (Photos from September 2020: Tre 1, Tre 2, Tre 3, and Tre 4.)
Nothing concrete there. Same old promises. Also those pics are the same ones posted on Twitter immediately after the report was issued which everyone picked apart saying they don't prove anything. This is nothing new and doesn't look like they are "rolling off the line" as Trevor claimed multiple times.
Nikola Two Hydrogen-Electric Powered Semi-Truck Development: During 2021, Nikola will begin testing a pre-production Nikola Two, a hydrogen-electric powered semi-truck for the medium and long-haul trucking sectors, with more than 1,000 horsepower and 2,000 ft. lbs. of torque. Anheuser Busch LLC previously announced its placement of an order for up to 800 trucks, with a prototype to be delivered by the end of 2021, testing planned for 2022, and a production version expected in the second half of 2023.
Begin testing, pre production, up to, to be delivered, testing planned, expected ... blah blah blah. All promises which NKLA has been making for ages and none of which have been fulfilled.
In November 2019, a fuel-cell electric driven Nikola prototype completed a zero-emission beer delivery for Anheuser-Busch on public roads while operating on hydrogen. (Anheuser-Busch video can be viewed here.)
"Fuel cell electric driven" but "operating on hydrogen" ... which is it? I'm too lazy to look at the details of this right now but they might have a point here...maybe
Large Order for Electrified Refuse Truck: As previously announced, Nikola has received a minimum order of 2,500 electrified refuse trucks from Republic Services, Inc., with on-road testing likely to begin in early 2022 and full production deliveries expected to begin in 2023. (Read more in the Company’s press release.)
"likely to begin" ... "expected to begin", again giving themselves an out to not keep these promises
Strategic Partnership with General Motors for Badger Pickup Truck: As announced last week, the Company has formed a strategic partnership with General Motors, under which General Motors will engineer, homologate, validate and manufacture Nikola’s Badger pickup truck, which will include variants with all-electric and hydrogen fuel cell powertrains. Badger production is expected to start in late 2022. (Read more in the Company’s press release.)
The Company also remains committed to achieving the following milestones: announcement of a hydrogen station collaboration by the end of 2020; substantial completion of Nikola's JV manufacturing facility in Ulm, Germany by year end 2020; and completion of Phase 1 of its greenfield manufacturing facility in Coolidge, Arizona by the fourth quarter of 2021.
Once again, empty promises. Nothing concrete, and they still haven't addressed anything anyone actually cares about.
Hindenburg Report This doesn't change the fact that Trevor lied multiple times saying that these trucks were "rolling off the line".
The report from Hindenburg, an activist short-seller financially motivated to manipulate the market and profit from a manufactured decline in Nikola’s stock price, contains a number of false and misleading statements regarding the Company’s operations and multi-year, groundbreaking R&D efforts. Among the starkest examples are the following:
Short Seller Mischaracterizes Quote by Bosch Employee: Following the publication of the short seller report, Bosch stated, “Specific instances in the [Hindenburg] report quoting a Bosch employee were taken out of context.” Bosch has also stated, “The employee spoke only about Bosch’s own plans for the IAA industry show and H2Haul project for the European Union.” Nikola and Bosch are aligned on the product roadmap for the Tre truck. The five trucks are currently being built and commissioned in Ulm, Germany, and are pre-production builds. Hindenburg either recklessly misunderstands or willfully misrepresents the vehicle pre-production process to fit its narrative.
These allegations by the short seller are false and misleading, and designed to manipulate the market to profit from a manufactured decline in Nikola’s stock price. K.
Short Seller Alleges That Nikola Buys and Does Not Make Inverters In-House: In its report, Hindenburg misrepresents that Nikola is claiming a third-party inverter is the Company’s own technology by placing a sticker over the supplier’s name. At no time did Nikola state that the inverter on the prototype truck shown in the video was the Company’s or would be used in production. Nikola has been designing, engineering and working on its own inverters for quite some time. The Company does use third-party parts in prototype vehicles, some of which may be subsequently swapped out for its own parts in production. This is common practice among vehicle manufacturers and Nikola often blocks supplier names from the view of media and competitors. Every program is different as they require different specifications and validation. a) Hindenburg isn't claiming that. They claimed (correctly) that Trevor implied repeatedly that they make everything themselves. this is well documented in the report with screenshots of Trevor's tweets. b) "may be" swapped out in production. Just lol. this is a cop out.
These allegations by the short seller are false and misleading, and designed to manipulate the market to profit from a manufactured decline in Nikola’s stock price. K.
Short Seller Misrepresents Nikola’s Historic Position on Battery Technology: The short seller report claims that Founder and Executive Chairman Trevor Milton made false statements regarding the Company’s battery technology following the breakdown of its transaction discussions with ZapGo Ltd. In fact, the potential battery technology advancements are related to an ongoing confidential R&D partnership with a leading academic institution, not ZapGo. The Company is excited about potential breakthroughs related to its next generation battery technology. Meaningless. Hindenburg claimed (correctly) that Trevor DID NOT mention that talks broke down. In fact he kept pumping the idea on Twitter as if they haven't. Hindenburg asked who the leading academic institution is, but Trevor won't answer that. Because it's bullshit. Empty promises.
These allegations by the short seller are false and misleading, and designed to manipulate the market to profit from a manufactured decline in Nikola’s stock price. K.
Short Seller Attempts to Falsely Link Departure of Former CFO with Nikola One Deposits Announcement: Nikola’s former CFO was terminated by the Company. His departure, as well as subsequent litigation (which he voluntarily dismissed), were unrelated to the Company’s announcement that it would refund Nikola One reservation deposits. As Nikola communicated via Twitter in April 2018, “We don't use your money to operate our business. We want everyone to know we have never used a dollar of deposit money in the history of our company.” Any innuendo by the short seller report that these separate events were connected and indicative of questions regarding Nikola’s use of deposits is inaccurate. Meaningless. The claim questions whether those deposits ever existed in the first place. Quoting yourself on Twitter doesn't make it go away, Trevvy boi.
These allegations by the short seller are false and misleading, and designed to manipulate the market to profit from a manufactured decline in Nikola’s stock price. K lol
Short Seller Alleges that 2016 Nikola One “was not a real truck and was, in fact, a pusher”: The Nikola One is a real truck that sits in Nikola’s showroom. A pusher means a vehicle that was not designed to be moved by its own propulsion system. The Nikola One was, in fact, designed to be powered and driven by its own propulsion. So, summary: It was a pusher. Trevor implied MULTIPLE TIMES at multiple locations that the truck was fully functional and drivable. In fact at NikolaWorld he said they had chains across the interior because they didn't want people "driving it off the stage" lol. The truck being "designed to be" propelled on its own doesn't make it reality. I designed my Ford Pinto to drive 200mph but it doesn't actually do that. Doesn't mean I can call it a Ferrari. This is a complete crock of shit.
Here are the facts:
Gearbox was functional and bench tested prior to installation.
Batteries were functional.
Inverters functioned and powered the motors on a bench test prior to the show.
Power steering, Suspension, Infotainment, Air Disc Brakes, High Voltage, and Air Systems were all functional. As Nikola pivoted to the next generation of trucks, it ultimately decided not to invest additional resources into completing the process to make the Nikola One drive on its own propulsion. After pivoting, Nikola produced prototypes for the Nikola Two, which are self-propelled and have been frequently demonstrated, beginning with demonstration runs at Nikola World in April 2019.
The Nikola One was an incredibly successful proof of concept, and everything the Company learned from that experience has underpinned the successful development of its next generation of trucks that can be seen driven here.
These allegations by the short seller are false and misleading, and designed to manipulate the market to profit from a manufactured decline in Nikola’s stock price. Well, no...but k.
Short Seller Distorts Nikola One 2017 Third Party “Future of Transportation” Promotion Video and Creates a Popular Lie: Hindenburg seeks to portray Nikola as misrepresenting the capabilities of the Nikola One prototype in a 2017 video produced by a third party, as “simply filmed rolling down a big hill.” Nikola never stated its truck was driving under its own propulsion in the video, although the truck was designed to do just that (as described in previous point). The truck was showcased and filmed by a third party for a commercial. Nikola described this third-party video on the Company’s social media as “In Motion.” It was never described as “under its own propulsion” or “powertrain driven.” Nikola investors who invested during this period, in which the Company was privately held, knew the technical capability of the Nikola One at the time of their investment. This three-year-old video of a Nikola prototype is irrelevant except for the fact that the short seller is trying to use it for its main thesis. The fact is, Nikola has real working hydrogen fuel-cell powered semi-trucks. Any reports intended to suggest that Nikola’s trucks do not drive are erroneous, and recent videos of Nikola vehicles driving can be found here. This might be my favorite part. So they did roll it down a hill, but it's ok because "we never said it was under its own propulsion". Fucking LOL.
These allegations by the short seller are false and misleading, and designed to manipulate the market to profit from a manufactured decline in Nikola’s stock price. Sure, if you consider false and misleading to be completely factually correct.
Short Seller Intentionally Underestimates Extent of Hydrogen Production Capabilities: Nikola continues to believe that its planned hydrogen station network, and the production and distribution of hydrogen, will provide key competitive advantages that drive sustained profitability and shareholder value over the long term. Nikola representatives occupy leadership positions in industry organizations, including as working group chairs within the worldwide International Standards Organization (Heavy Duty) hydrogen fueling standard development and the Society of Automotive Engineers fuel cell standards committee for the HD vehicles’ fuel economy. The Company has also partnered with one of the most well-known hydrogen experts in the world, Nel ASA. Further, Nikola has already installed a 1,000 kg hydrogen storage and dispensing demo station at its headquarters and ordered over $30 million of electrolyzers to support the initial hydrogen station rollout. Read more in the Company’s press release. Lol, "we installed a demo station and a tank to hold all the hydrogen we don't produce, so it's all good guys. Nothing to see here...move along."
These allegations by the short seller are false and misleading, and designed to manipulate the market to profit from a manufactured decline in Nikola’s stock price. K.
Short Seller Alleges NZT Program Was Scrapped after Unveiling: The program remains underway. The first NZT enclosed cab display model is sitting in Nikola’s showroom at its headquarters. The Company has since spent millions of dollars preparing the NZT enclosed cab version for production using both internal and external resources. More to come at Nikola World 2020. This might be the only actual good rebuttal here, but it's effectively "nuh uh!!" so who knows if it's actually true. It's not like we have any reason to trust what this company says so far.
These allegations by the short seller are false and misleading, and designed to manipulate the market to profit from a manufactured decline in Nikola’s stock price. K.
Short Seller Quotes Spokesman of Fuel-Cell Competitor, Powercell AB, as Saying Nikola Battery and Hydrogen Fuel-Cell Technology is “Hot Air”: Third-party competitor views of Nikola and the Company’s technology are not relevant. These allegations by the short seller are false and misleading, and designed to manipulate the market to profit from a manufactured decline in Nikola’s stock price. They are relevant when it means they are confirming what everyone already suspects: that this company is built on lies and empty promises.
Short Seller Takes Shots at Nikola Employees: Nikola believes in talent, and each of the employees unfairly described in the short seller report are making important contributions to the success of the Company. Nikola has built a deep bench of experienced leaders, with significant expertise in the automotive and electric-vehicles industry. Kevin Lynk is a talented mechanical engineer who has specialized in computational fluid dynamics (CFD), finite element analysis (FEA), computer-aided design (CAD) and product data management (PDM). Kevin has also played an instrumental role in the design and development of most Nikola vehicles since the beginning of the Company. Travis Milton previously owned and operated his own construction company preparing him for hydrogen station infrastructure and buildouts. Dale Prows has over 30 years of experience in supply chain and purchasing in the petrochemical and aluminum industries. Maybe Kevin and Dale are ok. Not sure how running a construction company prepares you for building a worldwide hydrogen distribution network, but whatever...that's just me I guess.
These allegations by the short seller are false and misleading, and designed to manipulate the market to profit from a manufactured decline in Nikola’s stock price. Mmmkay.
Short Seller Misrepresents Value of 2010 Contract between Swift Transportation and dHybrid Systems LLC: This agreement was from 2010, and has no connection with or association to Nikola. In its report, Hindenburg criticizes Mr. Milton’s statements about the approximately $250 million value of the contract between Swift Transportation and dHybrid (not Nikola), and cites only selected clauses to misrepresent the value of the contract as being worth “only $16 million.” What Hindenburg fails to include are the provisions in the contract whereby Swift was granted an option to acquire up to an additional 11,700 systems at $20,000 per vehicle, bringing the total potential value of the contract to $250 million. The contract can be found here (see paragraph 6(b)). This is true, I picked it out also. However a) an option is not a contract. b) Trevor said "$250M+" in the email which was contractually false (as evidenced by this statement right here lol) and c) Trevor also represented it as "$300M+" in a presentation which is completely baseless. No explanation for that. Just exaggeration and embellishment to mislead investors.
These allegations by the short seller are false and misleading, and designed to manipulate the market to profit from a manufactured decline in Nikola’s stock price. Incorrect. But ok.
There are dozens more inaccurate allegations made by the short seller, which are not relevant to Nikola. There were 53 questions, only a couple of which Nikola has answered with this response, and badly at that.
Nikola is building novel and revolutionary technology from the ground up. As part of this process, and as part of the Company’s evolution, growth and development, Nikola has quickly and nimbly pivoted its business model based on the industry, macro environment, technology and other factors in pursuit of the most value-enhancing path forward. Nikola remains committed to enhancing shareholder value for the long term and will not waver from its mission. ...until they're investigated for fraud.
That's my analysis. what do you guys think? The general sentiment I get from this is still the same as always ... a whole bunch of misdirection, vague statements that leave the company an out, and a whole lot of promises. IMHO, there is nothing concrete in the Hindenburg report that constitutes outright fraud except maybe the misdirection about the "driving" truck, but there is a TON of misdirection and misleading statements. There are also many, many unanswered questions still. IMO, if the SEC cares at all about regulating the market this company will go down hard eventually, but it may take a while.
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2020.09.12 16:57 DLWhoHurtHisBalls TrueAnon Library
I'm sure we are all familiar with the semi-weekly threads looking for recommendations of books on "X" TrueAnon-related topic. I decided go scrounging through all of the past threads to compile a list of non-fiction titles that have been explicitly referenced on the show or have been recommended by users of this subreddit. My hope is that we can direct newly interested people to this list to help guide them in their research. I've broken the list into sections based on subject and listed books in the section relevant to their primary subject
. Basically half the books on this list touch on the CIA somehow but it would not be particularly useful to list them all under that heading. I've done my best to categorize books based on the title, description, and the thread in which the book was recommended but I'm sure I've made mistakes. Please let me know if you think a book should be re-categorized or needs different subjects. This list is far from complete and I would love to expand it further. I am planning to go back through the podcast starting from the first episode in order to ensure we don't miss any recommended/referenced titles but if you know of a title that I've missed or the episode in which a title is referenced, let me know. Most importantly, let me know if I have included a title that is demonstrably false or contains significant amounts of disinformation; I haven't been able to read every single title so I also have not been able to vet every title. Do not
let me know if you think I should remove a title from the list because the author subscribes to a particular political tendency that you disagree with.
Remember to always read critically and double check sources, ESPECIALLY for information you find compelling or convincing!
Nazis, prewar and postwar / "The Spider Network" / Fascist Internationale
- Title - Author (Subjects) [TrueAnon episode #]
GLADIO / The Years of Lead / Post-war Italy
- Inside the League: How Terrorists, Nazis, and Latin American Death Squads Infiltrated the World Anti-Communist League - Scott and Jon Lee Anderson (WACL, Fascist Internationale) [ep. 25]
- Rogue Agents - David Teacher (Le Circle) [ep. 25, 96]
- Strange Tales of the Parapolitical: Postwar Nazis, Mercenaries, and Other Secret History - S. William Snider, Frank Zero (Deep Politics, Fascist Internationale) [ep. ??]
- Male Fantasies - Klaus Theweliet (Freikorps, pre-war Nazis, Psychoanalysis) [ep. 74]
- The Wages of Destruction: The Making and Breaking of the Nazi Economy - Adam Tooze (history, economics)
- Nazi Nexus: America's Corporate Connections to Hitler's Holocaust - Edwin Black (Dark Money, Rockefellers, US/Nazi Collaboration)
- All Honorable Men: The Story of the Men on Both Sides of the Atlantic Who Successfully Thwarted Plans to Dismantle the Nazi Cartel System - James Stewart Martin (US/Nazi Collaboration)
- Hell's Cartel: IG Farben and the Making of Hitler's War Machine - Diarmuid Jeffreys (Nazi Germany, economics)
- Industry and Ideology: IG Farben in the Nazi Era, 2nd ed. - Peter Hayes (Nazi Germany, industry)
- Patents for Hitler - Guenter Reimann (US/Nazi collaboration)
- The Vampire Economy: Doing Business under Fascism - Guenter Reimann (Nazi Germany, economics, Pre-war Nazis)
- Backing Hitler: Consent and Coercion in Nazi Germany - Robert Gellately (Social life in Nazi Germany, propaganda)
- Blowback: America's Recruitment of Nazis and Its Destructive Impact on Our Domestic and Foreign Policy - Christopher Simpson (Post-war Nazis, Cold War, CIA)
- The Darkest Sides of Politics vol. 1, 2 - Jeffery M. Bale (Fascist Internationale, right wing terror, history)
- Dreamer of the Day: Francis Parker Yockey & The Postwar Fascist International - Kevin Coogan (Fascist Internationale, postwar Nazis)
- Stefano delle Chiaie: Portrait of a Black Terrorist - Stuart Christie (Strategy of Tension, terrorism, Italian right) [ep. 99]
- NATO's Secret Armies: Operation GLADIO and Terrorism in Western Europe - Daniele Ganser (GLADIO)
- Operation Gladio: The Unholy Alliance between the Vatican, the CIA, and the Mafia - Paul L. Williams (GLADIO, Fascist Internationale)
- The Last Supper: The Mafia, the Masons, and the Killing of Roberto Calvi - Philip Willan (P2 Lodge, post-war italy, Banco Ambrosiano)
- Memoirs of an Italian Terrorist - Giorgio (Post-war Italy, Years of Lead)
- Armed Struggle in Italy, 1976-1978 - Bratach Dubh (Italian Left, Years of Lead)
- Strike One to Educate One Hundred: The Rise of the Red Brigades 1960s–1970s - Chris Aronson Beck, Reggie Emiliana, Lee Morris (Italian Left, Years of Lead)
- Never Again Without a Rifle: The origins of Italian terrorism - Alessandro Silj (Italian Left, Years of Lead)
- In God's Name: An Investigation Into the Murder of Pope John Paul I - David Yallop (P2, Banco Ambrosiano, South American Right)
The Kennedy Assassinations
- Disconnecting the Dots: How 9/11 Was Allowed to Happen - Kevin Fenton (9/11, CIA) [ep. 44]
- Crossing the Rubicon: The Decline of the American Empire at the End of the Age of Oil - Michael C. Ruppert [ep. 44]
- The 2001 Anthrax Deception: The Case for a Domestic Conspiracy - Graeme MacQueen (9/11, Anthrax) [ep. 44]
- Anthrax: Bioterror as Fact and Fantasy - Philipp Sarasin (9/11, Anthrax, War on Terror)
- 9/11 Synthetic Terror - Webster Griffin Tarpley (9/11, US Empire)
- The Looming Tower: Al-Qaeda and the Road to 9/11 - Lawrence Wright (9/11, US Empire)
US Elites / American Crime
- Dallas '63: The First Deep State Revolt Against the White House - Peter Dale Scott (JFK, CIA)
- Deep Politics and the Death of JFK - Peter Dale Scott (JFK, CIA)
- JFK and the Unspeakable: Why He Died and Why It Matters - James W. Douglass (JFK Assassination, CIA)
- On the Trail of the Assassins: One Man's Quest to Solve the Murder of President Kennedy - Jim Garrison (JFK)
- Mortal Error: The Shot That Killed JFK - Bonar Menninger (DEBUNKED, JFK, "Secret Service" Theory)
- Mary's Mosaic: The CIA Conspiracy to Murder John F. Kennedy, Mary Pinchot Meyer, and Their Vision for World Peace - Peter Janney (CIA, JFK)
- Not in Your Lifetime: The Defining Book on the J.F.K. Assassination - Anthony Summers (JFK, Oswald)
- Who Killed Bobby?: The Unsolved Murder of Robert F. Kennedy - Shane O' Sullivan (RFK)
- A Lie Too Big to Fail: The Real History of the Assassination of Robert F. Kennedy - Lisa Pease (RFK)
- The Coors Connection: How Coors Family Philanthropy Undermines Democratic Pluralism - Russ Bellant (Dark money, US right) [ep. 25]
- Democracy in Chains: The Deep History of the Radical Right's Stealth Plan for America - Nancy Maclean (US right, dark money)
- Five Families: The Rise, Decline, and Resurgence of America's Most Powerful Mafia Empires - Selwyn Raab (US Mafia, Organized Crime)
- Family of Secrets: The Bush Dynasty, America's Invisible Government, and the Hidden History of the Last Fifty Years - Russ Baker (Bush Family, Deep politics, US Elites)
- The Franklin Scandal: A Story of Powerbrokers, Child Abuse & Betrayal - Nick Bryant (Frankin Credit Union, US Elites)
- The Franklin Cover-up: Child Abuse, Satanism, and Murder in Nebraska - John W. DeCamp (PARTIALLY DEBUNKED? Franklin Credit Union, US Elites)
- Kochland: The Secret History of Koch Industries and Corporate Power in America - Christopher Leonard (Dark money, Kochs)
- The Farther Shores of Politics: The American Political Fringe Today - George Thayer (Kochs, right wing education) [ep. ??]
- Thy Will Be Done: The Conquest of the Amazon : Nelson Rockefeller and Evangelism in the Age of Oil - Gerard Colby, Charlotte Dennett (Rockefellers, South America, US Empire)
- Du Pont Dynasty: Behind the Nylon Curtain - Gerard Colby (DuPont, Dark money, US Elites)
- The Lords of Creation: The History of America's 1 Percent - Frederick Lewis Allen (US Elites, History pre-WWII, Dark money)
- Bad Moon Rising: How Reverend Moon Created the Washington Times, Seduced the Religious Right, and Built an American Kingdom - John Gorenfeld (US Right, "Moonies", Dark Money)
- Chaos: Charles Manson, the CIA and the Secret History of the Sixties - Tom O'Neill (Mason, CIA, Drugs) [ep. 14, 25]
- Poisoner in Chief: Sidney Gottlieb and the CIA Seach for Mind Control - Stephen Kinzer (CIA, MK-Ultra, Drugs) [ep. 25]
- Legacy of Ashes: The History of the CIA - Tim Weiner (CIA, history) [ep. 25]
- The Jakarta Method - Washington's Anticommunist Crusade and the Mass Murder Program that Shaped Our World - Vincent Bevins (CIA, Fascist Internationale) [ep. ??]
- The Devils Chessboard: Allen Dulles, the CIA and the Rise of America's Secret Government - David Talbot (CIA, JFK)
- Killing Hope: US Military & CIA Interventions since World War II - William Blum (CIA)
- The Phoenix Program: America's Use of Terror in Vietnam - Douglas Valentine (CIA)
- The CIA as Organized Crime - Douglas Valentine (CIA)
- The Strength of the Wolf: The Secret History of America's War on Drugs - Douglas Valentine (CIA, Drug war)
- Dark Alliance: The CIA, the Contras, and the Crack Cocaine Explosion - Gary Webb (CIA, Drug war, Iran-Contra)
- The Cultural Cold War - Frances Saunders (CIA, Critical theory)
- Operation Chaos: The Vietnam Deserters Who Fought the CIA, the Brainwashers, and Themselves - Matthew Sweet (CIA, MK-Ultra)
- Finks: How the C.I.A. Tricked the World's Best Writers - Joel Whitney (CIA, post-war culture)
- The Very Best Men: The Daring Early Years of the CIA - Evan Thomas (CIA, history)
- Whiteout: The CIA, Drugs and the Press - Alexander Cockburn, Jeffery St. Clair (CIA, Drugs, Media)
- Acid Dreams: The Complete Social History of LSD: The CIA, the Sixties, and Beyond - Martin A. Lee, Bruce Shlain (Drugs, MK Ultra, CIA)
- A Terrible Mistake: The Murder of Frank Olson and the CIA's Secret Cold War Experiments - H. P. Albarelli Jr (CIA, MK Ultra, drugs)
- The Politics of Heroin: CIA Complicity in the Global Drug Trade - Alfred W. McCoy (CIA, Drugs)
American Empire / US Intelligence Services (non-specific)
- The Folk Singers and the Bureau: The FBI, the Folk Artists and the Suppression of the Communist Party, USA-1939-1956 - Aaron Leonard (US Intelligence, US Leftist, History) [ep. 102]
- A Threat of the First Magnitude: FBI Counterintelligence & Infiltration From the Communist Party to the Revolutionary Union - Aaron J Leonard, Conor A Gallagher (FBI, US leftists) [ep. 102]
- Heavy Radicals - The FBI's Secret War on America's Maoists: The Revolutionary Union / Revolutionary Communist Party 1968-1980 - Aaron J Leonard, Conor A Gallagher (FBI, US leftists) [ep. 102]
- There's Something Happening Here: The New Left, the Klan, and FBI Counterintelligence - David Cunningham (FBI/COINTELPRO, history)
- The Eagle Has Eyes: The FBI Surveillance of César Estrada Chávez of the United Farm Workers Union of America, 1965–1975 - José Angel Gutiérrez (FBI Surveillance, Unions)
Finance / Economics / Money Networks
- National Security Cinema: The Shocking New Evidence of Government Control in Hollywood - Matthew Alford, Tom Secker (US Military, culture) [ep. Moonpilled: unnumbered patreon crosspost]
- The Yankee and Cowboy War - Carl Oglesby (US Intelligence services, JFK, Watergate) [ep. ??]
- Secret Warriors: Inside the Covert Military Operations of the Reagan Era - Steven Emerson (CIA-related, US Empire)
- Empire's Workshop: Latin America, the United States, and the Rise of the New Imperialism - Greg Grandin (US Empire)
- Kill Anything That Moves: The Real American War in Vietnam - Nick Turse (Vietnam, US empire)
- Tiger Force: A True Story of Men and War - Michael Sallah (Vietnam, US empire)
- Days of Fire: Bush and Cheney in the White House - Peter Baker (Bush/Cheney, War in Iraq)
- Hubris: The Inside Story of Spin, Scandal, and the Selling of the Iraq War - Michael Isikoff, David Corn (Iraq War, Media)
- Blank Check: The Pentagon's Black Budget - Tim Weiner (dark money, US Empire)
- The Watchdogs Didn't Bark: The CIA, NSA, and the Crimes of the War on Terror - Ray Nowosielski, John Duffy (9/11, US empire, US intelligence services)
- Cloak and Dollar: The History of American Secret Intelligence - Rhodri Jefferys-Jones (history, US intel services)
Political Theory / Critique
- Econned - Yves Smith ('08 Financial crisis, regulation, US economics) [ep. 11]
- Chain of Title: How Three Ordinary Americans Uncovered Wall Street's Great Foreclosure Fraud - David Dayen ('08 Financial Crisis, Corporate finance, US economics) [ep. 11]
- Crashed: How a Decade of Financial Crises Changed the World - Adam Tooze (history, economics) [ep. 34]
- The Shock Doctrine: The Rise of Disaster Capitalism - Naomi Klein (economics, critique)
- Shadow Network: Media, Money, and the Secret Hub of the Radical Right - Anne Nelson (Dark Money, US Elites, US Right)
- Dark Money: The Hidden History of the Billionaires Behind the Rise of the Radical Right- Jane Mayer (Dark money, Kochs, US right)
- The Outlaw Bank: A Wild Ride Into the Secret Heart of BCCI - Jonathan Beaty, S. C. Gwynne (Finance, BCCI scandal)
- The Infiltrator: The True Story of One Man Against the Biggest Drug Cartel in History - Robert Mazur (Finance, drugs, money laundering)
- Griftopia: A Story of Bankers, Politicians, and the Most Audacious Power Grab in American History - Matt Taibbi ('08 financial crisis, history)
- Capital - Karl Marx (political economy, You know what it is)
- What is to be Done - V.I. Lenin (Political organizing) [ep. 25]
- State and Revolution - V.I. Lenin (Political organizing) [ep. 25]
- No Shortcuts: Organizing for Power in the New Gilded Age - Jane McAlevey (Political organizing, Unions) [ep. 25]
- Critique of the Gotha Programme - Karl Marx (political critique) [ep. 37]
- Psychopolitics: Neoliberalism and New Technologies of Power - Byung-Chul Han (Neoliberalism, political critique) [ep. 65]
- Reclaiming the State: A Progressive Vision of Sovereignty for a Post-Neoliberal World - William Mitchell, Thomas Fazi (Neoliberalism, political critique) [ep. ??]
- Democracy Incorporated: Managed Democracy and the Specter of Inverted Totalitarianism - Sheldon Wolin [ep. ??]
- The Utopia of Rules: On Technology, Stupidity, and the Secret Joys of Bureaucracy - David Graeber (Bureaucracy, social critique)
- Debt: The First 5,000 Years - David Graeber (Social critique, history)
- Bullshit Jobs: A Theory - David Graeber (Social critique)
- Inventing Reality: The Politics of News Media - Michael Parenti (Media, propaganda, critique)
- The Ecology of Freedom: The Emergence and Dissolution of Hierarchy - Murray Bookchin (social, political critique)
- The Society of the Spectacle - Guy DeBord (Critical theory)
- Preliminary Materials for a Theory of the Young-Girl - Tiqqun (Critical Theory)
- Blackshirts and Reds: Rational Fascism and the Overthrow of Communism - Michael Parenti (History, critique)
- Quotations from Chairman Mao Tse-tung - Mao Zedong (political theory, organizing)
- Caliban and the Witch: Women, the Body and Primitive Accumulation - Silvia Federici (social critique, theory)
- Towards Humanity: Shifting the Culture of Anti-Racism Organizing - Tawana Petty (Social critique, political organization)
- Listen, Liberal: Or, What Ever Happened to the Party of the People - Thomas Frank (critique)
- Manufacturing Consent: The Political Economy of the Mass Media - Noam Chomsky, Edward S. Herman (media, propaganda, critique)
- Aliens in America: Conspiracy Cultures from Outerspace to Cyberspace - Jodi Dean (Conspiracism, social critique)
- Empire of Conspiracy: The Culture of Paranoia in Postwar America - Timothy Melley (Conspiracism, social critique)
- A Culture of Conspiracy: Apocalyptic Visions in Contemporary America - Michael Barkun (Conspiracism, social critique)
- Capitalist Realism: Is There No Alternative? - Mark Fisher (social critique)
- Distinction: A Social Critique of the Judgement of Taste - Pierre Bourdieu (social critique, culture)
- Prison Notebooks - Antonio Gramsci (Marxism, political theory, critical theory)
- On the Reproduction of Capitalism: Ideology And Ideological State Apparatuses - Louis Althusser (Marxism, ideology)
- Anti-Semite and Jew - Jean Paul Sartre (investigation of antisemitism)
- The Authoritarian Personality - Theodor Adorno, et al. (Fascism, social psychology)
- The Conquest of Bread - Peter Kropotkin (political critique, anarchism)
- Anarchy - Errico Malatesta (political critique, anarchism)
- Ur-Fascism (essay) - Umberto Eco (General principles of Fascist ideology)
Epstein, Maxwells, and Co.
- NATO in the Balkans: Voices of Opposition - Ramsey Clark (NATO, Yugolsavia, History) [ep. 25]
- Brecht and Co.: Sex, Politics, and the Making of the Modern Drama - John Fuegi (Biography, critique) [ep. 26]
- The Deluge: The Great War, America and the Remaking of the Global Order, 1916–1931 - Adam Tooze (History, economics) [ep. 34]
- American Communism in Crisis, 1943-1957 - Joseph R. Starobin (US Leftists, History) [ep. 102]
- City of Quartz: Excavating the Future in Los Angeles - Mike Davis (social history, economy) [ep. 104]
- Ecology of Fear: Los Angeles and the Imagination of Disaster - Mike Davis (history, ecology, environment) [ep. 104]
- Late Victorian Holocausts: El Niño Famines and the Making of the Third World - Mike Davis (history, economics, political critique) [ep. 104]
- Planet of Slums - Mike Davis (history, economics, social critique) [ep. 104]
- Hezbollah: A Short History - Augustus Richard Norton (Hezbollah, history, more recent than Saad title)
- Hizbu'llah: Politics and Religion - Amal Saad-Ghorayeb (OUTDATED, New title forthcoming from same author)
- October: The Story of the Russian Revolution - China Mieville (History, Russian revolution)
- Weird Scenes Inside the Canyon: Laurel Canyon, Covert Ops & the Dark Heart of the Hippie Dream - David McGowan (Manson, 60s, Social history)
- Fear and Loathing on the Campaign Trail '72 - Hunter S. Thompson (Political Critique, history)
- Before the Storm: Barry Goldwater and the Unmaking of the American Consensus - Rick Perlstein (US politics, history, Goldwater)
- Nixonland: The Rise of a President and the Fracturing of America - Rick Perlstein (US politics, history, Nixon)
- The Invisible Bridge: The Fall of Nixon and the Rise of Reagan - Rick Perlstein (US Politics, history)
- Reaganland: America's Right Turn 1976-1980 - Rick Perlstein (US politics, history, Reagan)
- Silent Coup: The Removal of a President - Len Colodny (Nixon, Watergate)
- Secret Agenda: Watergate, Deep Throat, and the CIA - Jim Hougan (Nixon, Watergate, CIA)
- An Afghanistan Picture Show: Or, How I Saved the World - William T. Vollman (Soviet Invasion of Afghanistan, history)
- To Kill A Nation - Michael Parenti (NATO bombings of Yugoslavia)
- Bring the War Home: The White Power Movement and Paramilitary America - Kathleen Belew (White nationalism, militias, post-Vietnam history)
- Alt America: The Rise of the Radical Right in the Age of Trump - David Neiwert (History, US Patriot Movement, Tea Party, Alt-Right )
- The Rise of the Ku Klux Klan - Rory McVeigh (History, 2nd Wave Klan)
- The Rise of the Alt-Right - Thomas Main (Alt-Right, intellectual history)
- Hitler's American Model: The United States and the Making of Nazi Race Law - James Whitman (US race law and its influence in Nazi Germany)
- Everything You Love Will Burn - Vegas Tenold (White Nationalism, history, 2016 through "Unite the Right")
- Escape from Freedom by Erich Fromm (Social psychology of fascism)
- The New Right: A Journey to the Fringe of American Politics - Michael Malice (US right, history)
- Gifts of deceit: Sun Myung Moon, Tongsun Park, and the Korean scandal - Robert B Boettcher ("Moonies", history)
- The Other Side of the Sixties: Young Americans for Freedom and the Rise of Conservative Politics - John A. Andrew III (US right, YAF, 60s history)
Silicon Valley / Technology / Cyber Warfare
- Robert Maxwell, Israel's Superspy: The Life and Murder of a Media Mogul - Gordon Thomas, Martin Dillon (Mossad, dark money, Ghilsaine's Dad) [ep. 10]
- Filthy Rich: The Shocking True Story of Jeffrey Epstein: The Billionaire's Sex Scandal - James Patterson (Epstein, limited hangout?) [ep 12, 25]
- Maxwell: The Rise and Fall of Robert Maxwell and His Empire - Roy Greenslade (Biography, Mirror Scandal) [ep. 29]
The Occult / Magick
- From Counterculture to Cyberculture: Stewart Brand, the Whole Earth Network, and the Rise of Digital Utopianism - Fred Turner (Silicon Valley, military-industrial complex, liberal technocracy) [ep. 18]
- World Without Mind: The Existential Threat of Big Tech - Franklin Foer (Silicon Valley, tech corporations) [ep. 18]
- Automating Inequality: How High-Tech Tools Profile, Police, and Punish the Poor - Virginia Eubanks (automation, technocracy) [ep. 18]
- Super Pumped: The Battle for Uber - Mike Isaac (Silicon Valley, tech corporations) [ep. 105]
- The Age of Surveillance Capitalism: The Fight for a Human Future at the New Frontier of Power - Shoshana Zuboff (technology) [ep. 105]
- Surveillance Valley: The Secret Military History of the Internet - Yasha Levine (technology, US empire)
- LIVE WORK WORK WORK DIE: A Journey into the Savage Heart of Silicon Valley - Corey Pein (technology, US elites)
- The Perfect Weapon: War, Sabotage, and Fear in the Cyber Age - David E. Sanger (Technology, cyber war, US empire)
- Cyberwar: How Russian Hackers and Trolls Helped Elect a President: What We Don't, Can't, and Do Know - Kathleen Hall Jamieson (Technology, media, propaganda)
- Targeted: The Cambridge Analytica Whistleblower's Inside Story of How Big Data, Trump, and Facebook Broke Democracy and How It Can Happen Again - Brittany Kaiser (Technology, media, propaganda)
- Mindf*ck: Cambridge Analytica and the Plot to Break America - Christopher Wylie (Technology, media, propaganda)
- Dark Territory: The Secret History of Cyber War - Fred Kaplan (technology, history)
- What the Dormouse Said: How the Sixties Counterculture Shaped the Personal Computer Industry - John Markoff (Silicon Valley, US Military, history)
- Bad Blood: Secrets and Lies in a Silicon Valley Startup - John Carreyrou (Theranos, Silicon Valley, medical technology)
- Dark Star Rising: Magick and Power in the Age of Trump - Gary Lachman (Trump, Magick) [ep. ??]
- Practical Angel Magic of Dr John Dee's Enochian Tables - Stephen Skinner, David Rankine (Magick) [ep. ??, livestreams]
- Sinister Forces Series - Peter Levenda (Occult history)
- Unholy Alliance: A History of Nazi Involvement with the Occult - Peter Levenda (Nazis, Occult History)
- The Book of Alchemy: Learn the Secrets of the Alchemists to Transform Mind, Body, and Soul - Francis Melville (Alchemy, Magick)
Healthcare / Medical History
- The Day After Roswell - Philip J. Corso (UFOs, Roswell)
- Mirage Men: An Adventure into Paranoia, Espionage, Psychological Warfare, and UFOs - Mark Pilkington (UFOs, media, propaganda)
- Dimensions: A Casebook of Alien Contact - Jacques Vallée (UFOs)
- Confrontations: A Scientist's Search for Alien Contact - Jacques Vallée (UFOs)
- Revelations: Alien Contact and Human Deception - Jacques Vallée (UFOs)
- Dulce Base: The Truth and Evidence from the Case Files of Gabe Valdez - Greg Valdez (Dulce Base, cattle mutilations, UFOs)
Fiction (recommended on the podcast)
- Health Justice Now: Single Payer and What Comes Next - Tim Faust (US Healthcare, single payer) [ep. 14]
- Clouds of Secrecy: The Army's Germ Warfare Tests Over Populated Areas - Leonard A. Cole (US Military, medical testing, history)
- Acres of Skin: Human Experiments at Holmesburg Prison - Allen M. Hornblum (Medical testing, prisons, history)
- The Red Market: On the Trail of the World's Organ Brokers, Bone Theives, Blood Farmers, and Child Traffickers - Scott Carney (Medical Black Market, Human trafficking)
- Double Star - Robert Heinlein [ep. Lyin' Liz]
- Works of Isaac Babel [ep. 101]
- V - Thomas Pynchon [ep. ??]
- Gravity's Rainbow - Thomas Pynchon [ep. ??]
- The Illuminatus Trilogy - Robert Anton Wilson [ep. ??]
- Works of Denis Johnson [ep. ??]
Right Wing / Reactionary Thought CAVEAT:
- The Book of Honor: The Secret Lives and Deaths of CIA Operatives - Ted Gup (pro-CIA?, Ghislaine Maxwell was holding in the "In-n-Out Photo") [ep. 6, 20, 35]
- We Never Went to the Moon: America's Thirty Billion Dollar Swindle - Bill Kaysing (Father of "moon landing hoax") [ep. Moonpilled: unnumbered patreon crosspost]
- Guilt by Accusation: The Challenge of Proving Innocence in the Age of #MeToo - Alan Dershowitz (Dershowitz refutes sexual misconduct allegations) [ep. 14]
- The Californian Ideology - Richard Barbrook, Andy Cameron (essay, critique, liberal technocracy) [ep. 18]
- Programmed to Kill: The Politics of Serial Murder - David Mcgowan (Serial Killers, media, MK Ultra)
The inclusion of these titles on this list should not, in any way, be construed as an endorsement of their content or ideas. Rather, they have been included with the premise that it is important to understand, or at least be able to recognize, right wing and reactionary ideas in order to better combat them.
Some important advice from the comment where many of these titles were suggested:
"It helps to understand what the right believes and how they got there, but definitely be cautious with their books. Have someone to talk about it with so you can avoid getting sucked in."
I am sure that any user on this subreddit would be more than happy to talk with you about why the authors listed below are full of shit and/or complete psychos.
- Bronze Age Mindset - Bronze Age Pervert (Neo-reactionary, traditionalism, meme) [ep. 26]
- Writing of Ludwig von Mises (Austrian School economics, classical liberalism, libertarianism) [ep. ??]
- Writing of Murray Rothbard (Austrian School, libertarianism, anarcho-capitalism) [ep. ??]
- The Protocols of the Elders Zion - Unknown/Pro-Czar Russians (Antisemitism, state propaganda, fabrication)
- The Turner Diaries - William Luther Pierce as Andrew MacDonald (Racism, antisemitism, white nationalist novel)
- SIEGE - James Mason (White nationalism, Neo-nazi, Atomwaffen division)
- White Identity - Jared Taylor (White nationalism, eugenics)
- The Culture of Critique - Kevin MacDonald (Antisemitism, eugenics)
- White Power - George Lincoln Rockwell (White nationalism, Neo-nazi, ANP founder)
- The Camp of the Saints - Jean Raspail (Racism, nationalism, speculative fiction)
- For My Legionaires - Corneliu Codreanu (Autobiography, Romanian fascist, Iron Guard founder)
- The Death of the West - Patrick Buchanan (White nationalism, anti-immigration, paleoconservatism)
- Revolt Against the Modern World - Julius Evola (traditionalism, European far-right)
- The White Nationalist Manifesto - Greg Johnson (White nationalism, racism, antisemitism)
- Pamphlets - Louis-Ferdinand Céline (antisemitism, fascism)
- Imperium: The Philosophy of History and Politics - Francis Parker Yockey (Far right, prominent neo-nazi)
- Introduction to Objectivist Epistemology - Ayn Rand (Objectivism, libertarianism)
- The Sovereign Individual: Mastering the Transition to the Information Age - James Dale Davidson, William Rees-Mogg (Libertarianism, technology)
- Anarchy, State, and Utopia - Robert Nozick (Libertarianism)
- The Conscience of a Conservative - Barry Goldwater (US conservatism)
- Ideas Have Consequences - Richard Weaver (US conservatism, "Western decline")
- The Federalist and Anti-Federalist papers - John Jay, James Madison, Alexander Hamilton, and Alex Henry (Foundational American documents, liberalism)
- A Debt Against the Living: An Introduction to Originalism - Ilan Wurman (Constitutional originalism)
- The Road to Serfdom - Friedrich Hayek (Austrian School/Chicago School of economics, classical liberalism, market libertarianism)
- A Republic, If You Can Keep It - Neil Gorsuch (Constitutional originalism, textualism, US conservatism)
- New Deal Or Raw Deal? How FDR's Economic Legacy Has Damaged America - Burton Folsom (US conservatism, historical revisionism)
- The Myth of the Robber Barons: A New Look at the Rise of Big Business in America - Burton Folsom (US conservatism, historical revisionism)
- The National Question and the Class Struggle - Ber Borochov (Left Zionism) [ep. 25]
- Against the Fascist Creep - Alexander Reid Ross ("Red-Brown Alliance" conspiracy, revisionism) [ep. 31]
- Marxism and Other Western Fallacies: An Islamic Critique - Ali Shariati (Left-wing reactionary)
submitted by DLWhoHurtHisBalls
to TrueAnon [link] [comments]
2020.09.12 09:39 Diotoiren [SECRET] The Telamon Project
The Telamon Project Program Outline
With the unification of Laurentia, the varying armed forces and in this instance specifically the Ground Forces of the continent must now begin the process of consolidating military technologies.
Of most important note is ensuring the safety and combat effectiveness of the individual soldier while streamlining future military logistics. To this end, the Ground Forces of Laurentia have put forward a plan to consolidate all major exo-armopower-armor programs found across the continent. Most notably includes the EXO programs (for which all invited successors had been partner to), the Sierran MS5X Ranger program which was a branch off of the EXO Program, the MAU Cybernetics and Atlantic Warrior Program, the Cascadian/Chinese (and then just Cascadian) Taojian program, and the Dakotan Soldier Systems.
While the basic foundational technologies have largely remained similar in nature, unique and more efficient processes for varying critical technology will nonetheless be taken from each program to create the MS10X Telamon, the future of infantry equipment.
The MS10X Telamon represents the future of the common infantry-man, each soldier soon to be capable of far more on the battlefield than any ten regularly armed men. Combining the highest and pinnacle achievements of five successor nations under a single program, the Telamon Systems will come to be the most cost effective, combat efficient, and (insert buzzword) systems used by any modern force.
**NOTE, all Cascadian involved technologies will be sufficiently screened before entering development for possible Chinese infiltration (although this is doubtful to be the case considering the program was designed by Cascadians in Cascadia). Further, no Cascadian softwares will be utilized without total overhauls of the foundational coding to ensure optimal security.
The helmet of the MS10X Telamon system will draw from technological expertise from three of the primary technological distinct armors, utilizing the AR Helmet technologies and Silk lining/Ceramic plating of the MAU, the [Cascadian thermoplastic aramids, and nanitic-graphene coating layers, and the Dakotan Metal Foam plating shields.
When combined, the three primary materials will come to be known as the Boeotian Protective System. The helmet primarily composed of a the Ceramic Plating and Metal Foam Platings, with interior and exterior coatings of the Nanitic graphene coating, completed by a nano-silk internal lining for comfort and protection is expected to stop even an armor piercing .50 caliber round.
From a technological standpoint, the Helmet System will take from the MAU developed AR Helmet, Cascadian Pattern Recognition Systems, and Sierra/Superior EXO software.
In this manner, the important information is below,
Each helmet likewise is capable of standard-visual usage, via voice command (in the event of loss of power etc, the helmet is still function-able without hindering the visual capabilities of a soldier).
- Standardized Customizable HUD System: The SCHS is a combination of the MAU/EXO developed HUD systems, providing basic information such as,
- GPS Position and Position of Friendly Forces, with available minimap of AO and broader region. Includes capability to mentally mark (reflected on minimap) possible or known enemy positions making said "call-outs" available to friendly operators. (For real-time positioning)
- Data Distribution to and from Black Hornet and other drone based assets, including data interpretation and translation to an understandable medium, highlighting targets, threats, and potential cover - alongside friendly forces and non-hostiles over the HUD display.
- Data Collection for the transmission of data to superior officers and war-time planners.
- Operate with the smart gun system mk.2 and original series.
- Assists, including visual display on the HUD of available weapons, ammo, minimap, compass, orders/objectives, and other similar functions.
- Controlled through voice, eye movement, and BCI control.
- Additional Softwares
- AI-assisted Pattern Recognition System: Utilizing the base Cascadian System, to achieve an AI-assisted PRS system capable of determining the future location of targets, current location of targets, and cyber-attack management to prevent the overwhelming of the soldier's informational processing capabilities.
- Audio Enhancement System: The AES is a sound enhancement system built into the ear covers to enhance sounds such as footsteps, foreign breathing (not the own soldiers), and other "soft noises" while reducing sounds such as close range gunfire. It can also accurately predict when to dampen sound such as artillery or other large explosions based on pre-learned sounds that act as precursors to louder noises that can cause serious shock and damage.
- Automatic Medical System: : Incorporated into the uniform, helmet and soft-exoskeleton systems, the AMS will act as an improved diagnostic system and sensor, able to accurately display current medical status via the visor or arm display. It will also come with an automatic casualty system that can report serious injuries, location, and survival time estimates back to Command.
- Protection Information
- .50 BMG armor piercing rounds or below (protection value no longer register able on standard kevlar based system.) (retaining the armor capabilities of the varying suits, (EXO has a listed .50 BMG rating) while reducing weight and power consumption.
- 20mm/40mm theorized protection from non-successive hits on target.
Hearing sensors are also installed, able to filter noise and adapt to quiet and loud environments. Inside, MOLAG is equipped with multiple sensors tracking soldiers' health and well-being on multiple levels. It alerts soldier and the command in case of an injury, biological\chemical\radiation attack, able to call for evacuation the moment it is registered. Gyroscopic trackers through the suit and tactile gloves are helping with determining exact position and balance of the user. Other sensors can independently determine wind speed and weather conditions, augmenting data from meteorology sources with it. Finally, we also plan to integrate our novel See Through the Wall radar developed for Coomer drone. While not as strong as Coomer’s, it still allows us to see through walls at medium distance and highlight targets. (Pre-developed variant of MAU) Meles_B Armor Information
pre-developed Cascadian variant
The armor of the MS10X Telamon is a combination of the Sierra, Cascadia, MAU, and EXO armor systems, in some cases including the Mk.3 variant combinations of two or more like-designed materials.
Once again a multi-tiered protective system is in use, starting first with a skin-tight exo-suit lining, a combination of the MAU based Nano-silk and a Mark 3 Variant of the Liquid Armor Lining taking from Cascadian and MAU expertise. The In-lining layer of Exo-skin will be made of the comfort form nano-silk material, providing the first of many layers of protection while the second layer and a significant layer of protection and physical-energy creation for the exo-skeleton is the Mark 3 Liquid Body Armor.
Said body-armor is a combination of the MAU Liquid Armor refined in MIT and the Cascadian Liquid Armor enhanced by electrical currents to rapidly increase the protection rating. And finally a coating of a Mark 3. Nanitic-Graphene coating will be utilized (designed specifically for full body covering) which combines the MAU/Cascadian graphene programs. This Nanitic suit is lined and filled with small-scale nanitic machines which become energy generators (taking from Cascadian development) and are now enhanced thanks to MAU research providing human muscle mimicking capabilities increasing the movement and lifting capabilities by near 70% to the upper-body. Meanwhile the lower body using these combined systems will see an increase of 400% strength and mobility.
The next layer of protection is the actual "armor", which primarily utilizes the MAU Ceramics, EXO plating, and Dakotan Metal Foam with a Mk.2 Variant Graphene/Silk (MAU/Cascadia combo) lining of the exterior. This outer-layer should be considered the next logical step of the MOLAG System introducing new and stronger combined materials to provide armor and additional power.
The active exoskeleton will by the developed form from Boston Dynamics with enhancements taken from the meta-materials of other successors, of note is the use of,
lightweight, durable composite materials. Using titanium fullerene as structural material reinforced with carbon fibers and graphene composites, we hope to achieve light weight and high strength, enough to support the whole structure without any struggle. ~ Developed in the mid 20s (Credit to Meles_b) From here, the ceramic, liquid armor, and EXO armor platings will be added incrementally with final protection ratings allowing for soldiers to shrug off all armor piercing/rifle rounds and below, and now can assuredly survive 30mm fire (non-successive, maximum 7 successive shots) with 40mm being possible but down to sheer luck.
The Exoskeleton meanwhile will be enhanced again combining the capabilities from three different primary suits, increasing stamina through the use of developed servomotors which can keep a stable pace of 15km/hour and accelerate to 35 km/h. Meanwhile MAU based gyroscopes, sensors, and self-correction software will be combined with the more redundant mechanical systems from Cascadia to provide self correction, emergency stopping maneuvers, fall damage protection and quick mobility enhancement. The exoskeleton now a combined form of several systems can carry upwards of 130 kg.
Power generation is provided by the Superior and MAU designed Lithium-Air Batteries. A redundancy system based on the Cascadian Mechanical Power Generation is also present.
- Stable Pace: 15 km/h
- Running Speed: 35 km/h
- Lifting Strength: 750kg
- Jump Height: 2 meters
- Longfall Survival: 40 meters
- Armor rating: 20mm effective, 30mm non-successive (7 round successive max), 40mm to sheer luck.
- Homeostasis (Sierra provided): ensuring internal temperature stability for survival in extreme temperatures and prevention of over-heating
- Environmental Protection: Survivability and combat effective in hazardous gas, sandstorms, underwater, and in high altitudes, multiple layers of enclosed protection ensure combat effectiveness even after repeated successful hits on person.
Finally the suit will come equipped with the EXO designed Omnidirectional grappling system. Which is described as,
The suit comes equipped with grappling technology, allowing the wearer to navigate urban environments easily, as well as "gecko hands", for climbing. The suit has magnetic "holsters", allowing them to use their hands for grappling and climbing." givetheducc Each suit with accompanying drones is expected to cost around $200,000 Empryean.
The MS11X "Raven" & MS12X Atlantian SSG System MS12X Atlantian SSG System
Due to the significantly advanced nature of the MAU Smart Service Guns, the program will remain largely the same - although shall be considered Mark. 2 variants and specifically designed for use by the MS10X Telamon.
Additional combat enhancements shall be added to increase lethality.
The MS11X "Raven" is the broader family of drones developed by the varying successors for use by infantry personnel. All major programs including MAU, Sierra, Dakotan Part 2 systems will be brought under the family line of drones.
Standardization of the drones will occur to ensure ease of use and future production. Implementing the Quantum Security formerly in development by Dakota will occur across all drone platforms to ensure network security, otherwise no major future developments set to occur.
(Meles may add more later) M/
Look upon the eternal army of the Phoenix, look upon us and see the spirit of our Guardian, who we fight for even after death. The Hetairoi of Alexander the Great, represented his utmost elite and loyal Companion Cavalry - the deadliest force of cavalry to exist in that time period. They like Alexander have lived on, immortalized by the heroics of their King of Conquerors. Why then, should our own soldiers not receive a similar fate?
To this end, AI experts from the MAU, Sierra, and Dakota will be working tirelessly to implement a full cyber-brain scan capability that can actively "back-up" a users consciousness and form a virtual mind-map backup in effect creating a PI/AI hybrid.
Said back-up of the users consciousness will in the event of assured imminent death be uploaded to the Laurentia Mind Vault, with the persons consciousness, personality, and self now immortalized forever. Said "brain map" would then be able to be uploaded into a self-automated combat armor for continued fighting, and in the event of destruction of the combat armor - the mind-map can be continually reuploaded to new armor. To this end, a UBCI Chip (in development with the MAU) will be placed onto each soldier, this acting as the continual back/up and function which can transmit the emergency data-load to the Mind Vault.
From a soldiery perspective, the future body of this "Eternal Soldier" will be an enhanced combat effective TS PI-Body frame underneath the previously mentioned Telamon Armor frame. Due to the nature of the Hetairoi intelligence, not all software will be required for function on the armor itself and can be directly relegated to the Hetairoi.
More information will be released as the program undergoes development (successive RP posts).
Ultimate costs for all listed programs to develop is expected to be low at $6billion over the programs development time. This is largely due to the complete and existing nature of most of these technologies.
Meanwhile, time to completion on the Telamon is set around 2042/3 (again due to all this already existing) while the Hetairoi will take 3 years to complete (as the foundational project is already in development).
Following completion of the Telamon project, all exo-suit facilities will begin immediate production to equip all Laurentian soldiers and special forces - likewise frames for the Hetairoi will also begin immediately, to construct an equal number of frames.
submitted by Diotoiren
to worldpowers [link] [comments]
2020.08.29 22:11 displacedindavis Top-flight, 0 league titles club: 2020-21 edition
The title should be pretty self-explanatory. I literally nothing else to do. A long time ago I made a similar post but it wasn't updated and it wasn't as comprehensive. I tried to include far more leagues this time but I know I still missed some, sorry!
Feel free to correct me where I'm wrong; I do not claim this list to be 100% accurate especially because for some smaller leagues the data was not as reliable (missing, incorrect, club name irregularities). Albanian Kategoria Superiore
: Apolonia, Bylis, Kastrioti, Laçi Algerian Ligue Professionelle 1
: Aïn M'lila, Bel Abbès, Biskra, Bordj Bou Arreridj, Magra, Paradou, Saoura Andorran Primera Divisió
: Atlètic Club d'Escaldes, Cannoi, Engordany, Penya Encarnada, UE Santa Coloma Angolan Girabola
: 1º de Agosto, Académica do Lobito, Bravos do Maqui, Cuando Cubango, Desportivo da Huíla, Ferrovia do Huambo, Progresso do Sambizanga, Recreativo da Caála, Santa Rita de Cássia, Sporting de Cabinda, Wiliete Antigua and Barbuda (Antiguan) Premier Division
: All Saints Rangers, Bullets, Grenades, Ottos Rangers, Swetes Argentine Primera División
: Aldovisi, Atlético Tucumán, Central Córdoba de Santiago del Estero, Cólon de Santa Fe, Defensa y Justicia, Gimnasia y Esgrima La Plata*, Godoy Cruz, Patronato, Talleres de Córdoba, Unión de Santa Fe Armenian Premier League
: Gandzahar, Lori, Noah, Van Aruban Division di Honour
: Brazil Juniors, Caravel, United Aruba Australian A-League
: Macarthur, Melbourne City, Perth Glory*, Wellington Phoenix, Western Sydney Wanderers*, Western United
- *Won Premierships, however, considered less prestigious than the Championship (contested as the Grand Final)
: Hartberg, Rheindorf Altach, Ried, St. Pölten, Wolfsberger, WSG Tirol Azerbaijani Premier League
: Gabala, Sabah, Sabail, Sumgayit, Zira Bahamaian BFA Senior League
: Baha Juniors, Future Titans, Mingoes, Renegades, United, Western Warriors Gladiators Bahraini Premier League
: Al-Najma, Al-Shabab, Manama Bangladeshi Premier League
: Arambagh, Bangladesh Police, Brothers Union, Chittagong Abahani, Dhaka Mohammedan, Muktijoddha Sangsad, Rahmatganj, Saif Sporting Club, Uttar Baridhara Barbadian Premier League
: Deacons, St. Andrew Lions, Silver Sands, Wotton Belarusian Premier League
: Energetik-BGU Minsk, Gorodeya, Isloch Minsk Raion, Minsk, Neman Grodno, Rukh Brest, Slutsk, Smolevichi, Torpedo-BelAZ Zhodino, Vitebsk Belgian First Division A
: Beerschot, Charleroi, Eupen, Excel Mouscron, Kortrijk, OH Leuven, Oostende, Sint-Truiden, Waasland-Beveren, Zulte Waregem Belizian Premier League
: Altitude, Belize Defense Force, Valley Pride Freedom Fighters, Wagiya Beninese Premier League
: ASVO, Ayéma, Béké, Dynamo, Energie, ESAE, JA Cotonou, Jeunesse Sportive de Pobè, Panthères de Djougou, Réal Sport, Union Sportive Sèmè Kraké, UPI-ONM Bolivian Primera División
: Atlético Palmaflor, Nacional Potosí, Real Santa Cruz, Royal Pari Bosnian Premier League
: Krupa, Mladost Dodoj Kakanj, Olimpik, Radnik Bijeljina, Sloboda Tuzla, Tuzla City, Velež Mostar Botswanan Premier League
: Gilport Lions, Morupale Wanderers, MR Highlanders, Orapa United, Prisons XI (not kidding...), Security Systems Brazilian Campeonato Brasileirao Serie A
: Atlético Goianiense, Ceará, Fortaleza, Goiás, Red Bull Bragantino Bulgarian First Professional Football League
: Arda Kardzhali, Botev Vratsa, Cherno More, CSKA 1948 Sofia, Montana, Tsarko Selo Burkinabé Premier League
: ASECK, Douanes, Fonctionnaires, KOZAF, Police, Royal, Salitas, Sonabel, Union Sportive Burundi Premier League
: Athlético Academy, Bujumbura City, Bumamuru Standard, Flambeau du Centre, Kayanza United, Musongati, Olympic Star, Rukinzo Cambodian C-League
: Angkor Tiger, Asia Euro United, Bati Youth, Electricite du Cambodge, Kirivong Sok Sen Chey, National Police Commissary, Preah Khan Reach Svay Rieng, Soltilo Angkor, Tiffy Army, Visakha Cameroonian Elite One
: APEJES Academy, Avion du Nkam, Bamboutos, Colombe Sportive, Feutcheu, Fortuna Mfou, Panthère du Ndé, Stade Renard de Melong, Yong Sports Academy Canadian Premier League
: Atlético Ottawa, Cavalry, Edmonton, HFX Wanderers, Pacific, Valour, York9 Cayman Islands Premier League
: Academy, East End, Future, Roma United, Sunset Central African Republic League
: Castel Foot, ECB, EFC5, FDS, Gbangré, Les Anges de Fatima, Red Star, SCAF Chad Premier League
: Avenir, Boule d'Or, Commune, Educat, Eléphant de Zakouma d'Am-Timan, Rennaisance Moussoro, Scorpion de Faya Chilean Primera División
: Antofagasta, Coquimbo Unido, Curicó Unido, Iquique, La Serena, Unión La Calera, Universidad de Concepción Chinese Super League
: Dalian Pro, Guangzhou R&F, Henan Jianye, Jiangsu Suning Colombian Categoría Primera A
: Alianza Petrolera, Atlético Bucaramanga, Deportivo Pereira, Envigado, Jaguares, La Equidad, Patriotas, Rionegro Águilas Costa Rican Liga FPD
: Cartaginés, Grecia, Guadalupe, Jicaral, La U Universitarios, Limón, Santos de Guápiles Cote d'Ivoire (Ivorian) Ligue 1
: AFAD Djékanou, Bouaké, Indenié Abengourou, Issia Wasi, San Pédro, SOL, USC Bassam, Williamsville Croatian First Football League
: Gorica, Istra 1961, Lokomotiva, Osijek, Šibenik, Slaven Belupo, Varaždin Cuban Campeonato Nacional de Fútbol
: Artemisa, Granma, Guantánamo Cypriot First Division
: AEK Larnaca, Doxa Katokopias, Enosis Neon Paralimni, Ermis Aradippou, Ethnikos Achna, Karmiotissa, Nea Salamis Famagusta, Pafos Czech First League
: České Budějovice, Fastav Zlín, Jablonec, Karviná, Mladá Boleslav, Opava, Pardubice, Příbram, Sigma Olomouc, Slovácko, Teplice Danish Superliga
: Horsens, Randers, SønderjyskE Democratic Republic of the Congo Linafoot
: Dauphins Boirs, Don Bosco, Groupe Bazamo, Kinshasa, Lubumbashi Sport, Maniema Union, Rangers, Renaissance du Congo, Simba Kolwezi Djibouti Premier League
: Arta/Solar7, EAD/PK 12, Espérance Sportive Djibouti, Dikhil/SGDT, Garde Républicaine/SIAF, Hayableh/CNSS Dominica Premier League
: Belfast Estate Mahaut, CCCUL Dublanc, East Central, Happi Bath Estate, LA Enterprises Bombers, Petro Caribe Pointe Michel, Promex Harlem United, WE United Dominican Liga Dominicana de Fútbol\: Atlético San Cristobal, Atlético San Francisco, Atlético Vega Real, Delfines del Este, Jarabacoa\
*, Moca**, Universidad O&M
Ecuadorian Serie A
- *As of last recorded season (2019), can't find anything about 2020, does anyone know what's going on here (maybe COVID-19)?
- **The teams I could confirm won pre-professional titles
: Aucas, Cuenca, Guayaquil City, Independiente del Valle, LDU Portoviejo, Macará, Mushuc Runa, Orense, Técnico Universitario, Universidad Católica Egyptian Premier League
: Al Ittihad, Al Masry, Aswan, El Entag El Harby, El Gouna, ENPPI, Haras El Hodoud, Masr, Misr Lel Makasa, Pyramids, Smouha, Tala'ea El Gaish, Tanta, Wadi Degla, El Salvador (Salvadoran) Primera División de Fútbol
: Chalatenago, El Vencedor, Independiente, Jocoro, Limeño, Sonsonte English Premier League
: Brighton & Hove Albion, Crystal Palace, Fulham, Southampton, West Ham United Estonian Meistriliiga
: Kuressaare, Paide, Tallinna Kalev, Tammeka, TJK Legion, Trans, Tulevik Eswatini (Swazi) Premier League
: Black Swallows, Malanti Chiefs, Manzini Sea Birds, Moneni Pirates, Tambuti Ethiopian Premier League
: Adama City, Awassa City, Bahir Dar City, Dire Dawa City, Fasil City, Hadiya Hossana, Mekelle 70 Enderta, Sebeta City, Sidama Coffee, Suhul Shire, Welayta Dicha, Welwalo Adigrat University, Wolkite City Faroese Premier League
: AB, Skála Fijian National Football League
: Nasinu, Navua, Rewa Finnish Veikkausliiga
: Honka, Lahti, RoPS French Ligue 1
: Angers, Brest, Dijon, Lorient, Metz, Nîmes, Rennes French Guianese Honor Division
: Etoile Matoury, Grand Santi, Olympique de Cayenne, Oyapock, Kourou FC, Remiré Gabonese Championnat National D1
: Akanda, Bouenguidi Sport, Dikaki, Lozo Sport, Migovéen, Oyem, Pélican Gambian GFA League First Division
: Bakau Katchikally Milan, Banjul United, Elite United, Fortune, Marimoo, Tallingding United, Waa Banjul Georgian Erovnuli Liga
: Chikhura, Dinamo Batumi, Locomotive Tbilisi, Merani Tbilisi, Telavi German Bundesliga
: Augsburg, Arminia Bielefeld, Eintracht Frankfurt*, Freiburg, Hertha BSC*, Hoffenheim, Leipzig, Leverkusen, Mainz, Schalke*, Union Berlin
Ghanaian Premier League
- *Won pre-Bundesliga titles
: Bechem United, Dreams, Ebusua Dwarfs, Eleven Wonders, Elmina Sharks, Inter Allies, Karela United, King Faisal, Liberty Professionals, Medeama, WAFA Gibraltar National League
: Boca Gibraltar, Bruno's Magpies, College 1975, Europa Point, Lions Gibraltar, Lynx, Mons Calpe Greek Super League
: Asteras Tripolis, Atromitos, Lamia, OFI, Panetolikos, PAS Giannina, Volos Grenadan GFA Premier League
: Camerhogne, Hurricanes, Mount Rich, SAB Spartans, St. John's Sports Guatemalan Liga Nacional de Fútbol
: Achuapa, Iztapa, Malacateso, Sacachispas, Sanarate, Santa Lucía Cotzumalguapa Guinea (Guinée) Championnat National
: Académie SOAR, Ashanti, CI Kamsar, Eléphant Coléah, Flamme Olympique, Loubha, Santoba, Wakriya Guinea-Bissau (Bissau-Guinean) Campeonato Nacional
: Canchungo, Cuntum, Desportivo de Gabú, Flamengo de Pefine, Pelundo, Sonaco Guyanese Elite League\
*: Ann's Grove United, Buxton United, Den Amstel, Police, Victoria Kings
Haitian Ligue Haïtienne
- *As of last recorded season (2019), looks like 2020 might have been abandoned, does anyone know what's going on here (maybe COVID-19)?
: Cosmopolites, Juventus, Ouanaminthe, Rivartibonitienne, Triomphe Honduras Liga Nacional de Fútbol
: Real de Minas, Real Sociedad, UPNFM Hungarian Nemzeti Bajnokság I
: Budafok, Diósgyőr, Kisvárda, Mezőkövesd, Paks, Puskás Akadémia Icelandic Úrvalsdeild karla
: Fjölnir, Fylkir, Grótta, HK Indian Super League/I-League
: Goa, Gokulam Kerala, Hyderabad, Indian Arrows, Jamshedpur, Kerala Blasters, Mumbai City, NEROCA, NorthEast United, Odisha, Real Kashmir, Sudeva, TRAU Indonesian Liga 1
: Barito Putera, Borneo, Persela, Persikabo, Persita, PSS Iranian Persian Gulf Pro League
: Gol Gohar, Machine Sazi, Naft Masjed Soleyman, Nasaaji Mazandaran, Pars Jonoubi Jam, Paykan, Sanat Naft, Shahin Bushehr, Shahr Khodro, Tractor, Zob Ahan Iraqi Premier League
: Al-Diwaniya, Al-Hudood, Al-Kahrabaa, Al-Karkh, Al-Naft, Al-Najaf, Al-Qasim, Al-Samawa, Al-Sinaat Al-Kahrabaiya, Amanat Baghdad, Naft Al-Junoob, Naft Maysan, Zakho Irish Premier Division
: Finn Harps Israeli Premier League
: Ashdod, Bnei Sakhnin, Hapoel Hadera, Maccabi Petah Tikva Italian Serie A
: Atalanta, Benevento, Crotone, Parma, Sassuolo, Spezia, Udinese Jamaican National Premier League
: Dunbeholden, Humble Lions, Molynes United, Mount Pleasant, UWI, Vere United Japanese J1 League
: Consadole Sapporo, Oita Trinita, Sagan Tosu, Shimizu S-Pulse, Tokyo, Vegalta Sendai, Vissel Kobe, Yokohama Jordanian Pro League
: Al-Hussein, Al-Salt, Al-Sareeh, Ma'an, Sahab, Shabab Al-Aqaba Kazakh Premier League
: Caspiy, Kaisar, Kyzylzhar, Okzhetpes, Ordabasy, Zhetysu Kenyan Premier League
: Bandari, Chemelil Sugar, Kakamega Homeboyz (no, I'm not kidding...), Kariobangi Sharks, Kenya Commercial Bank, Kisumu All Stars, Nzoia Sugar, Posta Rangers, Wazito, Western Stima, Zoo Korean K League 1
: Daegu, Gangwon, Gwangju, Incheon United, Sangju Sangmu Kosovar Football Superleague
: Arbëria, Ballkani, Drenica, Gjilani, Llapi Kuwaiti Premier League
: Al-Nasr, Al-Sahel, Al-Shabab, Al-Tadamon Kyrgyz Premier League
: Abdysh-Ata Kent, Alay Osh, Ilbirs Bishkek, Kaganat, Kara-Balta, Lider-Chempion Laotian Premier League
: Ezra, Master 7, Vienchanh, Young Elephants Latvian Higher League
: Daugavpils, Jelgava, Metta, RFS, Tukums, Valmiera Lesotho Premier League
: Kick 4 Life (not kidding...), Lifofane, Lijabatho, Lipkahoe, LMPS, Sefothafotha, Swallows Liberian First Division
: Bea Mountain, Freeport, MC Breweries, Nimba FC, Nimba Kwado, Small Town, Watanga Libyan Premier League
: Al-Akhdar, Al-Anwar, Al-Hilal, Al-Sadaqa, Al-Ta'awon, Darnes, Khaleej Surt, Ngom Ajdabiya, Shabab Al-Jabal Lithuanian A Lyga
: Banga, Kauno Žalgiris, Panevėžys, Riteriai Luxembourg National Division
: Differdange, Etzella Ettelbruck, Hostert, Mondorf-les-Bains, Muhlenbach Blue Boys, Racing, Rodange, Swift Hesperange, UNA Strassen, Union Titus Pétange, Victoria Rosport, Wiltz Madagascar (Malagasy) Pro League
: 3FB Toliara, ASSM Elgeco Plus, COSFA, Fosa Junior, Ilakaka, JET Mada, Mananura, Tia Kitra, Zanak-Ala Malawian Super League
: Blue Eagles, Chitipa United, Civil Service United, Ekwendeni Hammers, Karonga United, MAFCO, Mighty Tigers, Moyale Barracks, Mzuzu Warriors, Ntopwa, Red Lions, Thomas Nyirenda Stars Malaysian Super League
: Felda United, Kedah, PDRM, Petaling Jaya, Terengganu, UiTM Malian Première Division\
*: AS Bamako, Avenir, Bakaridjan, Black Stars, Bugouni, Centre Salif Kéïta, Cercle Olympique, Dugowolifa, Kita, Lafia, Mamahira, Nianen, Olympique de Messira, Onze Créateurs, Performance, Police, Sabana, Sonni, USFAS, Yeelen Olympique
Maltese Premier League
- *Seems like a champion hasn't been awarded for sometime now; last data I can find is from 2016, and 2019-20 might've been abandoned due to COVID-19.
: Balzan, Gudja United, Gżira United, Lija Athletic, Mosta, St. Lucia, Senglea Athletic, Sirens, Tarxien Rainbows, Żejtun Corinthians Mauritanian Ligue 1
: Corpus Police, El Mina, Kaédi, Kédia, Médine Trarza, Nouakchott King's, Sahel, Tidjikja Mexican Liga MX
: Atlético San Luis, Juárez, Mazatlán, Querétaro Moldovan National League
: Codru Lozova, Dacia Buiucani, Dinamo-Auto, Florești, Petrocub Hîncești, Speranța Nisporeni, Sfântul Gheorghe Mongolian National Premier League
: Anduud City, Athletic 220, Deren, Falcons, Sumida Gepro, UB Mazaalaynuud, Ulaanbaatar City Montenegrin First League
: Dečić, Iskra, Jezero, Petrovac, Podgorica Moroccan Botola
: Berkane, Difaâ El Jadidi, Olympic Safi, Nahdat Zemamra, Raja Beni Mellal, Rapide Oued Zem, Youssoufia Berrechid Mozambican Moçambola
: Black Bulls, ENH, Ferroviáro Lichinga, Ferroviáro Nacala, Incomáti Myanmar (Burmese) National League
: Ayeyawardy United, Chin United, Hantharwady United, ISPE, Magwe, Rakhine United, Sagaing United, Southern Myanmar United, Zwegapin United Namibian Premier League
: Blue Waters, Citizens, Eleven Arrows, Julinho Sporting, Life Fighters, Mighty Gunners, Okahandja United, Tura Magic, Unam, Young Brazilians Netherlands (Dutch) Eredivisie
: ADO Den Haag*, Emmen, Fortuna Sittard, Groningen, Heerenveen, Heracles Almelo*, PEC Zwolle, RKC Waalwijk, Vitesse, VVV-Venlo, Willem II
New Zealand Football Championship
- *Won pre-Eredivisie titles
: Canterbury United, Hamilton Wanderers, Hawke's Bay United, Southern United, Tasman United, Wellington Phoenix Reserves Nicaraguan Liga Primera
: Chinandega, Deportivo Ocotal, Junior, Municipal Jalapa, Real Madriz Niger Premier League
: Ader, Gendermarie Nationale, NIGELEC, Racing de Bukoki, Sahel, Urana Nigerian Professional Football League
: Abia Warriors, Adamara United, Akwa United, Dakkada, Enugu Rangers, Ifeanyi Ubah, Jigawa Golden Stars, Katsina United, Kwara United, MFM, Nasarawa United, Rivers United, Sunshine Stars, Warri Wolves, Wikki Tourists Northern Irish Football League Premiership
: Ballymena United, Carrick Rangers, Dungannon Rangers, Larne, Warrenpoint Town North Macedonian First Football League
: Akademija Pandev, Belasica, Borec, Pelister, Shkupi, Struga Norwegian Eliteserien
: Aalesunds, Bodø/Glimt, Haugesund, Kristiansund, Mjøndalen, Odd, Sandefjord, Sarpsborg Omani Professional League
: Al-Arouba, Al-Nahda, Al-Rustaq, Bahla, Saham, Seeb, Sohar, Suwaiq Panamanian Liga Panameña de Fútbol
: Alianza, Atlético Chiriquí, Costa del Este, Universitario Papua New Guinean National Soccer League
: Bougainville, Gulf Komara, Kutubu, Lae City, Morobe United, Morobe Wawens, Star Mountain, Tusbab Stallions, Vitiaz United Paraguayan Primera División
: 12 de Octubre, General Díaz, Guaireña, River Plate, San Lorenzo Peruvian Liga I
: Alianza Universidad, Atlético Grau, Ayacucho, Cantolao, Carlos A. Mannucci, Carlos Stein, Cienciano, Cusco, Llacuabamba, Sport Huancayo, Universidad César Vallejo, UTC Polish Ekstraklasa
: Jagiellonia Białystok, Lechia Gdańsk, Podbeskidzie Bielsko-Biała, Pogoń Szczecin, Raków Częstochowa, Stal Mielec, Wisła Płock Portuguese Primeira Liga
: Belenenses SAD*, Braga, Famalicão, Farense, Gil Vicente, Marítimo, Moreirense, Nacional, Paços de Ferreira, Portimonense, Rio Ave, Santa Clara, Tondela, Vitória de Guimarães
Qatari Stars League
- *Almost unanimously considered a "fake" Belenenses, as in, the one that didn't win the 1946 title
: Al-Ahli, Al-Khor, Al-Sailiya, Al-Shahania, Umm Salal Republic of the Congo Premier League
: Kondzo, Nico-Nicoyé, RC Brazzaville, Talangaï, Tongo Romanian Liga I
: Academica Clinceni, Botoșani, Chindia Târgoviște, Gaz Metan Medias, Hermannstadt, Politehnica Iași, Sepsi Sfântu Gheorghe, Voluntari Russian Premier League
: Akhmat Grozny, Arsenal Tula, Khimki, Krasnodar, Rostov, Rotor Volgograd, Sochi, Tambov, Ufa, Ural Yekaterinburg Rwandan Premier League
: Bugesera, Espoir, Etincelles, Gasogi United, Kigali, Marines, Muhanga, Mukura, Musanze, Police, Sunrise Saint Kitts SKNFA Premier League
: Mantab, Saddlers United, St. Peter's, Security Forces United, Trafalgar Southstars, United Old Road Jets Saint Lucian First Division
: El Niños, Knights, SLSO Monchy United, Ti Rocher, T-Valley Sammarinese Campionati di Calcio
: Cailungo, Juvenes/Dogana, San Giovanni, Virtus Samoan National League
: Fa'atoia United, Togafuafua, Vaipuna, Vaitele Uta, Vaiusu Saudi Professional League
: Abha, Al-Adalah, Al-Fayha, Al-Faisaly, Al-Hazem, Al-Raed, Al-Taawoun, Al-Wehda, Damac Scottish Premiership
: Hamilton Academical, Livingston, Ross County, St. Johnstone, St. Mirren Senegalese Premier League
: CNEPS Excellence, Darak Sacré-Cœur, Jaraaf, Mbour Petite Côte, Niary Tally, Stade de Mbour, Teungueth Serbian Superliga
: Čučarički, Inđija, Javor Ivanjica, Mačva Šabac, Metalac Gornji Milanovac, Mladost Lučani, Napredak Kruševac, Novi Pazar, OFK Bačka, Proleter Novi Sad, Rad, Radnički Niš, Radnik Surdulica, Spartak Subotica, TSC Bačka Topola, Vožvodac, Zlatibor Sierra Leone National Premier League
: Anti Drugs Strikers (not kidding...), Bo Rangers, Central Parade, East End Tigers, Johansen, Kamboi Eagles, RSLAF Slovak Super Liga
: Dunajská Streda, Nitra, Pohronie, Senica, Sereď, Zemplín Michalove, Zlaté Moravce Slovenian PrvaLiga
: Aluminij, Bravo, Mura, Tabor Sežana South African Premier Division
: AmaZulu*, Baroka, Black Leopards, Bloemfontein Celtic, Chippa United, Golden Arrows, Maritzburg United, Polokwane City, Stellenbosch
Spanish La Liga
- *Won pre-Premier Division titles
: Alavés, Cádiz, Celta Vigo, Eibar, Elche, Getafe, Granada, Huesca, Levante, Osasuna, Valladolid, Villarreal Sri Lankan Champions League
: Blue Eagles, Defenders, New Young's, Red Stars, Sea Hawks, Upcountry Lions Sudanese Football League
: Al-Ahli Atbara, Al-Ahli Khartoum, Al-Ahli Merowe, Al-Ahli Shandi, Al-Amal, Al-Falah, Al-Hilal Al-Fasher, Al-Hilal Kadaqli, Al-Hilal Obayed, Al-Merrikh Al-Fasher, Al-Rabta, Al-Shorta Al-Qadarif, Hay Al-Arab, Hay Al-Wadi, Khartoum Surinamese Topklasse
: ACoconut, Bintang Lahir, Broki, Inter Wanica, Notch, PVV, Santos, West United Swedish Allsvenskan
: Falkenbergs, Häcken, Mjällby, Örebro, Östersunds, Sirius, Varbergs Swiss Super League
: Vaduz Syrian Premier League
: Al-Jazerra, Al-Nawair, Al-Sahel, Al-Taliya, Al-Wathba, Hutteen Tajik Higher League
: Dushanbe-83, Fayzkand, Istaravshan, Khatlon, Khujand, Kuktosh, Lokomotiv-Pamir Tanzanian Premier League
: Biashara United, JKT Tanzania, KMC, Mbeya City, Mtibwa Sugar, Mwadui, Namungo, Polisi Tanzania, Ruvu Shooting Thai League 1
: Nakhon Ratchasima, Pathum United, Port, PT Prachuap, Ratchaburi Mitr Phol, Samut Prakan City, Rayong, Sukhothai, Suphanburi, Trat Togolese Championnat National
: Gbohloé-su des Lacs, Gomido, OTR, Sara Sport, Unisport de Sokodé Tongan Major League
: Fahefa, Ha'amako United, Lavengatonga, Longoteme Trinidad and Tobago (Trinidadian) TT Pro League
: Club Sando, Cunupia, La Horquetta Rangers, Morvant Caledonia United, Point Fortin Civic, Port of Spain Tunisian Ligue Professionelle 1
: Ben Guerdane, Chebbian, Métlaoui, Monastir, Soliman, Tataouine Turkish Süper Lig
: Alanyaspor, Ankaragügü*, Antalyaspor, BB Erzurumspor, Çaykur Rizespor, Denizlispor, Fatih Karagümrük, Gaziantep, Gençlerbirliği*, Göztepe*, Hatayspor, Kasımpaşa, Kayserispor, Konyaspor, Sivasspor, Yeni Malatyaspor
Turkmen Ýokary Liga
- *Won pre-Süper Lig titles, but the Turkish Football Federation decided to be a bitch and deliberately eliminate any history pre-1959, lol I can probably kiss that Turkish vacation goodbye (not like I can go anywhere as an American anyways 😭).
: Ahal, Energetik, Merw, Nebitçi Ukrainian Premier League
: Desna Chernihiv, Dnipro-1, Inhulets Petrove, Kolos Kovalivka, Lviv, Mariupol, Mynai, Oleksandriya, Olimpik Donetsk, Rukh Lviv, Vorskla Poltava Ugandan Premier League
: Bright Stars, BUL, Busoga United, Kyetume, Mbarara City, Onduparaka, Wakiso Giants United Arab Emirates Arabian Gulf League
: Ajman, Al Dhafra, Baniyas, Fujairah, Hatta, Kalba, Khor Fakkan United States (American) Major League Soccer
: Cincinnati, Dallas*, Inter Miami, Los Angeles FC*, Minnesota United, Montreal Impact, Nashville, New England Revolution, New York City, New York Red Bulls*, Orlando City, Philadelphia Union, Vancouver Whitecaps
Uruguayan Primera División
- *Won Supporters Shields, however, considered less prestigious than the MLS Cup
: Boston River, Cerro, Cerro Largo, Deportivo Maldonado, Fénix, Liverpool, Montevideo City Torque, Plaza Colonia, Rentistas, River Plate Uzbek Super League
: AGMK, Andijon, Bukhoro, Kokand 1912, Mashal, Metallurg, Nasaf, Qizilqum, Sogdiana, Surkhon Venezuelan Primera División
: Academia Puerto Cabello, Aragua, Atlético Venezuela, GV Maracay, La Guaira, LALA, Metropolitanos, Trujillanos, Yaracuyanos, Zulia Vietnamese V.League 1
: Dược Nam Hà Nam Định, Hải Phòng, Hồ Chí Minh City, Hồng Lĩnh Hà Tĩnh, Sài Gòn, Thanh Hóa, Than Quảng Ninh Welsh Cymru Premier
: Aberystwyth Town, Bala Town, Caernarfon Town, Cardiff Metropolitan University, Cefn Druids, Flint Town United, Haverfordwest County, Newtown, Pen-y-Bont Zambian Super League
: Buildcon, Forest Rangers, Green Eagles, Lumwana Radiants, Lusaka Dynamos, NAPSA Stars, Nkwasi Zimbabwean Premier Soccer League
: Bulawayo Chiefs, Harare City, Herentals College, Manica Diamonds, Ngezi Platinum, Triangle United, Yadah Stars, ZPC Kariba
submitted by displacedindavis
to soccer [link] [comments]
2020.08.28 10:02 majoraswrath360 All known info about CC: Remastered Edition - IF YOU GOT QUESTIONS CHECK THIS TOPIC FIRST!!!
UPDATED ON 08/31/2020
Final Fantasy Crystal Chronicles Remastered Edition Release date:
08/27/2020 (worldwide) Release Trailer Platforms:
PS4, Nintendo Switch, iOS, Android Price:
- Switch & PS4: 29,99$ / 29,99EUR
- iOS & Android: 28,99$ / 28,99 EUR
The PlayStation Store pre-orders
will include a special PlayStation 4 theme
featuring artwork and music from the original game. For now you can NOT get this theme unless you pre-ordered! Japanese Box art: PS4
- Switch Official Website:
The PS4 and Switch
versions only have a physical edition in Japan
. Two warnings if you are planning on importing: 1)
The game will be completely in Japanese
with no English option. 2)
The game is region locked!
This mean that even if your PSN/Switch account is from the region that you want to play with, it will still check the game region and match you with those people. This eliminates the chance for players with different game regions to play together unless Square Enix engineers some work-around. Read further ahead for complete clarification!!!
There is also a light version of the game
for iOS/Android & PS4/Switch.
This version can be downloaded and played for free TO A CERTAIN EXTENT
: 1) Single play up to the end of the first in-game year (three dungeons). Online multiplay for up to four players up to the end of the first in-game year (three dungeons)
along other free version players and full game owners. Cross-platform functionality lets you form parties with players across different platforms. 2) You can join up with people who have the full version of the game
and play up to 13 dungeons, this way you are not limited to just the first 3. You wont get any "end of year" celebrations this way. Your chalice simply reverts back to 2/3rds full. The game also mentions you can't get more than 2 drops of myrrh. 3) WARNING: Lite players can't craft master's weapons
, and it seems like Lite players miss out on all craft-able accessories
, if being unable to craft the flame/frost/thunder craft's is any indication. The crafters don't even list them as options. So for a casual play-trough this is not a problem.
But if you plan on playing like years 8-9 and so on it's best that you just buy the game.
Features confirmed for the Remastered Edition:
- Single player is still possible.
- Online multiplayer for up to four players.
- No local co-op! Not even add-hoc on the Nintendo Switch! You have been warned!!!
- Cross-platform play: Play across different platforms with the cross-play function. Online multiplayer is possible across different platforms. For example, Switch and PS4, PS4 and smartphone, Switch and smartphone, etc., you can adventure together across hardware. This is possible due to an in-game friends system and shared servers.
- Transfer save data across platforms with the cross-progressive function. Details will be announced later. So this is not implemented yet.
- Added challenging new post-game dungeons and bosses. 2 of the "new" dungeons are 「紅葉のリバーベル街道」 (Autumn River Belle Path) and 「毒キノコの森」(Toadstool Forest).
- Added 8 new character skins. (2 per race, 1 per gender). Concept art of the new character skins + Old character skins. Adding up to a total of 40 skins (10 per race, 5 per gender).
- Added new items to equip.
- New "Mimic" system, allowing players to take on the appearance of some of their favorite NPC characters after collecting certain items to unlock them! Quick clarification on the mimicry feature: it only applies in combat areas and Moogle houses! In towns and on the character selection screen, your character's appearance reverts back to their original look plus there's an unsightly UI element in the character selection screen to indicate that they're mimicking. So if you care a lot about character immersion, then that's just something to keep in mind!
- Newly recorded narration, voices (character voice acting), Japanese theme songs “Kaze no Ne” and “Hoshizukiyo” by Yae and the English theme song "Morning Sky" retake by Donna Burke.
- The BGM is being remixed and remastered by the original composer, Kumi Tanioka.
- SHARED DROPS All items save for magicite can be picked up by everyone, meaning everyone gets to pick up a copy before the drop disappears. You won’t be able to drop items from your inventory for everyone to pick up outside of Magicite, Phoenix Downs and Food.
- SHARED STORAGE CONFIRMED & 8 CHARACTERS PER SAVE Your characters will be able to access a shared storage within the same save, meaning it will be much easier in the Remaster to have multiple characters and keep them strong enough for advanced dungeons/cycles. (Not to mention that if you want to do easier dungeons, it’ll always be possible to join multiplayer sessions running earlier dungeons/cycles.) Considering trading might not be possible as mentioned above, shared storage also means trading won’t be as essential to progressing side characters as it might have been.
- HARD MODE DUNGEONS & SOUNDTRACK Hard Mode dungeons will be unlocked after defeating the final boss. The usual boss theme in Hard Mode is completely different, and the dungeon themes will all be remixes (by the original composer, thankfully). That’s what those remixes with lyrics we heard of will probably be about. So rejoice, the original soundtrack for the default dungeons will remain untouched. Hard Mode dungeons will host a higher number of monsters, all of which will be individually stronger, and better drops will appear.
- MULTIPLAYER PROGRESSION & MATCHMAKING Everyone will keep their collected items in Multiplayer, debunking doubts voiced on the subject in the past. However, it appears only the host will progress in terms of Myrrh collection. This is a huge bummer for groups that intend to go through the game together, as to really progress, you’d need to beat each level once for each party member. Also you can not meet up with other people outside of dungeons. So no online road events or city exploring/shopping. You can join players who are farther ahead than you, meaning you can access Cycles you have yet to beat. Although the game warns you about some vague "requirements" for certain dungeons which might just mean the post-game that Lite players can't access. This does mean players can make unusual progress very early, but it also means you can play with your friends without needing to beat the same dungeon once for each party member before progressing together. This of course means that only one player would be collecting Myrrh, however. So only one person really progressing their save game.
- 12 PIECES OF DLC: https://imgur.com/a/ylc1UfT
- THERE IS NO INGAME VOICECHAT There are only pre-made sentences you can use. So on PS4 you will need to use PS4 system parties to voice chat. And on Switch/Mobile you will need to use an external program.
To clarify further; GAME REGION ≠ ACCOUNT REGION
- CAN YOU TRADE ITEMS/GIL WITH OTHER PLAYERS? No. Items other than Magicite, Food and Phoenix Downs cannot be dropped. In that way it is possible to drop for example your own copy of a Phoenix Down. And now the other player will have 2 of them. The copy he picked up and the one you dropped.
- CAN YOU VISIT TOWN AREAS WITH FRIENDS? Sadly, no. Multiplayer is restricted to dungeons.
- ARE THE DLC WEAPONS COSMETICALLY? Unfortunately, the DLC weapons are real weapons and as strong as end-game gear. Keep away! For that reason alone try to only play online with people you know. You never know when you might bump into someone with those DLC weapons on and one-shotting everything early on.
- HOW DO I CLAIM DLC ITEMS? Go to the first town and there will be a moogle with a blue icon giving you the items you bought.
- CAN I JOIN FRIENDS FROM OTHER REGIONS? Sadly, no. We've done some testing with members from different regions, and unfortunately, when Madao (who's using a Japan copy) tried to add Derek (who's in Australia) using the Square Enix friend code you need to play with friends online in the Remaster, the result that came up was a player in Japan (same region as Madao), not Derek. This mean that even if your PSN/Switch account is from the region that you want to play with, it will still check the GAME region and match you with those people. This eliminates the chance for players with different game regions to play together unless Square Enix engineers some work-around.
The region is locked to the GAME
. NOT your ACCOUNT!!!
So if you want to play together with someone from across the world get the GAME from the same region. So visit the same PSN/Switch store region to buy the game. Or import the game both from Japan (warning Japanese text if importing). So you're PSN/Switch account region has zero influence when booting the game, but it is important when buying the game.
GLITCH WARNING!!!: MAKE BACKUP SAVES OF YOUR GAMES! There is a glitch that can lock you permanently in Tipa Peninsula on Year 2. This may not be the only glitch that could ruin your save file. You have 4 save slots, so make at least 1 copy. The glitch:
After beating Goblin Wall online and changing their chalice to Fire, Goblin Wall disappeared and their chalice was reverted to Water. The miasma stream element was fire, locking them in Tipa Peninsula. They tried visiting all of the area's locations and beating River Belle Pass, online and offline, and restarting the software. Goblin Wall did not return, nor was there any in-game record they'd beaten it. The fix:
None. Do not play Goblin Wall online on Year 2. Beat it solo. If you have already beaten it solo you are safe to host it online past year 2. What probably causes the glitch:
- The host must be on year 2 and disconnect and rejoin during the ready up phase before the dungeon begins.
- The second player must be on year 1 (in this case they were playing the lite version). For charity sake there were 3 players and 2 & 3 were both on the lite version.
- No player received moogle mail on the first clear, meaning that I was not the host at the end of the dungeon.
- The chalice reset to water, but we theorize it might have given the host to player 2 who does not have year 2 or goblin wall available. So it inherited? Their chalice I don't know. 5. This occurred again when rejoining mid dungeon with player 2 being a lite player.
Credit to the people who provided more information:
- Discord: Disappointed Father
If anyone finds anything new not listed here feel free to comment it and I will add it (provide source).
submitted by majoraswrath360
to crystalchronicles [link] [comments]
2020.08.27 02:03 Watchdogs66 Analysis of Mark Kelly's August 2020 Fundraising Letter (AZ-Sen Special)
Last night, I found an eleventh fundraising letter from Mark Kelly for the Arizona Senate race. As many users know, this special election is heavily viewed as a must-win race to get back the Senate this cycle. The first thing that I notice is that the main color of the fundraising letter has slightly changed to an even darker blue than the sharp blue color that was used in the previous letter. The letter designers apparently thought that a darker blue color would help the campaign boldly come out as a Democrat in a more subtle and serious way, which makes sense. The letter doesn’t begin with Mark Kelly’s Navy pilot and astronaut careers, but instead emphasizes the campaign’s early start and accomplishments of making the race the most competitive in the country. The letter’s first page mentions Martha McSally, Mitch McConnell, and the corporate special interests and their attempts to defeat Mark Kelly with everything they’ve got. It also cites that 77 days are remaining in this campaign, which indicates that a fundraising letter usually takes seven days from production to arriving at its supporters. The letter’s first page then cites recent polls indicating that the race could be tightening and that Martha McSally has outraised Mark Kelly in the pre-primary FEC report. I am guessing that the campaign is deliberately ignoring any reference to the race currently being a Lean D by the pundits to keep the “imminent doom” picture that the campaign seems to be going for.
The letter continues to ask for the standard donation amounts of $35, $50, and $100, which is expected, as competitive Senate races running that send fundraising letters like this appear to emphasize these amounts until the fall. At the very least, that was the case for the previous election cycle, where Senate campaigns such as Jacky Rosen’s campaign in Nevada emphasized donations of $35, $50, and $100 throughout their letters for most of the campaign timeline. The letter’s second page continue to turn its focus on Mitch McConnell and the special interests, and their pledge to spend $21 million before Election Day. After talking about the millions of dollars in television ads by corporate special interests and Martha McSally being the top Republican fundraisers in the country, it then notes that Donald Trump showed his support for Martha McSally at a Phoenix rally and called Mark Kelly “weak”, which the letter immediately refutes due to his Navy pilot and astronaut backgrounds.
In the letter’s second half, Mark Kelly’s platform is described, which generally emphasizes a reliance on science, data, and facts without going into too much specifics. His pledge to not accept any corporate PAC money is repeated and a reference to October 7 is made, as that is when Arizonans start voting.
As in previous letters, the $50 increment is still the highlighted donation that the donation card is asking for. If the pattern follows those of the fundraising letters of Jacky Rosen's 2018 run, however, the campaign will move to $75 donations in the fall, where one last letter will presumably be sent before Arizonans cast their votes.
Just thought I would report what the standard protocol for Democratic campaigns fundraising through the mail is at this point in the cycle, at least for the Senate.
The contents of this letter: https://imgur.com/a/2ZuvkY4
Website to support Mark Kelly: https://markkelly.com/
Donation link to support Mark Kelly: www.MarkKelly.com/Mission
submitted by Watchdogs66
to VoteDEM [link] [comments]
2020.08.23 19:00 TheGoldenLeaper I think I have solid evidence that Project Phoenix Begins in November
On an Old Reddit, Thread PRE-LAUNCH
we discussed THIS LINK
It gave us FORESIGHT & INSIGHT as to the "Reveal" date of ML1...
Before it was:
Cetus Abbreviation: Cet Genitive: Ceti Translation: The Sea Monster Sky Chart Peoria Astronomical Society Cetus Page Interactive star chart (Java applet) Position in the Sky Explanation of the following information Right Ascension: 2 hours Declination: -10 degrees Visible between latitudes 70 and -90 degrees Best seen in December (at 9:00 PM) Named Stars MENKAR (Alpha Cet) DIPHDA (Beta Cet) Kaffaljidhma (Gamma Cet) Baten Kaitos (Zeta Cet) Dheneb (Eta Cet) Deneb Kaitos Shemali (Iota Cet) Menkar (Lambda Cet) MIRA (Omicron Cet) Messier Objects M77 (spiral galaxy) The Story of Perseus Take a look at the story of how Perseus slew Medusa, the mother of Pegasus, and rescued Andromeda, the daughter of Cepheus and Cassiopeia, from the sea monster Cetus. Cetus has also been identified as the Biblically famous whale who swallowed Jonah. Cetus is a rather large, yet faint constellation.
Meet ANKAA http://www.astro.wisc.edu/~dolan/constellations/h0099.html
- I just now found the new star... And there's a whole ton of them to boot. a few for each month.
ANKAA Other Names Nair al Zaurak; Cymbae; Lucida Cymbae; Head of Phoenix. Alpha Phoenicis HR 99 HD 2261 Data RA 00 26 17.0 Dec -42 18 22 V 2.39 B-V +1.09 Spectral Type K0III
And is visible in the month of November, most notably. This time:
Phoenix Abbreviation: Phe Genitive: Phoenicis Translation: The Phoenix Peoria Astronomical Society Phoenix Page Interactive star chart (Java applet) Position in the Sky Explanation of the following information Right Ascension: 1 hour Declination: -50 degrees Visible between latitudes 30 and -90 degrees Best seen in November (at 9:00 PM) Named Stars ANKAA (Alpha Phe) Phoenix was named by Johann Bayer. It lies between Grus and Eridanus. According to mythology, the Phoenix was a bird of incredible beauty who would live for 500 years. The bird would build a nest of twigs and leaves that would be lit by the noon sun. The Phoenix would then be consumed by the fire, but a small worm would emerge from the fire and grow into another Phoenix. This constellation, almost universally recognized as a bird, has also been called The Griffin, The Eagle, The Young Ostriches (Arabic), and The Fire Bird (Chinese).
From [[email protected]
"Phoenix" is the Greek word for dark red or purple. The Phoenix bird was given that name for its color. The region & culture of Phoenicia were given that name because of their famous Tyrian purple dye made out of rotted molluscs, altho' the Phoenicians were the direct descendents of the Canaanites and "kenani" means dark red in Canaanite & may have refered to sunburned complexions.
Ankaa, Nair al Zaurak, Cymbae, Lucida Cymbae, CD -42°116, FK5 12, GCTP 71.00, HIP 2081, HR 99, HD 2261, LTT 231, SAO 215093. Alpha Phoenicis (α Phoenicis, abbreviated Alpha Phe or α Phe), formally named Ankaa /ˈæŋkə/ (distinguish Ancha, with the same pronunciation) is the brightest star in the constellation of Phoenix.
Project Phoenix Begins In The Month of November & Magic Leap is using Star Charts
to help us predict the future of its company through clever easter eggs
& I think I have solid evidence that Project Phoenix Begins in November.
Best visible at 21:00 (9 p.m.) during the month of November.
Phoenix is a minor constellation in the southern sky. ...
The brightest star, Alpha Phoenicis, is named Ankaa, an Arabic word meaning 'the Phoenix'.
Apparent magnitude (V): 2.377
Right ascension: 00h 26m 17.05140s
Temperature: 4,436 K
Distance: 85 ± 2 ly; (26.0 ± 0.5 pc)
COORDINATES: "00h 26m 16.87 and -42° 18` 18.4"
- rabovitz On Twitter's bio states that he's working on Project Phoenix but he's working on in it ZEN MODE:
This is me - friend of people, animals, and robots. Co-founder of MAKO Surgical. Founder & Board Member of @MagicLeap. Zen mode on Project Phoenix :)
B converted to decimal is 11...29B... 29/11? Are we getting news at the end of this month?
- This is from November a year ago.
- We Were close
The best time to go stargazing is the days before, during and soon after each new moon. During this time the moon is not visible in the sky and therefore does not wash out the light from fainter stars. You will be able to see thousands of stars with just your naked eye compared to a few hundred at other times.
- assuming any of this is correct this should all be started from around the 15th or so on the new moon. my best bet will be November 11th - 29th window between the evenings/nights BEFORE the New Moon - BEFORE The Full Moon
- And something will kick it off the day prior on the 10th.
submitted by TheGoldenLeaper
to magicleap [link] [comments]
2020.08.16 11:33 220878 (Remote Viewing) Big City Exodus
I cannot help but think of this:
Interview With Stephan Schwartz Ph.D. Interviewed By Daniel Redwood D.C. REDWOOD: The project of yours that I find most intriguing is the 2050 Project. Could you tell us about that? SCHWARTZ: That's another variant of all this. When I was in government, I was asked to participate on a committee that the Secretary of Defense and the president of MIT put together, called, "Innovation, Technology and the Future." And then I was asked to host a television program called, "Conversations at the Smithsonian: Innovation, Technology and the Future." So I began reading a lot of futurist stuff. And if we all look back at what we were concerned about in the 1970s, the great fear was overpopulation, that we would run out of natural resources, nuclear war, just dreadful stuff. That was the settled wisdom of the futurists. If you read the futurist literature of that period, the Club of Rome or Paul Ehrlich's work, that's what it was saying. Well, none of it turned out to be true. So by 1978 I could see that pretty much all of what we had said about the future was wrong. And as I began to look at it, I realized that almost all predictions about the future are wrong. Not just details, but even the broad trends are not correct, despite the fact that people who write them up are very smart and diligent. So I thought that if we could use remote viewing to accomplish all that we had already done, why couldn't we get it to look at the future? This made me think, well, how far into the future would you go? Reading about various kinds of predictions, I realized that if you get even a century or so down the time line, things change so much that they become incomprehensible. As an example, if you had tried to explain the Internet to your grandmother 80 years ago, what would you say? I have this box on my desk and it links me up with a box on every other desk in the world, and it also stores all the information, and I can get it all and transmit. It's incomprehensible. If you were talking to a 17th century thinker, how would you possibly explain either the technology or the cultural effect of television? "There's a box that sits on a table and it's got dancing people in it." The whole concept is very hard to get hold of. In the late 19th century, before Pasteur, people couldn't think of germs. REDWOOD: Somewhat along these lines, I read in the paper today that last year in Boston a paralyzed man became the first person to send an email with his thoughts. There was a chip implanted in his brain that enabled him to do this. SCHWARTZ: Really! Well, all of these kinds of things led me to realize that I should not go too far down the timeline, because I wouldn't understand what I was being told. So I settled on the year 2050. And in 1978 I began collecting this data, and I've gotten about 4000 people to do this. I asked them to go forward in time to the year 2050 [while in a state of nonlocal awareness] and to describe what they see, what people wear, what kind of health care is there, very mundane stuff. How do you pay for things, what does your house look like, how many people live in your area. Not big, grandiose questions, just mundane stuff. How many children do you have? How do the children communicate? How do people travel? And I began to get, immediately, a view that was utterly different than the view that I had expected. It contradicted just about everything that I thought the future was about. REDWOOD: What did they see in 2050? SCHWARTZ: First of all, virtually every single person said that there is no overpopulation. Now this was very, very surprising. Because all of the predictions of the futurists were that we were going to have ten billion people and the world was going to crash. The 2050 viewers said no, overpopulation's not a problem, but underpopulation is a problem in many parts of the world. I couldn't figure out what that meant. But now we know that no Western democracy has a sustainable birth rate. The only reason America has a sustainable birth rate is because of immigration. The Japanese, for instance, are beginning to really seriously consider what happens when Japan becomes a fragment of its former self. There are now about 130 million Japanese, and the Japanese ministries are producing studies projecting that by 2050 there'll be about 60 million, about half the population they have today. That produces a very different looking country. The Italians don't have a sustainable birth rate. It goes on. The Islamic countries are among the only ones that do have sustainable birth rates. REDWOOD: These projections don't factor in major epidemics or wars. SCHWARTZ: The 2050 viewers also started talking about this blood disease. They said it came out of Africa and it crossed over from primates into human beings because they killed the primates and ate them. They said it swept across the world and killed millions and millions of people. This was the late 1970s, and I had no idea what that was. When I kept getting this I went to a friend who was, I believe, the Deputy Director of Cardiovascular Research at the National Institutes of Health and asked him, "What is this?" He said, "I haven't a clue." Not a clue. Then a few years later AIDS entered the scene, and of course we now know that AIDS crossed over from primates and came out of Africa, exactly as they described. I asked them, " Has there been a huge nuclear cataclysm?" Because, if you remember, this was during the Nuclear Freeze period when everybody was really seriously worried about nuclear exchange, atomic war. And these people said, "Nope, that didn't happen." They said one of the great powers has fallen (this is before the Soviet Union fell). Can you imagine anyone in the 1970s talking about the Soviet Union falling? So I said, "Oh, so things get better." They said, "No, they get more dangerous." Now, instead of having relatively stable conflict, you have all these little pockets of conflict that grow up, and they "tear the world apart," is the way they described it. Now we can see the process. But at the time I was getting this in the Seventies and Eighties, the idea that international terrorism and fundamentalist Islamists were going to become a major issue in the world, there was no one who predicted that. REDWOOD: What were some of the other key areas of agreement among most of the people involved in this 2050 project? SCHWARTZ: That there has been an energy revolution, that energy is no longer an issue. There's some decentralized kind of energy. This is a case where even though I was only looking less than a hundred years into the future, the descriptions don't mean anything to me or anyone else that I've shown them to. All I can tell you is they describe this thing, that's probably three feet high and maybe three feet wide, like a big box. There are various sizes of them. They sit in either individual homes or in neighborhoods and they provide power. In 2050, nobody thinks much about power anymore. I can't tell you what it is. I thought for a while that it was cold fusion, but we don't know yet whether cold fusion is real. I just don't understand. They try to describe it to you, but the technology has not yet been invented, the concept is not here yet. People say, "Well, it's a box." I said, "Does it get very hot?" thinking there might be something inside the box. They said, "No, it just kind of hums along and produces power. So I said, "How does it do that?" and they said, "Well, there are these wires." The net of it is, there has been an energy revolution, that's a big one, and also a medical revolution. Most illnesses, most chronic illnesses have disappeared. Multiple sclerosis, muscular dystrophy. The chronic genetic diseases have largely disappeared because they're engineered out at birth, or at pre-birth. REDWOOD: Engineered out a birth worldwide, or just in areas of affluence? SCHWARTZ: That's a really interesting question, Daniel. I think that is one of the central questions that we face. You know, when we think about what's going on in the world, we get lost in the local epiphenomena of the news, and we don't really see the bigger trends. That's why I started the Schwartzreport ( www.schwartzreport.net
), to look at long range trends. One of the things I'm very concerned about is that I foresee the rise of a homo superioris, that another species is going to be created. That the affluent technologically advanced countries will have access to this and that the non-technological countries won't. You can already begin to see this, as genetic engineering continues to develop. The genome has been mapped, and we're beginning to figure out where the switches are that turn things off and on. People are going to order up children. You know, you want to have a child, so you go in, and you'll see some kind of health professional whose specialty doesn't exist at the moment, and they'll flip the switches. You'll say, "I want a child that's as smart as Stephen Hawking and as athletically endowed as Michael Jordan, and is as good looking as Angelina Jolie." Out of that will come this race of people, this subspecies of people who get engineered. And they will in turn pass this on to their progeny, and over centuries (this isn't all going to happen by 2050), what's going to happen is that the human species is going to diverge. So that people who do not have access to these technologies will continue to have illnesses, but people who are affluent will be able to avoid most of the chronic illnesses. People won't be born nearsighted anymore, diabetes will disappear, heart disease and hypertension, all of that. That's going to get tweaked. So our children or our children's children will benefit from that and will look very different. REDWOOD: So revolutions of the future might involve trying to spread this democratically to all. Or, more ominously, might also involve dealing with the side effects of what you have been describing. SCHWARTZ: Unintended consequences are the reason we really need to think about these coming changes. It's almost impossible, but absolutely critical, for a democracy to do this. In our system, we haven't really done very well with regard to unintended consequences. We need to do better and could do better. But I could paint you a scenario where the 'naturals" rise up against the "engineered" and there is a new kind of racial conflict. The 2050 viewers said that racism doesn't exist anymore, in the way we think of it. Think of the difference in just our lifetimes, how much that issue has changed. When I was a boy seeing an interracial couple was very unusual but today no one would remark on it. For most young people it's not an issue anymore. There is a meritocracy arising that trumps race. Not for everyone, I should add, but as a generality. So I think we're going to be looking in 2050 and beyond at a world where it is much more important whether you got the benefits of genetic engineering than what race you are. And that the more affluent countries are going to control this and benefit from it in ways that lesser developed countries are not. REDWOOD: The more affluent countries then may or may not be the ones that are the more affluent countries now. SCHWARTZ: Back when I was in government, everybody was yelling about the Japanese, but from my perspective the real issue was the Chinese. However, I did not see the Indians. The Chinese were obvious, because China is so big and the Chinese have a long history of private sector activity. It was only briefly interrupted by Communism. But if you look at the world that is emerging now, you look at a world where China and India become much more powerful factors in the world than, for instance, France. REDWOOD: In your 2050 Project, to get from what is relative overpopulation now to relative, or absolute, underpopulation . . . SCHWARTZ: In some areas. REDWOOD: . . . was there some sense of what shifted, if it wasn't a nuclear catastrophe? SCHWARTZ: Oh, yeah. They said this blood disease (which I now take to be AIDS) is just the first of several that sweep across the world. That's one of the reasons that I think we need to be paying much more attention to the World Health Organization's current concerns about this avian flu virus. Because I've seen projections [from WHO and others] that it could kill up to a quarter of the human species in less than six months. I was concerned, being an intellectual futurist, about nuclear war. As I said, this was in the 1980s, around the time of the nuclear freeze movement. So I go to these people and do these sessions -- I did hundreds and eventually thousands of them -- and they all say no, that's not what you need to be concerned about. You need to be worried about these diseases that come up and that we're completely unprepared for. These "bugs," as they called them. These are non-technical people I interviewed for the most part, ordinary folk, so they don't use complicated words. REDWOOD: How did you find these viewers? SCHWARTZ: They're self- selected, people who came to conferences or read about it in magazine articles and called me up and I did a session with them. And they very consistently said what you need to be concerned about are these diseases that sweep across the country and kill millions of people. Aside from the changes I've already mentioned, they also said that [in 2050] people don't travel much anymore. Businesses don't have to travel anymore. I asked why. The answer was that they have this kind of thing that you put on, and it sort of hooks up with your nervous system and it allows you to project your consciousness into an electronic place, and other people meet you there, and that's where you have meetings. What? What do you mean? Well, you know, it's like this thing, and it has wires, and you put it on and it's like an extension of your senses and you're not in the reality you're in, you're in this other reality, and other people are in there with you. That didn't mean anything to me. Soon after, I went up to MIT and I was invited to go up to their computer lab, where they were doing the early virtual reality work. As soon as I saw it, I got immediately that the viewers were talking about virtual reality. You put on something, you project your consciousness into another place, other people can join you there, and it's interactive. What was happening was, business travelers didn't physically travel. It takes a long time to fly to Hong Kong. You don't need to fly to Hong Kong. The people in Hong Kong and you can each go into virtual reality and you can have your meeting. As this gets more and more sophisticated, I can already see this emerging. But when I first started getting these descriptions, they were so incomprehensible to me that I would go over and over this stuff with these people. What do you mean, you put on a thing and project your consciousness? Are you, you? Well, yes, you're you, but you could also be somebody else. You could be whoever you want. And in virtual reality, that's true. You could be a wizard or a princess or a pussycat. You can define yourself and the people see you as the princess or the pussycat or the Zorgonian warrior, whatever it is. So they say that in 2050, a lot of business travel is done this way. REDWOOD: So this is beyond what we call teleconferencing? SCHWARTZ: Beyond teleconferencing, a next step. They also say that money has almost disappeared. That there's some sort of central accounting system, not even requiring that you have a card. I can't figure out whether it's that you use your thumb print or what it is. But they're all electronic transactions. The 2050s say that many people have left the cities, that cities are now quite small. REDWOOD: Did they say why? SCHWARTZ: Yes. Because people have organized themselves according to personal taste. Because there has been an energy revolution and there has been another information revolution, which I now take to be the wireless revolution. Again, this is the 1970s or early 1980s. I got my first computer in 1978 so I understood the idea of computers. They said no, you can carry your computer around with you. I had an early computer called an Osborne, which had a very small screen and weighed as much as a full suitcase. It was a sort of metal box and seemed very slick at the time. I said, "Oh you mean like a portable computer." And they said, "No, it's like this little tiny thing." I'm looking back through this data now, and I think they're also talking about a national identity chip that gets implanted. So they said that people didn't have to be in cities anymore. You could live anywhere you wanted to live because you had energy and you had information access, so a lot of the reasons that people lived in urban settings were no longer operative. What happened is that people sorted themselves out by personal taste. They live in, for want of a better term, colonies, or communities. REDWOOD: What about the United States as a nation? SCHWARTZ: They say that the United States doesn't exist as it presently does. That it still exists as a kind of overarching federal structure that does certain things, but that much control has devolved back to the more local level. There has been a schism, a really fundamental split about how things ought to be done. At the time that I was doing this, no one knew about the red-blue split that increasingly dominates our political landscape today. In the 1970s and 1980s when we were doing these interviews, it wasn't there. I mean, it was nascently there, but not fully expressed. Anyway, they say that in 2050 the United States does not exist in the sense that it does today. That people have moved out into small communities that are spread out all over the country, because energy and information transmission are no longer restrictive influences. Some of these are like hippie communes and some are militaristic. It's a kind of re-tribalization process. People like to hang out with people that agree with their point of view and don't like to hang out with people who don't agree with their point of view. I think we see that happening. You don't see a lot of fundamentalists hanging out at bars, for example. So you sign up for that and find a community that does what you want to do. You can see that already happening on the Internet; you see people sorting themselves out in discussion groups. What happens with greater information transparency is that people who have common interests find one another and they align with those people. The 2050 viewers describe these communities. Some of them are domed so that they can even control the weather. The weather has become a big deal. This was before global climate change [became a news item], but they described these huge weather changes and I couldn't figure out what they were talking about. Huge droughts that have rendered parts of the country uninhabitable. REDWOOD: Which parts? SCHWARTZ: The Southwestern United States. Look at Phoenix. This week for five days in a row it was over 119 degrees. I mean, imagine living out there if you had to experience that weeks at a time? I worked in the Libyan desert with the Bedouins. When it gets to be over 114, they quit. They don't work. They go back into their tents, "Come see us tomorrow." They work from dawn until about nine o'clock in the morning. By 10 o'clock, it's the full heat of the day and they don't come out until late in the afternoon. REDWOOD: So Phoenix as we know it would become unsustainable. SCHWARTZ: I can't imagine how they're going to maintain a city where they've got temperatures in the summertime that could typically run 110 to 130 degrees. It's like breathing oven air. Even now, they've got people dying. Then look at Europe, where they're having a drought and a heat wave, and they lost 15,000 people last year in France, because there's no air conditioning. The effects on the settled patterns of societies are going to be dramatic. Europeans don't have any air conditioning in their subways or in most houses. When it gets to be 100 degrees, [some] people die, old people particularly. I would say as a generality, that as time has gone on the descriptions that the 2050s gave me, have become more and more real to me, more and more accurate. So I'm re-examining all this data to get a sort of second order of information out. Because when I was analyzing a lot of it in the Seventies and Eighties and early Nineties, I just couldn't understand what they were talking about. REDWOOD: Were there other significant changes widely agreed upon by the 2050 viewers that we haven't yet touched upon? SCHWARTZ: Let's see. The fall of Russia, global climate change, the diseases, no nuclear war, the energy revolution, the virtual reality revolution. Oh, yes, health care! Very interesting. In the experience, I asked them to go to a place where health care is delivered. Stand outside of it, describe it, now go to the door. When you go in, who do you meet? What do you smell? Odors, textures? And what is it like, health care in 2050? First of all, there is emergency care. You fall off a ladder or have a car accident. There's trauma medicine which has become very highly evolved. Pharmacological medicine has almost disappeared, because most of the things that people take pharmaceuticals for no longer exist. That was of great interest to me, because I have hypertensive disease, it's a genetic predisposition. And they say, "Oh, no, all those diseases are gone." REDWOOD: Because of genetic engineering. SCHWARTZ: Yes. We don't have cystic fibrosis, multiple sclerosis, diabetes. Those things are gone. They describe hospitals as being very peaceful and very organic, in a way. REDWOOD: A bit of a change. SCHWARTZ: Yes. There's crisis medicine, it's clear. One viewer, a rock climber, said she had a bad fall. "I broke my leg and one of my arms, but they took me there and they didn't have regular casts. They had this thing that they use to put your arm in the right position, and they put it in a little trough, and they spray this stuff and it kind of hardens, kind of like very stiff Jello, like a stiff plastic of some kind that breathes and there's something they put in so it doesn't itch." And she said that they use electricity and thereby cause the bones to heal very quickly. And, of course, there's now research on this, so that makes sense. So there's acute medicine, but the chronic conditions that people are heir to have largely disappeared. So the hospitals are much smaller. Most care is given on an outpatient basis. There is much more emphasis on preventive and maintenance care than on post-illness care. And people don't stay in hospitals for long periods of time. And they're not cold, sterile places; they're nurturing places. But there is this mix of biological, organic medicine, genetic engineering, and mechanical technologies. So it looks very different. And there are lots of little clinics. They describe a kind of extended village life. The communities sound to me like they are in the 5000-10,000 people range, towns. REDWOOD: Did the 2050 viewers say much about the economic arrangements in this decentralized setup? SCHWARTZ: People get together who are interested in the same thing in a town, and they work as a group to produce something. I've been thinking a lot about this recently. As I look at the outsourcing that is going on, where jobs are going overseas, what I think the 2050s are talking about is that people develop skill sets and they market them all over the world because of the information revolution. So it's a kind of re-tribalization and guilding. It produces a very different social order. It is not a bleak vision of the future. When you see movies about the future, like The Matrix, it's always so mechanistic, cold and machiny and inorganic and deadly. I don't get any of that. Housing is much more energy conserving. I'm just posting an article on the Schwartzreport today about materials we can make buildings out of that will suck pollutants out of the air. So this has already begun. The 2050s are describing constructions that are much more energy efficient, with much better insulation, more organic. They are scaled to people size. And you don't live in a place where you don't know your neighbors. People are much more engaged in the community. So it's not a bad world. REDWOOD: Did these future viewers talk at all about diet and what we will be eating? SCHWARTZ: In a way. They talk about communal growing of foods. Also, sanitation is handled differently. They describe something like what is done now in Davis, California where sewage is purified by plants, with pools of organisms that eat the stuff, and out flows fresh water. But not all of them. There are also these militaristic communities where people are very rigid about everything. It all depends on the people.
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2020.08.15 18:02 jefrye Scrivener 101: A Practical Guide
Scrivener is a wonderful program, but not all features are terribly intuitive, and the sheer number of options can be overwhelming. As such, I’ve put together a (relatively) brief overview of how I—and a few others—take advantage of some of the most useful features, which will hopefully help new users navigate the program more easily.
Please note that I use the Windows Scrivener 3 beta—some of the below features may not be available to those of you using earlier Windows versions of the program, while Mac users may have access to additional features that I’m unaware of. Also, this isn’t intended as a substitute for the tutorial; I highly recommend you run the tutorial (Help > Interactive Tutorial) prior to setting up your first Scrivener project. Basic Features These are some of the most helpful, easiest-to-use functions of Scrivener. If you’re not sure how to access them, many can be found by searching under Help > Search Menus.
Understanding View Modes: Scrivenings/Document, Corkboard, and Outliner These three viewing modes each have unique advantages; if you don't have the program open, they basically look like this.
- Snapshots. Taking a Snapshot saves a copy of the file, along with the date and title, in a dedicated pane associated with only that file. Users are also able to compare a Snapshot to the existing text and to restore any Snapshot. This is one of my favorite features: I take a Snapshot right before I edit a scene in case I want to undo changes later, or just to see how the scene has evolved.
- Dialogue Focus. Dialogue Focus allows the user to fade non-speech text to a light gray, effectively highlighting any dialogue (which remains black). This feature is extremely useful for stepping back, once the scene is drafted, to see if dialogue flows and is compelling. Mac users have an expanded version of this feature called “Linguistic Focus,” which is capable of highlighting different parts of speech (e.g., adverbs, adjectives, pronouns, etc.); I imagine this would be incredibly helpful for anyone trying to follow Stephen King’s “no adverbs” advice.
- Notes. Each file/folder has a space for notes. I mainly use this to jot down problems that I know need to be fixed, things that need to be changed, or areas where additional research is needed. However, please be aware that Notes aren't captured in Snapshots.
- Split screen view. Users can change the main layout to view the contents of multiple files/folders, either side-by-side or on top of one another. I find this particularly helpful when rewriting a chapter (I like to open the same file twice so that instead of deleting old paragraphs as I rewrite them, I can write the entire way through and delete the old text at the end), but the possibilities are endless, particularly since Scrivener allows users to apply different view modes (see below) to each screen.
Organizing Your Project
- Scrivenings/Document View. This is the mode to use when writing. It's straightforward: Scrivener shows selected files/folders as a continuous document with dotted lines separating each file/folder.
- Corkboard. It’s a virtual corkboard. In Corkboard mode, all subdocuments are displayed as note cards with the titles and synopses visible and editable. Users can customize the size of the cards, and assign colors based on the Label with watermarks based on the Status (more on Label and Status options below). This is arguably one of Scrivener’s best features as it allows a user to see and edit the synopsis of each chapter of their manuscript on a single screen. For outliners, this can be a great place to start brainstorming the plot, as notecards may be freely moved around and edited.
- Corkboard has a setting to Arrange by Label (again, Labels will be explained further down). This can be a helpful way to visualize/track elements like POVs, locations, or subplots. Just keep in mind that only one Label may be assigned per file.
- Users may also import images instead of adding a synopsis and use Corkboard as a “mood board” for visual inspiration.
- Finally, Corkboard has a freeform mode, which is great for rearranging scenes or creating “mood boards,” as mentioned above, for different characters or settings. Moreover, this blog has some fun ideas on how to upload custom Corkboard backgrounds to manage workflow, create family trees, track timelines, and more.
- Outliner. This is a spreadsheet-style compilation that shows the title and synopsis of each selected file/folder, along with a number of other columns that can be optionally selected (including any custom metadata that’s been set, as explained below). Personally, I find this most useful as a way to view the cumulative word count of each chapter (to do this, add the column “total word count” instead of just “word count”), and also track major subplots a la J.K. Rowling using custom metadata settings (detailed below). There’s also a column for “target word count” for users who like to set goals by chaptescene. This article discusses some additional uses for this mode.
- Everything in one place. First things first: one of the beautiful things about Scrivener is that a single project can house everything related to a given work-in-progress: research, character bios, inspiration images, old drafts, notes, etc. When creating a new project, I’d recommend using the Fiction > Novel project template, which comes pre-loaded with various top-level folders, including those for the Manuscript, Characters, Places, and Research. (Feel free to delete folders that don't seem useful—they can always be recreated.) These are convenient places to store photos, notes, or .pdf documents that may help with inspiration, worldbuilding, research, or continuity.
- Organize by chapter or part. Generally, I think it’s best to set up the top-level folders of the manuscript as if the Binder were the book's Table of Contents (this will make things easier when it comes time to compile). This means that if a novel will be broken into “Parts,” it probably makes the most sense to create a folder for each planned Part with subfolders for each chapter; if the novel will just be organized by chapter, create a folder for each chapter. Then I create a separate file within each folder for each scene. This allows scenes to be moved around between chapters, edited, or banished to the trash can individually, without having to deal with larger chapter documents. The entire chapter can be viewed and edited by selecting the folder in the Scrivenings view mode. Also, there’s no need to worry about scene break notations (e.g., ###) with this format, as they can be added between the files when the project is compiled.
- Setting “Status.” I pretty much kept the defaults, but this feature can be renamed, as can the various drop-down options (defaults are “To Do,” “In Progress,” “First Draft,” etc.) and colors associated with this setting. Each file/folder can be assigned a single Status. Status is mostly useful in Corkboard or Outliner mode to track whatever element is assigned (status, POV, story location, etc.).
- When taking a Snapshot, the snapshot title will default to the set Status (though the titles can be changed manually).
- In Corkboard mode, notecards can be assigned watermarks based on the Status.
- Setting “Label.” As with the “Status” options, the user has full control over the title, options, and colors associated with this setting, and can assign a single Label to any file/folder. The Label can be used for any purpose: some use it to track POV or character arc, I use it to track the plot beat.
- In Corkboard mode, notecards can be assigned colors based on the Label, and can also be organized according to the Label. When choosing how to use Labels, think about if/how the “Arrange by Label” feature might be helpful. (Having assigned my labels to plot beats, arranging by label isn’t really useful to me at all.)
- Files in the Binder can also be color-coded according to the Label.
- Custom Metadata. With this feature, users can create different types of metadata associated with each scene for….anything, really. It can be used to track dates, POVs, the characters that appear in a scene, locations, subplots, themes, character arcs, and more. Unlike Label and Status, users aren’t limited to just one category, but can create multiple categories of metadata, depending on their needs, and aren’t limited to selecting items from a drop-down menu but can take notes within a set metadata point. This is a great brief introduction to some of the ways that metadata can be used. It can be invaluable for users who like to outline everything or who have a complicated plot and need to keep track of various elements.
- Using Collections. Collections are, essentially, different ways of organizing the content in the Binder (where all the files/folders are housed). Adding a file/folder to a Collection doesn’t duplicate the content—any edits made to the file will be made in the Binder, as well. Collections may be viewed in Scrivenings, Corkboard, or Outliner mode. Collections can be especially useful in a few different scenarios:
- Isolating storylines. A story might have multiple POV characters acting out their own storylines independently, or they might be interacting with each other but the writer wants to look at each POV separately to focus on a consistent tone or voice. In that case, a user could collect all the POV files into a Collection and be able to view/edit them in one place, without disrupting the Binder’s organization.
- Rearranging timelines. In the case of stories with flashbacks/flashforwards (or that are otherwise non-linear), Collections can be a useful way of playing around with different arrangements of chapters or scenes.
- Back up your work. While this advice isn't Scrivener-specific, I’ve seen enough posts from writers (in this sub and others) to feel that this warrants inclusion. I’d recommend periodically saving each project under a new name (I just use version numbers) in case the project somehow becomes corrupted. Much more importantly, I’d recommend periodically backing up to the cloud and/or to external storage in case your computer is damaged or stolen.
- The Compile function is complicated. I didn’t touch on this at all because of all Scrivener’s features, the Compile function is probably the most confusing, the least-used, and varies the greatest depending on the program version. If anyone knows of useful tutorials, let me know; however, I don’t have any tips here. Also, I’d note that Scrivener does a good enough job of basic formatting, but writers planning to self-publish may be better off using a separate program for layout.
I hope this is helpful. If there are other features you think should be highlighted, or if you have an organizational tip to share, please comment below!
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2020.08.09 20:16 Jetz72 List of minions considered "cats" for the secret Kel'Thuzad - Bigglesworth interaction
As is becoming evident around the community, having Headmaster Kel'Thuzad on the board with 6 "cat" minions causes him to add a 0 mana 1/1 Mr. Bigglesworth to your hand
. He cares that the minion is a cat specifically, not just any beast, which isn't a visible minion type. What follows is what I believe is the complete list of minions considered "cats" by the game.
I haven't actually tested these - don't even have KT myself. But in the game's card data there's an unnamed tag that cat minions seem to have in common, number 1584. All the clips I've seen and reports I've heard of his effect working so far use minions with this tag, so I've compiled them all here. Classic: Stranglethorn Tiger Jungle Panther Panther
- Summoned by Power of the Wild
. Druid of the Claw (Cat) Druid of the Claw (Hybrid) Savannah Highmane Pre-Standard: Mech-Bear-Cat
- Sure why not King of Beasts Metaltooth Leaper Druid of the Flame (Firecat) Druid of the Flame (Hybrid) Druid of the Saber (Lion) Druid of the Saber (Panther) Druid of the Saber (Hybrid)
- Is it a double cat? Cat squared? Year of the Kraken: Cat in a Hat
- Summoned by Cat Trick
. Alleycat Tabbycat Year of the Mammoth: Sabretooth Stalker Astral Tiger Crystal Lion Year of the Raven: Druid of the Scythe (Dire Panther) Druid of the Scythe (Hybrid) Night Prowler Black Cat Shirvallah, the Tiger Spirit of the Tiger Tiger
- Summoned by Spirit of the Tiger. Springpaw Halazzi, the Lynx Lynx
- Given by Springpaw and Halazzi. Interestingly enough, Spirit of the Tiger is considered a cat according to this tag, but Spirit of the Lynx is not. Might be an oversight. Year of the Dragon: Pharaoh Cat Salhet's Pride Escaped Manasaber Year of the Phoenix: Mok'Nathal Lion Manafeeder Panthara Twilight Runner Mr. Bigglesworth
- (Not in the gallery) The token given by KT himself has the tag like normal, but it could be a special case in practice for all I know. Other:
These ones are the choice cards for the Druid's Choose One options. Same card but different name. Not sure they can actually enter play but if they did, they'd be cats I guess. Cat Form Firecat Form Lion Form Panther Form Dire Panther Form Shadowmaw Panther
- (Not in the gallery) A treasure card from the Rumble Run adventure. Battlestarved Lynx
- (Not in the gallery) Another treasure card from the Rumble Run adventure. Mr. Bigglesworth
- The original Bigglesworth summoned as an Animal Companion in the Naxxramas encounter apparently counts too, if you ever feel inclined to reunite them.
Again, these are just minions that share an apparent "cat" tag with no official name. There's no way to see KT's actual logic and I haven't tested them all myself so there's a possibility the rule could be more elaborate, like "if you have 6 'cats' that are also beasts," or "if you have 6 'cats' that cost 4 or less..." That probably isn't the case but if you know of anything on this list that doesn't work or anything not on the list that does, it'd be interesting to know. And if you know of any poor cat minions that fail to get Kel'Thuzad's attention, I'm sure Blizzard would want to know about it!
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2020.08.07 21:16 HS_SteppinRazor Building Reno Priest in the new meta
I think its safe to say that Reno Priest is as good if not better then it was before the new expansion. I've been toying around with a few lists and I've come up with one that is not too different than the one I used pre-expansion. Wanted to hear what some others thought and to give some of my own general insights.
- Not sold on sphere yet. I think we will need to see what data says on the card over more games. Going to keep running it for the time being
- Have only used Illucia once, though I have only faced one quest mage (who i killed without needing her). Not sold on this card at all, seems useless 99% of the time and if it doesn't significantly improve quest mage MU then its probably not worth it
- Dragon package still seems to be the way to go. Duskbreaker is OP and the dual 5 mana draw dragons are nice on curve plays still
- Polkelt is the real deal and seems great.
- I like shadow word ruin for more AOE that doesn't get in the way of raza and anduin.
- Mind blast/velen is probably bad but I'm going to keep running it because I have golden velen :D
13-4 so far with this list up to top of rank 2.
# Class: Priest
# Format: Wild
# Year of the Phoenix
# 1x (1) Northshire Cleric
# 1x (1) Potion of Madness
# 1x (1) Sphere of Sapience
# 1x (1) Twilight Whelp
# 1x (2) Bloodmage Thalnos
# 1x (2) Mind Blast
# 1x (2) Mindrender Illucia
# 1x (2) Novice Engineer
# 1x (2) Penance
# 1x (2) Shadow Visions
# 1x (2) Shadow Word: Death
# 1x (2) Spirit Lash
# 1x (2) Zephrys the Great
# 1x (3) Breath of the Infinite
# 1x (3) Gluttonous Ooze
# 1x (4) Duskbreaker
# 1x (4) Kazakus
# 1x (4) Lorekeeper Polkelt
# 1x (4) Mass Dispel
# 1x (4) Shadow Word: Ruin
# 1x (4) Spawn of Shadows
# 1x (4) Twilight Guardian
# 1x (5) Azure Drake
# 1x (5) Big Ol' Whelp
# 1x (5) Mass Hysteria
# 1x (5) Raza the Chained
# 1x (6) Reno Jackson
# 1x (7) Prophet Velen
# 1x (7) Psychic Scream
# 1x (8) Shadowreaper Anduin
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
# Generated by HDT - https://hsreplay.net
submitted by HS_SteppinRazor
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2020.08.07 02:22 MicroMikeRoweCrow Wolverine does it again! Phoenix Hop
Just installed my new Phoenix Hop in my Wolverine MTW. I couldn't be more impressed.
10.5" MTW Stock bucking Stock nub Stock inner barrel Wraith Aero Stock
0.32g HPA brand Biodegradable BBs 317 +/- 2 fps
Pre-Phoenix Hop my MTW shot great. I could hit my target reliably at 100'. I could reach someone around 150' with a little work.
Installed Phoenix Hop today. I made no other changes. Everything else is still stock.
Now I get a good flat trajectory to at least 140', probably further but I ran out of yard for testing. I can put 9/10 shots on center mass at that distance.
Efficiency has improved. I know this because I was able to turn my reg pressure down and lower my dwell by one setting. I will have data about shots/tank after some games this weekend.
Soon I will have a maple leaf Macaron 70* bucking to install, though I can't imagine things getting much better than this.
submitted by MicroMikeRoweCrow
to airsoft [link] [comments]
2020.08.03 08:54 GoboWarchief Space Quest - Day 2 - Learning to Fly
(You): "Father, I want to learn to fly more than anything. Let's start my pilot training."
(Prof. Flint): "I suspected as such. Come over to my computer, I'll upload my flight lesson data to your mainframe. This will give you the basic knowledge you'll need to fly, but the true skill will only come with practice and experience." you walk over to the computer. Father plugs a wire into your arm.
[System Message: Installing Update 'Flying 101']
[Installation Completed] you immediately feel your new knowledge enter your mind. Father unplugs you from his computer.
(Prof. Flint): "How do you feel after your first update?"
(You): "I feel.. Good. I enjoy being updated."
(Prof. Flint): "Oh good, but we haven't even gotten to the good part yet. Now you're ready to take to the skies. Let's go look at what you'll be flying, Andy."
(You): "Okay, father. Lead the way." you walk with father out of the laboratory and into a hallway, you turn right and walk to the next door on the left. Through the door you enter a hangar. You see 5 spacecraft parked in the hangar.
(Prof. Flint): "They're beautiful aren't they, Andy?"
(You): "Yes, father, they are. Which one do I get to fly?"
(Prof. Flint): "That is up to you. Each one has it's own unique strengths. And whichever you choose to learn in will be the one you take into space. So choose wisely. The first one on the left here is called the TW-77, it specializes in speed. 'TW' actually stands for 'Time Warp', it can bend space time and get you to your destination much faster than an average ship, although that function only works if you have the navigational coordinates available to enter. Otherwise it is still faster than an average ship, but doesn't bend space time." you walk along past the TW-77, admiring its amazing technological structure.
(Prof. Flint): "Next in line we have the Napalm-Phoenix. It specializes in weaponry. You can equip this ship with any available weapons on the market, and they will work at peak performance. Its targeting system is highly advanced and links up automatically to new weapons. It comes pre-installed with dual 10mm chain fed mini-guns, dual homing missile launchers, and a single use bomb that we decided to lovingly name 'The Exterminator', due to the fact that it will completely annihilate the entire planet that it strikes. Although I hope total annihilation doesn't ever need to be resorted to." you continue past the Napalm-Phoenix, staring at the guns that are much larger than you are.
(Prof. Flint): "Moving right along now, this is the Space Panzer 13. It specializes in defenses. Onboard missile defense systems will automatically destroy any projectiles flying within range of the ship. It also hosts an impressive force field system that is strong enough to withstand a blast from 'The Exterminator', although it uses an immense amount of power to do so, and will likely result in a total power shut down afterwards. Beyond that the entire hull of the ship is made from 5 meter thick titanium plate, so in the rare event that something does manage to make contact, it likely wont do any real damage." as you walk past the Space Panzer 13 you knock on its hull, it sounds like a solid piece of metal.
(Prof. Flint): "Now onto the other side of the hangar, this is the Nighthawk VII. It specializes in stealth. The cloaking mechanism turns the entire ship completely invisible. It also doesn't appear on any radar systems, at any time. And it is completely silent. You could fly her through a nursery and never wake a baby. She also can project holograms into any space within 100 meters, regardless of obstructions. Could be useful." as you walk past the Nighthawk VII you notice that the entire ship seems to turn invisible when viewed from certain angles. Must be some special cloaking paint.
(Prof. Flint): "And last but not least, we have Juliet. She's a completely autonomous spaceship, with fully self aware A.I., similar to yourself. She's been on many voyages through space and could very well provide a large host of information that you otherwise would learn the hard way."
(Juliet): "Hello, Andy, It's nice to finally meet you. The professor has been talking about you for years."
(You): "Oh! Hello, Juliet, the pleasure is all mine. I hope you don't get upset if I decide to go with another ship."
(Juliet): "No worries Andy, I don't have emotions like you do."
(Prof. Flint): "Alright you two, back to business. Now also, Andy, there are many other ships out in the world. If you can imagine it then it likely exists. You don't have to pick any of the ships I have to offer, but if you do decide to go with an option I don't have here then you will have to raise the funds to purchase it on your own. Think over your decision and let me know in the morning what you want to do."
Note - Community Choice can be anything you can imagine, you must give the ship a name, and also come up with its strengths. If someone makes something up that's too over powered I will balance it accordingly though. (Just check for my comment on someone else's comment to see if it got nerfed)
EDIT: Hey everyone, I enjoy doing these daily adventures for you all. I have every intention to continue doing so, but real quick I wanted to mention that I've started a GoFundMe account for this campaign. I'm not expecting any donations from anyone, I'm not requiring any donations for this campaign to continue, but I am currently unemployed and typically I'm struggling to get by day to day. If anyone really enjoys my creative work I do here and wants to donate to me for my efforts I will be eternally grateful. I know that I typically get between 100 and 200 votes on my polls each day, so there's at least that many of you playing (Which is awesome) so if each of you were to donate $1 to me each month I could afford to pay my rent, and live a little less stressfully. Again, I want to stress that I do not expect any donations from any of you, I just want to give the option. Thank you all for playing, and especially thank you to anyone who decides to donate to me. You're all awesome. :)
Link: https://www.gofundme.com/f/space-quest-donations?utm\_source=customer&utm\_medium=copy\_link&utm\_campaign=p\_cf+share-flow-1 View Poll
submitted by GoboWarchief
to pollgames [link] [comments]
2020.07.31 00:12 500scnds r/formula1 – I'm an F1 Engineer/Strategist, Ask Me Anything... (pt 2)
Source Previous post here.
|Questions ||Answers |
|How many times in a year do you think you get race day strategy 100% correct? ||I would say we never get it 100% correct. Race day strategy isn't just about picking the correct number of stops and stop laps for both cars. |
| ||Did we take every last drop of grip out of the tyres before we pitted? Did we pressure cars ahead the right amount at every point? Did we back off and protect the tyres the right amount at every point? Did we communicate to the driver exactly what we were trying to achieve and therefore get 100% out of them at every instant in the race? Was the modelling accurate and useful? etc. etc. |
| ||We will always be searching for marginal/incremental improvements in everything we do. |
|I’m in high school and am planning on going to school to become a mechanical engineer, so my question is this: how available are engineering jobs in F1, or just motorsport in general? Of course, being an F1 engineer would be a dream, but I have no idea how difficult it would be to actually find a job ||I have to be honest and say that jobs in motorsport and especially F1 are not plentiful and that they are often oversubscribed many times over. |
| ||I would not let that put you off though, at your age you have a lot of time to pick up skills, experiences and knowledge that will help you in the endeavor of getting a job in motorsport. |
| ||I would also say that perseverance is almost an essential quality in finding a job in F1. I, and many others I know, were turned down for roles multiple times and at various points thought we would never get our dream jobs in F1. |
|Hey, Randy! Thanks for doing this awesome AMA. You have talked a lot about getting into F1 for a career as an Engineer. I was hoping you could shed a bit of light in what skillsets/qualifications you look for in candidates who work as the mechanics and the pitstop crew on a given race weekend. Again, Thanks for doing this. I have read through every one of your answers and they were as much fun to read as they were enlightening about the sport we love. ||So this is not my area of expertise, although I do spend a lot of time working with the pitcrew - so please take this with a pinch of salt but I think below are the main things we look for: |
| ||* Some prior experience in building and servicing of race cars or bikes. |
| ||* An ability to understand and follow (often complex) procedures. |
| ||* A proactive nature (e.g. when reporting faults or build issues). |
| ||* Dealing well with a high pressure and time constrained workload and environment. |
| ||* An attention to detail and a willingness to learn. |
| ||* Ability to read and interpret technical drawings. |
| ||* Fabrication and machining skills. |
|Really cool to hear from you Randy. How have you and the team at McLaren been spending your time with everything that’s been going on with Covid-19? Hope we can see you go racing in Austria in July! ||So F1 teams have all been subject to an extended "shutdown" meaning that most of us haven't been allowed to work on F1 projects and many of us, consequently, have not been working in recent weeks. |
| ||Personally, I've used the time to try and get fit, having averaged c. 4 hours and 15 minutes of exercise every day since April 1st (yes I do have a spreadsheet), as well as trying to learn some new skills like React. |
| ||Many of the team have used the opportunity to spend time with their loved ones, which can be difficult with hectic schedules, to improve their cooking skills (I have eaten the best pizza I've ever had during lockdown!), do gardening and so on. |
| ||Everyone seems eager to get back to it and most teams will be returning to work over the next fortnight. |
|Hi Randy. Thanks so much for doing this, the answers so far have been really insightful. Can I ask, as an armchair fan, what can I look for over the course of the weekend to help me predict likely strategic calls on race day? ||The main 2 factors are tyre behaviour (degradation, wear life and pace difference) and pitstop loss. From here you can get a basic understanding of the strategy before competitors are thrown into the mix. |
| ||Pirelli kindly provide some of the information each weekend on tyres and you can estimate the rest from FP2 long runs towards the end of the session. Pitstop loss is also often given by some teams (maybe rounded or slightly noisified - but close enough to give you the right number of stops). |
| ||With those 2 things you can work out the baseline strategy if you were racing alone and then you want to be considering the cars that are a pitstop window ahead and behind and see whether you would stop earlier or later than the baseline based on undercutting, traffic and so on. |
|Thank you so much for doing this AMA! During last year's German GP, I remember that a lot of us fans were interested in contrasting approaches made by two teams as the track started to dry up. One driver saw that the track was dry enough for slicks, called it in, and got the go ahead to take the gamble; he ended up coming very close to a podium. Another driver made similar observations and appealed repeatedly to his engineer to make the switch, but was instructed to stay out for several more laps, costing him points. I understand hindsight is 20/20 here, but if you were the engineer, would you be more inclined to take the driver's word when they potentially contradict the data, or vice versa? Do you believe there's a "correct" approach in situations like these, or a personal preference? Again, thank you so much! (Typed from my “Mclaren Edition” phone...I can't wait for the season to start, and I really wish you guys the best!) ||Thank you for the kind words! |
| ||I think there is a lot you don't see (not your fault) when it comes to strategic decisions, this is amplified many times over in a wet or changeable conditions race, where decisions are extremely difficult, with lots of information, of varying quality/frequency. |
| ||I think we have learnt that it depends. Sometimes, we will weight the driver's input higher than anything else, sometimes it will be the least valuable information. |
|Do you employ many Americans on the team, and if so what does it take? Assuming they have the technical credentials of engineering. ||So we have nothing against Americans, nor people of other nationalities - having the right to work in the UK is sometimes required although we do also help with visa applications this isn't always possible for us to do. |
| ||In terms of Americans on the team, we have Zak Brown, of course and I'll be honest and say I can't think of any others at the moment, although we have had a few placement students in recent years from the United States. |
| ||There's no extra requirement for Americans, especially as we're moving to Mercedes powerunits soon, we won't have too many issues with the pronunciation of Renault anymore. |
|What kind of people do you have in the strategy department? Are they mostly engineers, or like mathematicians and computer scientists? ||Although we are largely engineers by degree, we don't really discriminate against other backgrounds and are often quite keen to add a diversity of ideas and backgrounds into the mix - a numerate degree is going to be very helpful though. |
| ||We are 60% mechanical engineers, 1 engineemathematician hybrid and 1 physicist. |
|Is it unusual to go from entry-level engineer to head of strategy in 6-7 years? What do you think drove your success? ||I think it actually happened even a bit quicker than that - which had never been my expectation when I started. |
| ||It's hard to say what is unusual, there are so few "race strategists" in the world, let alone in F1 that I think there's not really a "usual" and often timescales can be quite variable based on circumstance (e.g. someone leaving/changing role). |
| ||I guess the success is driven by the confidence and belief in the strategy team, of which I am just a part - so the fact that the other members of the team are so good, that management above us let us independently improve and change our processes without blame nor interference etc. is what has really driven it. Also have the much wider strategy team that includes 10s of volunteers to thank - it truly is a team effort and no single person would have the impact they do without the team around them. |
|Does race strategist cooperate with aerodynamics department in any way? ||So, I can't go into details but yes we do. Strategy is a really cool role because we end up dealing with pretty much all other areas - as we also cover things like Competitor Intelligence and Sporting matters. |
| ||In a more typical sense, just thinking about race strategy, there are a few areas that spring to mind, aerodynamicists and other engineers will be setting things like the wing level and the trades made here can affect performance in qualifying vs. the race, something that we as strategists are well placed to comment on the value of and also for setting cooling levels, we're responsible for weather forecasting and interpretation and so will often liaise with our aerodynamics colleagues about the risks of it being hotter than certain limits. |
|the below is a reply to the above || |
|Could you unpack a bit on what "competitor intelligence" does? Thanks! ||"Mr Holmes, I would love to tell you, but then I'd have to kill you." |
| ||I'm afraid that in this case the answer is no. All I can say is that we do some pretty neat things using the various kinds of information (audio, video, images, data, quotes, etc.) to gain intelligence on things like relative performance, other teams and so on. |
|What’s your proudest moment in F1 to date? ||Another tough one! |
| ||What makes me proudest is the Strategy team at McLaren. The team consists of around 5 people at its core and I can honestly say that they are the most talented, motivated, most passionate and smartest collection of individuals I have ever had the pleasure of working with. Everyone's level naturally rises when you work with people of this calibre and although the team is constantly looking for areas of improvement, challenging each other - it is also really just fun. I am very proud that I've played a part in pulling in each of my strategy teammates. |
| ||One other thing that gets close (other than Grand Prix which I'll cover in another answer) is Mission Control. McLaren were kind enough to give me the opportunity to manage the project to design a new Mission Control from scratch, build and deploy it. We were responsible for building contractors, ventilation, budget, aesthetic, even unpacking and setting up over 30 machines. The Mission Control room is an awesome facility and we built it together as a team. A lot of it is secret but here's a photo you are allowed to see: |
| ||https://pbs.twimg.com/media/EKssMOfWkAAwPE6?format=jpg&name=large |
|Hello, Do you go on reddit and check this sub sometimes? ||I would say more frequently than sometimes and I'm not the only one who works in F1 than does. |
| ||The content on here can be amazing at times - from some of the photos, to some of the data visualisations - and sometimes it is just fun to read comments and see how different our perspective of a race/event can be to that of fans. |
|You've talked about refuelling in a previous answer, and how it might affect strategies, but what is your opinion on the current tyres, and how they basically force the teams to do a two-stop strategy? Would you prefer if the tyres were manufactured in a way that makes them more durable? Thank you! ||So, I would start by saying the tyres don't force teams into 2 stop strategies, however, the front-runners will have a higher propensity for 2 stops over 1 stops in the current regime, which may present a more skewed picture to fans. |
| ||I believe and I think my colleagues and competitors agree, that good racing does involve some strategic flexibility and variety and a good sweet spot is to have races that are at crossover between 2 an 3 stop strategies (crossover means the timings and track position work out such as to be roughly equal). |
| ||However, Pirelli are in an unenviable position with regards to giving us tyres that would encourage 2 or 3 stop crossover events, as the drivers also need to be able to push the tyres lap after lap to get good racing. |
| ||So you can see that Pirelli have to try and balance both concerns and I think with that in mind they are doing a good job of finding a balance. |
|The strategy with sainz in Brazil was amazing man ||Thanks for the kind words but the strategy in Brazil (I hope) was as good as in Austria, or Hungary, etc. We didn't do anything particularly special but in this case the outcome was particularly good - we try and judge ourselves on our decisions/processes/analysis rather than the outcome as the outcome/result can be dependent on chance which is outside our control. |
|Have you found any books in particular helpful when it comes to the soft skills required working in a multi-department environment, also when it comes to the overarching strategic principles. Building on that, how often do you find yourself acting against the data/conclusions presented to you in favour of your own observations or “common sense” ||I think the most useful book has been Harry Potter and the Order of the Phoenix as it really demonstrates the importance of teamwork. Mark Corrigan's seminal "Business Secrets of the Pharaohs" and Michael Scott's "Somehow I Manage" are also essential reading. |
| ||Seriously though, a difficult one, I think a lot of skills are picked up outside of books, things like logical problem-solving, being extremely pro-active, etc. however, some books that I find have been useful are: |
| ||* Thinking Fast and Slow (almost essential reading, Thinking in Bets is also good) |
| ||* The Intelligent Entrepreneur (very inspiring) |
| ||* Outliers (to try and replicate some of the factors) |
| ||* Legacy (a great book about teamwork and management) |
| ||* Resonant Leadership (given to me by manager and a great read) |
|Speaking from a career standpoint, does having a background in something like biology factor into a possible role at all? Something of a mix of Biology and Engineering (Biomed, Bioengineering etc)? Thanks! ||It can do - I specialised in Biomedical Engineering as one of my electives in my final year at university, by the way. |
| ||Especially in strategy, different viewpoints/experiences/backgrounds can be very useful. |
|So we're hearing that Austria and maybe Britain is going ahead, is McLaren prepping for this or are they waiting for official word from Formula 1 ||I can't comment on the calendar as it stands as that would be breaking confidentiality. However, I can say that Liberty and the FIA are working tirelessly to bring a calendar together and it was something that we all discussed yesterday in the Sporting Working Group and is no doubt being discussed on a daily basis in other forums also. |
| ||The teams, including McLaren, are trying as well to prepare for the season starting soon whilst remaining flexible such that if there are changes we can adapt to them quickly and well. |
|How do you judge a mandatory 2 pit stops instead of only one? Can this make the races more enjoyable in your opinion? Thanks ||I don't think mandatory 2 stop strategies are a good idea. I can talk about this openly as its something we have debated with other teams, the FIA and Liberty as well and as a group we decided against it. |
| ||The reason I don't like mandatory 2 stop strategies is that it is artificial and artificial constraints (I believe) will lead to more strange/bad occurrences than good ones. |
| ||The benefit of mandatory 2 stop strategies is that everyone will make 2 stops which on average is more stops than we currently do and we believe that more stops (to a limit) typically lead to more exciting races. |
| ||However, the downside is that this is purely artificial. If the race is a clear 1 stop and we add a second stop artificially then it's more likely that that stop could be placed in a strange spot, because the sensitivity to its timing could be low - you may see cars pitting very early or late into the race and therefore the race is still like a 1 stop (you don't get the full benefit on racing of the second stop) - especially with a point for fastest lap. |
| ||You may then argue that we could force the second stop into a particular window, or set a limit on stint lengths. This also has issues, with cars likely to be concentrated on one side of the window and then there may need to be more artificial constraints. |
| ||I very firmly believe that the best way to encourage more stops is to keep constraints on strategists light and influence the primary factors that determine how many stops there are, that is: |
| ||* Pitloss (decrease = positive pressure on number of stops). |
| ||* Tyre behaviour (worse behaviour = positive pressure on number of stops). |
|What's it like working for the most positive and happiest team? ||Let me ask some of my friends at other teams and I'll get back to you soon. |
| ||Only kidding 😁 ! I can't say if McLaren is the most positive/happiest team as I've not been everywhere, but its certainly the most fun, positive, happy, smart, etc. etc. team I've ever worked at. |
| ||I love it. It's the people that make McLaren (and I know that's a cliche) special and I enjoy working in such a tight-knit, funny, motivated team. |
|What was the most difficult race strategy wise in your F1 career? ||My first race, I think stands outs - the 2013 Australian Grand Prix. I started work on January 2nd that year (my first real job in F1), had no strategy experience, had to do lots of winter reporting and had no strategy mentor (as the previous strategist had left already). I'm not sure "baptism of fire" and "thrown into the deep-end" are mixable metaphors but that's what it felt like. |
| ||To make matters more "interesting", the data showed and I was convinced that it would be a multiple stop (probably 3 stop) grand prix, based on what we had observed in Winter Testing and during Friday and Saturday running. This was in sharp contradiction to recent history at the Australian Grand Prix - so there were many heated discussions over this (with the majority of the team heavily disagreeing with it being more than a 1 stop race and every member having much more experience than I). |
| ||Turns out lack of experience can be an advantage sometimes. Teams tended to do a 2 or 3 stop race, but the latter was much better. Teams were reluctant to add stops given experience and recent history of the Australian Grand Prix and this pushed many into poor strategies, rather than adapting to the tyre behaviour we were observing. |
| ||2013 was an interesting year for strategy, with empirical data and lack of bias being really important to getting the strategies right. If you were to look through those races there are certain teams that flip-flopped a lot and others that quickly adapted to the new 'normal'. |
|Hi Randy, I don't know if this is already over but I'll try anyway. It's no surprise that working in F1 in any capacity must be extremely competitive. Is there any chance for someone considering a career change to be able to get a foot in the door? I work in investment management and realise that I want to be as close to my passion as possible. I'm open to pretty much any job just to get in. Naturally Id hope to have some transferable skills but i would focus on the chance to build skills and potentially go from there. Any advice? Thanks! ||I think perseverance and desire are key and yes it is possible. Coincidentally, I was working in the investment industry when I was offered the chance to take a full time role in strategy for the 2013 season. |
| ||I had worked at Williams for my final year project at university, but had been "out of the game" for a couple years when I got the offer to return. |
|Hello Randy, I am sorry if this has already been asked. But I would like to know your thoughts on: The new strategy involved on the new regulations/ground affect designs on the new Formula 1 vehicles? Is this a step in the right direction? Love to hear an professional / insider view on these new changes to the sport as the team Engineers do not seem to have a big say in the acceptace of the design limitations from FIA. ||I personally think the new regulations (Sporting, Technical and Financial) are moving the sport in the right direction and so am looking forwards to them being introduced over the coming years. |
| ||I would also say, as it may not be obvious to fans, that teams and engineers are heavily involved in these regulations. Whether that is us helping to draft parts of them, sense check them, vote on them, etc. it is a very open, constructive forum between the teams, the FIA and FOM (and other external experts as required). |
|Day 5: Mr. Singh is still answering questions. He's now one of us. LEGEND, and thanks to McLaren for allowing this. -Best AMA yet? DCanswered4questions. ||Haha thank you! |
| ||I will probably have to stop soon - but have a few more answers coming on a few families of question I haven’t yet answered. 🙂 |
|Hi, Randy, Your answers are great, thank you! One of my most favorite McLaren performances of recent years was Fernando's insane race in Azerbaijan in 2018, when he had a double tyre puncture but still managed to finish 7th. Were you still his personal strategist back then? What was your role in his success? What were you thoughts when you saw him limping to the pits on two wheels? What did you do after that? ||What a race, eh? "Personal" strategist, you make us sound like mathematical butlers... 😁. |
| ||I wasn't Fernando's strategist at that time, Chris (one of our team) had already taken over by then and I was leading the team. It was not an easy race, although it may look like we sat back and watched, there's a lot of decisions made that you don't see and a lot of decisions made not to do stuff. |
| ||It was a good team effort from everyone to stay calm and try and pick up the pieces after the incident on the first lap, when the car rolled into the pits we did consider retiring it - but as a famous paper salesman once said "you miss 100% of the shots you don't take". What outsiders (who get special access) often notice is that the team stays calm, you can't get wobbly or excited over the incident/accident, you need to be calm, methodical and logical. |
|Great ama ||I think this is my favourite question so far. 😀 |
| ||To be honest, the questions are very interesting and I have had so many people answer questions for me when I was in the position of being a fan/student and that changed my life by helping me get my dream job. If I can give back a fraction of the help/information I've received then I'll feel very happy! |
|How contagious is Landos laugh? ||I don't know about you but I find it quite grating. Do you know the feeling you get when you hear someone scratch their nails across a blackboard, or when your alarm goes off and you're still tired? |
| ||In all seriousness though, Lando is a funny guy and does always keep the mood nice and light. |
|Hi Randy. Who is your favourite member of the IT team? Sincerely, Definitely not a member of the IT team. ||Trick question! I don't have a favourite member of the IT team. 😁 |
|Is there any role for physicians/doctors on race teams? ||As doctors, I would probably say no. Most teams won't employ their own doctors anymore or will do so in a very limited capacity. |
| ||However, that doesn't mean we don't have medical support, it tends to come through external organisations that support F1, such as Formula Medicine, for example, or the FIA's Medical Programme. |
| ||We also occasionally get applications for strategists who have a medical background - and that isn't something we look down upon, if anything it may provide a skillset/experiences that would be complementary to those of 'mostly engineers'. |
|I understand you may not answer because this may be sensitive, but Which method of steering the ship do you think is more effective ? The steely dictatorial grip of Ron Dennis or the More lenient managerial approach of Zak brown ? From a fan perspective, I love that mclaren drivers aren’t on such a tight leash. ||I never really worked under Ron as I joined in mid-2015. I have to say that the management style I’ve experienced throughout has been great - no blame culture, very open and understanding, letting the experts make decisions, etc. |
|Have you ever sat on the pitwall at the start and said (even to yourself) "And it's lights out and away we go."? ||I haven’t! I imagine I now will at whichever Grand Prix we get the pleasure of starting first this year. |
|Is Ferrari’s strategy as much of a running joke in the paddock as it is by the fans and here on reddit? Maybe you can’t really answer that truthfully but I’ve always been curious. It’s obviously a difficult job but I do wonder if they shoot themselves in the foot as often as it seems from the fans perspective. ||Answered elsewhere in the thread. |
| ||It's a difficult, stressful job, so you always have respect for your competitors. |
|In your experience, would adding flame decals to my truck make it go faster? ||Where are you going to place them? What colour are the flames? |
|Hey randy, i am a 15 year old girl who lives in india and my dream is to become a formula one engineer or work in f1 in anyway. What do u think are the educational qualifications needed to become a formula 1 engineer and what exposure do u think i need to even be close to full filling my dream. I have been following mclaren f1 team for quite some while now and love the friendly environment inside the team. ||As PapaKeth says, hopefully there are some answers to your question about what qualifications are required in my other comments. |
| ||Can I say though, don't let being 15, female, or living in India deter you - none of those things are a blocker to getting a job in F1 in the future. |
|Hi ! Thank you for answering some of our questions ! I've been wanting to ask, in the event of a car failure ( engine failure, hydraulics failure, etc) how do you become aware of it ? Do you have a real time data link to the car as an engineer ? Or is it something you see on a TV ? ||So we get data from the cars "live", there are hundreds of sensors on each car and this data is transmitted to us at the track and we also transmit it back to HQ in Woking. There are tens of people looking at the data and typically we will spot problems in the data, or based on feedback from the drivers, before we see them on TV. |
| ||That doesn't mean that we never spot stuff on TV first - sometimes you don't have instrumentation for certain things and so you may spot it visually first and the TV feed is a good way of sense-checking in some cases as well. |
|Do you think Stoffel deserved to still be in F1? (Not necessarily with McLaren) ||100% - he is a great talent and I'm very glad that he is doing so well in Formula E. |
|Hi, thanks for doing this Q&A. Working for an F1 team is the dream, though I understand it's very difficult to get in. I'm disabled, would this matter to an employer? Do you have any advice on how I could approach this to someone as I'm just finishing my first year at University and hoping to apply for internships. Also, (sorry if you've answered this question already) I am studying Mathematics probably going to move into Mathematics and Statistics. Would it be possible to apply for a strategist position with a Mathematics degree? ||Your disability should not matter to an employer and I really believe it will not. We have people with disabilities working at McLaren. Perhaps if it is something you are concerned about or if its a disability that a team (or McLaren) could help make easier to manage (apologies if my wording is not sensitive) then I would highlight that in your application when you apply for a role. |
| ||Mathematics is entirely sensible as a background for a strategist role. I started off in Mathematics (& Statistics) before I moved over to Engineering (I found Mathematics at university to be too abstract for my liking). If you are doing Statistics anything that covers stochastic modelling would be particularly relevant to strategy. |
|I want to work in F1 in the future and preferably an engineer role. Would studying Mechanical Engineering be the best course to get a chance? Thanks ||I would say the majority of F1 engineers have studied Mechanical Engineering but that doesn't necessarily equate to it giving you the best chance of getting in. Engineering skills (and particularly mechanical engineering skills) will make you suitable for a multitude of roles in an F1 team (from strategy, to design engineering, to race engineering and performance analysis), so naturally you would expect more mechanical engineers. |
| ||I would have a think about the role that you would like to do and what qualifications would give you the best chance for that role, it could be that its Computer Science instead, or Aerodynamics, or maybe it is Mechanical Engineering. I would also think heavily about how interested you are in said degree - a degree is not a small investment of time, money and effort and its important you do something you enjoy. |
|the below is a reply to the above || |
|Hey Randy, this answer was not directed at me but I just want to let you know it really just helped me out. I recently dropped out of mechanical engineering because I wasn't enjoying it and made the switch to computer science. It really pained me for a while thinking about giving up the F1 dream because my career choice wasn't ideal for me. So yeah, thanks. While I'm at it I'd like to add a question about computer science in an F1 team, what kind of roles could I take part of with that degree (specificaly at the track, though I see how that's a bit less likely)? Are there masters degrees or specializations more sought after in certain areas? Again, thanks a lot for you time in answering these questions and apologies for the bad english 😅 ||Hi, no worries and thank you for the appreciation. |
| ||Computer Science is a numerate enough degree at most places that you could lend yourself to any role as long as you can pick up the required engineering knowledge as well. Obviously, something in areas like Software Engineering, IT or Vehicle Science/Modelling may be most relevant/easy but there aren't necessarily many trackside opportunities in those areas. |
|Hello, First of all, thanks for answering all those questions. It's nice for us students dreaming of F1 to have something to look up to. So I am studying mechanical engineering in France and I am really looking forward to become a Motorsport Race engineer, and obviously F1 would be the dream. What I like the lost in that job is the trackside aspect, travelling, living the race. As I imagine, you need some years of experience to become a trackside F1 engineer. So do you think building experience in lower formulas like F2/F3, FE, or prototypes, GT...as performance/data engineer in smaller teams is a good way to line up for a trackside job in F1 ? Or is it recomended to start as an engineer at the lowest level directly in F1 and try to climb the ladder from there ? What is the proportion of your trackside colleagues that come from other motorsport categories ? Thanks ! ||Great - I look forward to working with you, or competing against you in the future! |
| ||That's a tough one. I wouldn't say trackside experience, per se, is very highly desired for trackside roles, but rather a demonstration of the deep technical/operational knowledge, the ability to deal with stress, etc. that makes people successful in those roles. |
| ||For this reason, I would say it's better to be in an F1 team and then attempt to try and go trackside, than to be trackside in a 'lower' formula. |
| ||The data, from my experience, suggests the same, the vast majority of engineers are in F1 first and then go trackside, rather than being trackside outside of F1 and moving to be trackside in F1. |
| ||That is not to say that experience in 'lower' formulae is not immensely useful to securing a job in F1 (just, I believe less preferred than F1 experience). |
|[deleted] ||We have - and not just sports too. |
| ||We have met with data scientists from football teams, coaches from the Olympics, rugby teams and professional cyclists - as well as many engineers and drivers from other motorsport series. |
| ||We also try and keep learning by working with partners or contacts across the military and commercial fields also. |
|the below is a reply to the above || |
|Can you expand on the military part? ||Only at a high level, I'm afraid - as I wouldn't want to give anything away to others. |
| ||One area that I can talk about is that many teams will use military or ex-military experts to coach/train/share ideas with their personnel as there is a lot of overlap (as there is with many commercial fields also). So, for example, the military practice high quality communications on a regular basis, in highly stressful/pressured situations - that's an area where many teams have worked with ex-RAF personnel, for example, to share best practice, to coach and teach personnel and to improve processes. |
|Hi Randy My question is, if there's for example safety car deployed and the decision whether pit or not have to be made quickly, can the race engineer and the driver make a decision without asking you? ||They can but they shouldn't and I can't think of an occasion when they have. |
| ||Strategy decisions are made by the strategy team (not necessarily by me) and we have processes in place for making decisions where we have lots of time (normally measured in minutes), down to decisions where we may have 2 or 3 seconds to decide what to do for both cars and execute the communications/actions to do it. |
| ||Sometimes we may pre-make the decision and sometimes we have to make it on the fly or override our original intent - the thing about safety cars is that the cause of them can often change your variables/strategy. |
|Can you speak on how the sport has changed in the past few years in aspect to big data. How has data gathering and manipulation changed the sport? Specifically when it comes to making decisions based on past and current strategies. What kind of software and hardware have made the biggest changes, and how do you see the future of F1 benefit from AI/Big-data? Thanks for any info you may be able to share. ||McLaren have always been data-driven, so things haven't changed too much recently. We are finding better ways to analyse the data we have and to draw insights from it. I'm afraid I can't say too much more. |
|Why is it that you still see signs being held out to the drivers at the pit wall? Surely there can’t be anything said on these signs which can’t be said over the car radio? There’s gonna be a simple answer id imagine. I’ve always thought that it would be hard to try read a sign while travelling at 200 mph? ||It happens so rarely nowadays but the radio can fail, so the pitboards are a backup for that. The drivers should always give them a look as they go past (and they rarely do!) in case the radio has failed. |
| ||In the current times, where radio is public to other teams they could also be used as a way of passing coded messages, but we do watch them and that doesn't seem to be the case. |
|Hey Randy! Big fan of your work last season! My question is: Other than focusing on optimising strategy through the various instruments you have for every next race, what portion of your work is dedicated to improving the tools you have to work out strategies, or developing new technologies and methods? Is this something done consistently or over the winter? And lastly, how much does McLaren Applied work with you in using the newer tools in their work? Thanks :) ||Thank you. |
| ||With how busy the season is, often it is difficult to spend too much time doing development in the season, so big projects are typically tackled over the Winter period between seasons (although this is also getting compressed). |
| ||However, we are constantly, both in race weekends and between, developing our analysis techniques, smaller pieces of software, our understanding of competitors' behaviours, etc. so there is a constant ongoing development battle. |
| ||We do work with McLaren Applied fairly frequently across the business - we're not currently doing that on strategy projects. |
|the below question has been split into two, enumerated || |
|Hi, thanks for doing this AMA! I've spent a lot of time reading your answers!I don't know if you'll answer this too but I'll try asking something anyway 1. What are the possible roles that a computer science graduate could cover? ||Hi! If you wanted to be very computer science focused, I guess software engineering, IT and some of the compute type roles would be interesting. If you're willing to pick up engineering knowledge then things like Vehicle Science modelling and CFD can open up too. |
| ||2. What are the main languages/frameworks used in the F1 enviroment? |
| ||3. Are you worried about Daniel coming next year? I mean, probably it will be hard not to laugh for the entire week-end when he's with Lando! Thanks in advance, totally not a computer science student. |
|Hi Randeep, first of all, thanks for your deep insights into the world of Formula 1 and McLaren. My question to you is, how do McLaren (or any other F1 team for that matter) ensure a stable electrical power supply in the case of a loss of normal power supply (Diesel Generators/UPS/battery banks) at both the factory and less likely to occur but still possible, at the track? Bonus question; how do teams (McLaren) prepare for different types of electrical outlets, voltages and currents all around the world? ||To start - I’ll say I’m not an electrician - take the below with a pinch of salt. |
| ||Most teams will have generators at the track (actually various kinds - to run stuff on the grid, in the trucks at European events and external ones at fly away races) and some kind of UPS system as well. Power supplies at circuits can be ‘temperamental’ and often there are power outages for specific reasons too. |
| ||In terms of for electrical outlets - we as end users just bring our UK stuff and plug it in! There’s an electrician and IT team who ensure that everything is set up and good to go and sneak with different voltage, phase, etc. supplies. |
|How did it feel to be part of mclaren last year? Like it has been in an incredible year with outstanding results. ||I have to say, I have enjoyed every year at McLaren and I started in 2015 when the results weren't outstanding - I am working with really awesome people and even through the bad times it is great to see the team spirit that pervades through everyone. |
| ||Last year was incredible and it's good to get an upswing in performance and to see teammates celebrating the thick after making it through the thin! |
|Who won the bet where Lando had to have ur face as his lock screen till Abu Dhabi last year? ||Lando won the bet, but he also clearly has no shame. 😃 |
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2020.07.22 18:59 lightnevergoesout20 The Biggest Self-Driving Truck Startup Stumbles in Hitting High Goals
TuSimple has fallen short of expectations, hampered by the same technological challenges that have afflicted other developers of self-driving vehicles. It had predicted several hundred million dollars of revenue by this year, but instead acknowledges revenue is minimal, according to the company’s financial projections reviewed by The Information. And it has fallen short of its timeline for removing human backup drivers, repeatedly pushing that goal into the future. THE TAKEAWAY• Best-funded developer of self-driving trucks has missed revenue goals• It has repeatedly missed its timelines for removing backup drivers• Defense Department asked Treasury for security review
TuSimple’s situation illustrates the obstacles lying in wait for even the best-funded autonomous vehicle startups. Companies including Embark, Ike, Plus.ai and Kodiak Robotics have poured money into outfitting semitrailer trucks with sensors and software that aim to remove a huge expense—the drivers—from the $700 billion-plus revenue U.S. trucking industry. Most of the other startups, unlike TuSimple, didn’t set public timelines for achieving driverless trucks.
Started in Beijing and San Diego in 2015 by California Institute of Technology computer scientist Xiaodi Hou and Mo Chen, now its CEO, TuSimple has barreled past its competitors in terms of size. TuSimple has the biggest headcount of any self-driving–truck startup with 600 employees, including 350 engineers. It has raised $300 million, at a pre-money valuation of about $1 billion, from investors including Sina, known for its stake in Weibo, China’s version of Twitter; Beijing-based CDH Investments; and microchip maker Nvidia. TuSimple says it’s in the process of trying to raise more.
More than a dozen times per day, TuSimple says, some of its 40 trucks guided by its self-driving software travel across fixed routes in the Southwest, including a 130-mile stretch of interstate highway between Tucson, Ariz., and Phoenix, accompanied by two human operators. In China, it operates 20 prototype trucks, which it tested at a port area near Shanghai. Revenue Shortfall
While it generated early buzz based on videos of its retrofitted big rigs and gained clients like McLane, a food distributor owned by Berkshire Hathaway, TuSimple’s business has remained small because its software hasn’t advanced enough to allow it to remove human backup drivers from the vehicles. This has resulted in far lower revenue than it told prospective investors to expect.
In 2016, the company had a lofty business forecast: It anticipated generating $284 million in revenue from U.S. operations in 2020 and nearly $1 billion in revenue in 2021, according to a fundraising-related document viewed by The Information. From its self-driving trucks in China, it forecast $171 million in revenue this year and $776 million next year.
Instead, its current revenue is minimal, according to a different document related to a recent fundraising effort. The document didn’t specify the amount. TuSimple President Cheng Lu said in an interview that TuSimple has “very limited revenue for the size of the company,” which is one of the reasons it applied for and received a Paycheck Protection Program loan of between $2 million and $5 million from the U.S. Small Business Administration to avoid layoffs.
That shortfall has not prevented TuSimple from continuing to tell prospective investors profits are coming. The company projects that in 2026 it will generate more than $4 billion a year in profit before interest, taxes, depreciation and amortization from more than $12 billion in revenue by operating a commercial freight network of more than 30,000 driverless trucks, according to the recent fundraising document.
“We set very aggressive goals for ourselves and try to keep them as much as we can,” Lu said. “The difference now versus five years ago is, from our perspective, we have clearly defined the [technical] problem.…We understand the complexity of the trucking problem and have driven hundreds of thousands of miles to understand the edge cases and how to solve it. And we do have to execute it.” (Edge cases are rare occurrences that can trip up an automated driving system.)
The allure of autonomous trucks is twofold: They would follow fixed highway routes, which represent an easier technical problem to solve compared to transporting human passengers within cities. They would also cut labor costs while solving a chronic industrywide driver shortfall for some types of freight routes—a shortfall that persists even amid the Covid-19 economic downturn. The opportunity has also attracted new, well-funded competitors
, such as Alphabet’s Waymo and Aurora Innovation, which originally focused on automating passenger cars.
Despite the surge in investments, the trucking startups have run into some of the same challenges as self-driving car pioneers. One such issue is developing a system that can reliably react to unfamiliar occurrences, from recognizing potential dangers far ahead of the vehicle to encountering mattresses or bricks on the road after they fall off other trucks. Missed Milestones
TuSimple is no exception. Like its rivals, TuSimple hasn’t disclosed data about how well its automated driving software performs, but it has discussed changes to its technical strategy. After initially heralding a system focused on cameras and computer-vision software, it now incorporates lidar laser sensors, a device most self-driving–vehicle systems use to detect objects.
“We set very aggressive goals for ourselves and try to keep them as much as we can”
It has also had to push out timelines for proving the capabilities of its technology.
In an interview in mid-2018, TuSimple’s head of public affairs, Robert Brown, told The Information
that the company planned to remove the human backup driver from behind the wheel of its prototypes as soon as 2019. It has yet to do so.
Last year, co-founder Hou told Forbes
that TuSimple wanted to reach that same milestone in 2020. President Lu now says the company plans to run prototypes without a backup driver by 2021.
TuSimple may have good reason to delay removing backup drivers.
On the morning of Sept. 26, one of TuSimple’s retrofitted 18-wheelers was involved in a freeway collision on Interstate 10 between Tucson and Phoenix that resulted in an injury. A speeding vehicle hit the back of a van in front of the TuSimple truck, and then spun around and came to a stop, according to a video recorded by TuSimple and viewed by The Information. The software system was tracking the car and was prepared to brake, said TuSimple Chief Product Officer Chuck Price, but the backup driver slammed on the brakes first, which he says may have saved the car driver’s life. The truck then hit the stopped car at a relatively low speed. TuSimple voluntarily suspended prototype road testing for two days. Red Flags From Defense Department, High Costs
Meanwhile, U.S. security concerns over TuSimple’s Chinese ties loom. The company says roughly 40% of its employees are located in mainland China, and major investors such as Sina and CDH are based there as well.
That drew the interest of an agency within the U.S. Defense Department. That agency asked the U.S. Treasury Department to review Series D funding received by TuSimple, which the company said totaled $215 million, according to a person with knowledge of the matter who requested anonymity. However, the Treasury’s Committee on Foreign Investment in the U.S., which investigates foreign investments in U.S.-based companies and can block them if they pose national security concerns, did not choose to review TuSimple’s funding.
As TuSimple avoids such detours and seeks to perfect its technology, it is also facing a rising wall of costs.
Its deal last week with truck manufacturer Navistar to develop by 2024 production-grade vehicles with TuSimple’s self-driving software came at a steep price tag, according to two people who spoke to Navistar. TuSimple, which also gave Navistar an equity stake in the company, is expected to pay Navistar tens of millions of dollars per year for at least several years to develop and gain access to Navistar trucks. TuSimple’s software would then more easily be able to control the trucks’ steering, brakes and throttle.
It’s a contrast to the self-driving car world, where manufacturers including Hyundai, Magna International and Volkswagen essentially paid the developers of automated driving software they worked with. A Navistar spokesman did not comment.
TuSimple’s Lu said, “Both sides are committing resources and capital over the next four or five years” to develop and test dozens of trucks in the field. “We’re happy to fund it,” he said, adding, “As a tech company we have access to capital.”
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